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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Wow. Just redid all of the low biome ID's, trying to keep them in numerical order. Whew! Anyway, I realized that there were quite a few overlapping biome ID's Within the same mod! I found that a little weird, but still, since there are unused biomes in the config, I guess if those overlap, it doesn't really matter yet. Will that be fixed in the next update, even if the unused biomes aren't added, since it throws me off, when I'm re-doing biome ID's.

    Whoops, I forgot about the fact that this will screw up all my old worlds. Whatever; I can probably just use that converter....
    Hey, also, can you think about adding a kind of nether grass, and nether vine-like thing, since the green in the undergarden looks kind of weird with the nether theme. And can you make the hellbark leaves have less green? This, I think would look really good.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    In the config there are a few biomes that I've never seen on this page. The biomes are Coral Reef, Kelp Forest, and Nether Base. And they all have very low ID's. Will these be fully implemented in the next large update? Or small update, even?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Cool. Will there ever be any more new biomes?
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    The 'weird, hostile reptillian fish' is just a concept. I showed it to Mr. Compost as an idea since I did not like the idea of having simple crocodiles, obvious and overused Overworld creatures, in a dimension like this.
    The model you've been shown is my second model ever made. It was a few years ago and I'm going to redo the whole thing, so don't worry, you can expect something better.
    I called it a Mud Lurker back then, but I assume Mr. Compost wants a new name (and I agree).
    As far as I know, it will be neutral


    Okay, but I like the model.... I think it's great. But if you want to redo it, that's great too. Was that originally for the nightsky+ space mod that you guys were working on? I haven't seen news for that recently, but I really think it fits with the betweenlands. Nice job! Same goes for the toad model!
    Posted in: Minecraft Mods
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    posted a message on Too Much TNT mod (50+ TNTs)
    Quote from rammer360

    It says no mods found. What do i do


    Are you using Magic Launcher? Magic Launcher says this for a lot of mods, mainly the ones that are installed by placing the mod files directly into minecraft.jar. Manually install, and this will fix your problem, but you won't be able to use magic launcher while doing this. I stopped using Magic Launcher after I realized this. I spent forever trying to get them to work together, but I couldn't. If you're using something else, then I don't know, but I hope this helps.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    What's the "Ogre Lair" stuff?

    Amazing new mobs!
    Posted in: Minecraft Mods
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    posted a message on Too Much TNT mod (50+ TNTs)
    Hey, I love this mod! It's kinda fun to just take a break and blow stuff up sometimes. However, since the 1.5.2 update of this mod there's been a big lag problem. Lag wasn't a problem in the 1.4.7 update, but now it is. I still play 1.4.7 FTB with this mod installed, so I know it's not my computer. It's kind of like the 1.2.5 version updated to 1.5.2, with the new TNTs, so maybe there was lag in 1.2.5 as well or something, but I don't know. I didn't discover this mod until 1.3.2 was out. But anyway, if there's anything you can do....

    Also, on the Meteor TNT, can you re-add the obsidian thing? I mean where the bomb places obsidian around? I like the falling meteor animation as well. Can you add a texture or use a vanilla texture of a lava block or something instead of just the white box for the falling meteor like there is now?

    I think I'll just go destroy a village or something :)....
    Posted in: Minecraft Mods
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    posted a message on Favorite Dimensions
    Aether 2 isn't out yet, so I don't know. It looks cool, but the Promised land's dimension quality is starting to compete with the Aether. I'd say, for the ones on this list, that the Twilight Forest is the most in-depth right now, and the Aether II is the runner up.
    Posted in: Discussion
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Nice new biomes! I like that the Promised Land has spring water instead of normal water, too. Can you make algae generate on some of the springs in the hot springs biome? And maybe a new sort of red algae for the hot springs too? Also, instead of normal grass in the Nether Undergarden, can you make a kind of nether grass, that emits smoke particles like ash does? And can hellbark trees have a particle effect? Sorry to bombard you with suggestions; I really do like the new update. It's great!
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Q Does old clay generation mean it's rare again?
    A No it will just spawn in a nicer fashion.
    Yes.

    I spent forever trying to find clay. I've been scavenging all around the world trying to find a small pocket here or there to make my Railcraft Coke Ovens. I'm having a really hard time. I like the new generation; it looks nice, but can you make occasional pockets of clay generate in lakes?

    By the way, I still really like the way the oceans are--with solid sand on the bottom, rather than those little "spheres" of sand mixed in with dirt and stuff. Nice!
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from DraxisWuf

    Choose BWG4 and hit the 'Customize' button.


    Cool. I see that I just didn't look closely enough, or spend enough time to see that nice little "generator" button. Thanks, anyway though! :)
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I just downloaded 1.0.7 of BWG4, and I realized that the only world types are Default, Superflat, Large Biomes, Biomes O' Plenty (I installed that too), and BWG4. What happened to things like Beta, Alpha, Indev, Infdev, Survival Island, Survival Skyland, Skyblock, and Sky Dimension? I can't find those, and I thought those existed in the new version.

    ???

    When I figure this out, are there still Indev skylands? Those were kind of cool in a different way; I liked having an alternate style sometimes. How do you create Nether Skylands? Cave dimension coming soon? Ruins too?

    Anyway, I'd like to know what's going on either with my Minecraft, or if these features were just temporarily removed. I can't force an update on my Minecraft, because of that annoying error, that (4): null thingy or whatever. Any ideas?
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from TDWP_FTW

    I already replied to your previous post about more decorative blocks. We'll look into it later. Right now, we're trying to get the reset of the overworld/nether biome stuff done for 0.5.4. 0.5.5 will focus on Ocean sub-biomes and the Promised Land, so stay tuned.

    As for some of your other suggestions, like giving the Promised Land a day/night cycle, that's not going to happen. It's supposed to be constantly noon.

    While we're open to suggestions, keep in mind that we aren't going to add all of them, even if we like some of them.


    Okay. Sorry to be bothering you. I really like those mystic groves, by the way. Much better than Extrabiomesxl.
    Posted in: Minecraft Mods
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    A few random things, not to be added now, most likely, but later.
    • Can you make B.O.P. plants and stuff fit in vanilla flower pots?
    • Make all those cool things like glowshrooms and glowflowers be able to be placed on purified grass.
    • Can you give purified grass the ability to have biome variants, color-wise?
    • A purified water for the Promised Land, that glows slightly, and has a greenish tint.
    • More biomes for the Promised Land.
    • Less waterfalls on the underside of the Promised Land.
    • Give the Promised land a day/night cycle.
    • Make stars be visible by day in the promised land, though faintly.
    • Give the sun and moon a halo, like there are ice particles in the atmosphere, but still generally the same texture.
    • Mossy skystone blocks.
    • Chiseled skystone blocks.
    • Skystone pillars.
    • Skystone cobble/skystone bricks walls.
    • Skystone tools.

    Like I said before, I don't think these should be added now, but later, after some more important things are added. Except for the day/night cycle for the Promised land. That's important. But I hope that these are eventually added.
    Posted in: Minecraft Mods
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    posted a message on Aether II Coming Out Tommorrow!
    The Aether stated on their Facebook page that there might be a release next week. Here's the quote:

    So if all goes well a release MIGHT (BIG EMPHASIS ON MIGHT, THIS IS NOT FINAL), MIGHT happen sometime within the next week. There is still a lot to clean up but it's looking really solid and the Dungeon System is pretty much 90% complete. It's looking great, really.

    I'm not sure about next week, but it might be really soon! :)
    Posted in: Mods Discussion
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