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    posted a message on Minecraft 1.12 Update Opinion Thread

    "I've dreaded the day birds entered Minecraft for years"


    Weird, I thought everybody liked birds. The game feels dead, full of trees and no birds. Lakes, oceans and no fish.

    Posted in: Recent Updates and Snapshots
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    posted a message on Parrots? - Some Thoughts

    Finally birds, a bird. Perhaps fish will be introduced in another 5 years.

    Posted in: Recent Updates and Snapshots
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    posted a message on What Minecraft PVP Update is your favorite ?

    I don't play PVP, the slow sword just frustrates game play and I haven't played as much because if it.

    Posted in: Discussion
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    posted a message on Minecraft 1.12 Update Opinion Thread

    I tried the snapshot and I like the new Terracotta blocks.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.12 Update Opinion Thread
    Quote from ZaffreAqua»

    Eh, Jeb has hinted at the possibility of birds in the past but seeing the theme of this update it seems unlikely. The reason Zombie spawners don't spawn Zombie Villagers anymore is due to an internal code change. Now, the two are by code, separate mobs, rather than a variation. This is to allow for the use of the extra spawn eggs we got.

    On the server I play on sometimes, I think you have to pay to get a villager egg. Also, they only change the spawner for a little while, then they revert back to regular zombie. In SSP I can grant myself all the villager eggs I want but it's basically cheating.

    They should add a naturally occurring zombie villager spawner to fix the broken zombie spawners that no longer spawn zombie villagers.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.12 Update Opinion Thread

    Will 1.12 have swimming fish or flying birds or will zombie spawners work again spawning both regular and zombie villagers? New blocks are nice, the patterns look a lot like the ones in Rising World.

    Posted in: Recent Updates and Snapshots
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    posted a message on Let it go, it’s time to stop updating

    What is "Imagen"? I don't use mods. I like Vanilla. I like the idea of the larger End world but not all the purple. I don't like that my game strategy of traveling until I find an area with a zombie spawner and area I like; settling down and using it to painstakingly obtain and cure villagers was ruined. I wish they would put fish that swim and birds that fly into the game. But stop updating it? Because mods? I don't use mods. A lot of us don't.

    Posted in: Discussion
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    posted a message on Zombie Villagers and spawners what happened?
    Quote from TheMasterCaver»

    I'm pretty sure that you could only ever cure baby zombie villagers, not just any baby zombie, and the thread linked to specifically mentions baby zombie villagers (as well as the particular quote; "I would like to confirm that naturally spawned baby [zombie] villagers can indeed be cured"):

    if (var2 != null && var2.getItem() == Item.appleGold && var2.getItemDamage() == 0 && this.isVillager() && this.isPotionActive(Potion.weakness))

    (a code snippet from 1.6, the version current at the time of the thread. "isVillager()" is an entirely separate tag from "isChild()")

    That said, I've never even considered using a zombie spawner to get zombie villagers myself - I usually have no trouble finding them at night, or when caving, when it isn't uncommon to kill 200 zombies in one play session, or around 10 zombie villagers (5% spawn chance. Actually, this is a 5% chance that a pack of zombies will be villagers, same for babies). Plus, I don't even do any caving until the "end-game" so it would only be by luck if I found a spawner early on (in one world found a small surface cave with one right at the entrance, which I investigated since zombies kept coming out of it; more recently I found a dungeon in a cave that intersected my branch-mine, the only time I explore any caves before then).

    By far the hardest part of curing villagers is getting potions, which requires going to the Nether and finding a fortress (you could get a witch to throw a potion of weakness at a zombie but witches are even rarer than zombie villagers). If you want multiple villagers it is far easier to let them breed than cure more, especially if you want to get certain trades like Mending books; you can breed villagers underground if there is access to the sky, such as a 1x1 opening to the surface (you can place 20 doors around a single opening and breed far more than 7 villagers by moving them out of range).



    Well, there wasn't a huge outcry. I guess it was only a big deal to those of us who recognized their value in creating and maintaining a secret base. I could safely build up to as many Librarians as I wanted. I'd make them a nice library hall to hang out. Now I have to take my chances on the surface at night or take my chances trying to not get them blown up caving and somehow shepherded back to my base. It's way more grinding than I have time to invest in the game now.
    Posted in: Discussion
  • 0

    posted a message on Zombie Villagers and spawners what happened?

    I suppose dark room spawning, luck, hoping you don't get a creeper that blasts them away, etc. is the way to go now. I have never had a use for spawn eggs in vanilla or on vanilla servers. They just made the change to satisfy the kiddies who want spawn eggs on non-vanilla servers designed to pacify them. Maybe that's better, they will be more likely to stay off the vanilla servers.


    Edit: The real irony is that the first year I played the game, I would destroy zombie spawners. Then it dawned on me, they were the occasional source of zombie villagers. Trading! Even on PVP servers I could have a nice, secret, underground base and still level up and have nice tools and weapons.


    Maybe it's possible to make a dark room that uses pressure plates to dispose of the non-zombie entities or something?

    Posted in: Discussion
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    posted a message on Zombie Villagers and spawners what happened?
    Quote from DuhDerp»

    It's not the only way to have villagers in underground bases. Capturing a zombie villager roaming the surface and converting it with a potion of weakness and golden apple still works. I do not know if this change affected the zombie pigman summoning, but I'm assuming it does.


    Yeah it might still work but then you're exposed on the surface and have to find a way to get it underground. Mojang broke a game mechanic that had been in place literally for years.
    Posted in: Discussion
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    posted a message on Zombie Villagers and spawners what happened?

    It says in that bug report that it was an intended break, "Works as intended". Why would they break the only way to have villagers in underground bases on servers?

    Posted in: Discussion
  • 0

    posted a message on Zombie Villagers and spawners what happened?

    Do zombie villagers not spawn at spawners any more? This is key to being able to have an underground, hidden base and still be able to have villagers to trade with. Please tell me this was not removed or broken?

    Posted in: Discussion
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    posted a message on Vanilla Singleplayer

    Vanilla, mostly SP, sometimes MP.

    Posted in: Discussion
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    posted a message on Do you think trading with villagers is balanced?

    Villager trading is just fine. Mess with this aspect of the game and you will lose players for sure.

    Posted in: Discussion
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    posted a message on Is Minecraft Cross Platform or Not?

    Java Minecraft is cross platform, including Linux, or was unless it's changed. Game consoles are just game consoles, not platforms.

    Posted in: Discussion
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