• 1

    posted a message on My Skins

    They're nice, I guess, but it would have been nice to see them side-by-side to an actual player model using the skin.

    Posted in: Skins
  • 2

    posted a message on Smelt Enchantment

    Furnaces would be completely obsoleted, and it's never a good idea to obsolete something.

    Cough leather, wood, and gold equipment cough most foods cough

    I don't care either way. I would probably never waste an enchantment on something so easy to do and even automate.
    Posted in: Suggestions
  • 3

    posted a message on Minecraft 2, Part 1: The Game Engine
    What better way to celebrate 1,000 posts than a thread I'll probably get some flak for?
    Minecraft 2
    (It's supposed to be an "iron" version of the current stone logo, but my modeling skills are amateurish at best and I wasn't going to spend more time making the logo than writing the suggestion)

    Minecraft 2, Part 1: | Next>

    The Game Engine

    Note to Critics-Please Read

    Yes, I know that Minecraft 2 is a generally disliked suggestion. I am aware of the big arguments against it, and I don't anticipate this series of suggestions to be my most successful ones yet. However, I ask that you give this suggestion a chance, not instantly discounting it just because other Minecraft 2 suggestions tend to be either bland and uninteresting, or because suggestions that don't fit into the current game are often just thrown into the idea of a sequel. I believe I have found a way to make the game different enough to warrant a sequel yet still be Minecraft. Also, as this series progresses, I ask that you don't choose to not support the whole thing just because you disliked one entry.

    Why we could use a Minecraft 2, and what the goals of a sequel would be (in my eyes)

    I'll get this out of the way first: I am not making this thread because I think Minecraft is dying and that it needs a new game to reinvorgorate interest in the game. As far as sales goes, the game is still going strong, even if servers and social media interest is declining. Hence, why I have titled this segment "Why we could use a Minecraft 2" and not why we need it. However, I do believe that Minecraft is past its prime and that many players are getting bored with or at least are no longer impressed with the game. That's natural and happens with every other game in existence, and the game is nearly six years old (eight if you include Classic). However, that doesn't excuse the sense of staleness the game has, and the recent updates are largely just considered good rather than great, and very rarely "the best" update (from what I've seen on this forum, anyway). I think the Minecraft franchise would largely benefit from a new game, as it could be such a new experience it could bring back those who thought it stale, as well as bring in many new players. There's also the fact that the game needs a complete rewrite, which would be a great time to rethink the game as well.

    Now, I think you understand that I want a new experience, but certainly there must be more to justify the time and resources into a sequel? Well, I've got a bunch of ideas, but it would make this suggestion a wishlist to include them all, so I'll just give you an idea of the guidelines I'm following for these suggestions:

    • Aimed towards a more "hardcore gamer" audience than the original, being a bit more difficult and focusing more on depth than simplicity
    • A longer progression system, with less grinding and content padding between major progress points
    • Implementation of Cubic Chunks
    • Modern graphics that don't require a behemoth graphics card to run
    • Maximizing customizability while still be a great game on its own by default
    • An underground worthy of being in a game called Minecraft
    • Not being afraid to break a major convention of the current game if it would lead to a more fun overall experience


    Every game needs its own engine to run. Some use a third-party engine, while others use a custom engine. The game engine handles how the entire game runs and connects all of the game's other engines. So, how should Minecraft 2's base engine work?

    Now, I'm not going to get too technical with this, as I'm sure that would be gibberish to a lot of you, and frankly I'm only an amateur programmer myself. However, there may be some basic programming terminology mentioned in this, such as a class, which is basically just a section of code meant to handle a specific thing.

    Minecraft's current engine is in need of a lot of work. The code is convoluted, filled with "spaghetti" code, and runs inefficiently. The names of the classes are obfuscated, which is supposed to prevent piracy, but mostly serves only to break mods between versions. However, instead of just rewriting it, how about some new features as well? In addition, what about some background information, like development and platforms?

    Note that this suggestion will only talk about the game engine. Other engines, such as the rendering engine, will not be discussed in this suggestion, though they may be discussed in later suggestions in this series.

    The Game Engine

    As far as major features, there would be only one new one: the ability to customize your Minecraft 2 experience using packages. A package is basically a resource pack, but instead of just overwriting textures, a package overwrites and adds in new code. There would be the basic "Minecraft 2.0.0" package, and all updates would be added as a separate package. For example, let's the basic package didn't initially have alchemy in it. They could release another package, "2.1.0-Alchemy Update," which you could then apply to the game from the launcher. This means that the base package is never modified (except for maybe bug patches). However, this also means that every package is largely independent and wouldn't require any other package to be enabled to be utilized (they could require another package, for example if a mod is dependant on a particular API, but the vanilla packages wouldn't require another package to be enabled for the most part). So, let's say you didn't like the features of 2.1., but you wanted to play with the new features of 2.2. You could enable the packages you want, and keep the ones you dislike disabled. What if 2.2 added an item that had an alchemical use, but you had 2.1 disabled? The item would still be available, but because you don't have any ability to do alchemy, the item won't be able to perform its alchemical purposes. Mods would also be released as packages, and could just be installed by putting them in the packages folder, and would likely always be compatible with the base game and wouldn't be broken by updates. The only major problems I could see with this is that major overhauls would have to be avoided due to problems with balancing if you played with a later update with the overhaul disabled. However, this increases customizability, and I say one should be able to play Minecraft however you want. For an example of a game that has this kind of system, look at Bethesda game Skyrim.

    All platforms of the game would be written in the same language, probably C++. This would allow for cross-platform play across all versions (where the platform owners allow), and all versions could easily be updated at the same time. The engine would likely run on DirectX 11, which would allow for better graphics and better performance. This would, unfortunately, increase the system requirements a bit, but most modern computers should be able to run it.

    Minecraft 2 would be developed by a whole new team hired by Mojang to work on the game (Mojang YZ?) while the original team continues to work on the original game and provides guidance. Thus, we would still get updates to the prequel during the time (likely three or four years) it takes the sequel to develop. As for after release, I assume the original Minecraft would get one more update, and then only get bug fixes. The game would be released on all major platforms simultaneously (Xbox One, PS4, Switch, Mobile, Steam, and Windows App Store).

    Well, that's all there is for the engine, as while it's integral part of the game, it's not very interesting to discuss, and most people only see the game itself, and not the engine behind it. Still, there is loads more about Minecraft 2 to discuss, but I will save them for later entries in this series to avoid this being considered a wishlist. Stay tuned!

    Posted in: Suggestions
  • 6

    posted a message on Boycott Nintendo!!!!

    Let's boycott Sony, because they don't know how to keep their accounts secure

    Let's boycott Microsoft, because they can't do anything right, apparently.

    Let's boycott Mojang, because 1.9.

    Let's boycott Bethesda, because they're trying to add paid mods to their games again.

    In fact, let's boycott gaming in general, because chances are, all developers have done something in the past that we wouldn't like.

    Boycotts have to exist on a huge scale to be effective, and even then don't guarantee a change. You likely won't convince nearly enough people with a thread like this, and you'll never convince Nintendo.

    Nintendo in this case is like a rich old man with a large estate (their IP) where a bunch of kids (makers of fan games) tend to sneak on to play. When Nintendo catches wind of them, they have the choice of either telling them to get off their lawn (shutting down the project), ignoring them, or inviting them to come inside for some snacks (officially supporting them/hiring them). Nintendo often goes with the first choice, but even though we may not like it, it is 100% within their right to do it.

    Nintendo is not against fandom. They may not necessarily be supportive of it, but you can find fan art, fiction, videos, and even ROM hacking sites that haven't been touched by Nintendo. However, when it comes to fan games, that is in direct competition with their products. Think back to AM2R; when players of that game see the upcoming Samus Returns, because they've played the fan game, they might now say "I've already played a remake of Metroid 2, so there's no reason for me to play this." The makers of the fan game have unintentionally cut into Nintendo's profits even though they didn't make any money from their game. How much more, then, is one of the most popular mods made for one of the most popular video games going to compete?

    Finally, I don't know where people are getting that Nintendo is greedy. They want to make money, sure, and perhaps they are a little greedy, but they are one of the least greedy companies out there. If they were concerned with making as much money as possible, they'd stop making consoles and be turning their most popular series into annual ones that are cheap to produce. However, Nintendo is more concerned with making fun and innovative games.

    Posted in: Discussion
  • 1

    posted a message on I have played the same version of Minecraft for four years
    Quote from NightSky64»

    Glazed Terracota is not the only thing added in all of the newer updates. There are many other things you probably don't know about.

    Also, you compare your progress in a modded world with unmodded ones.

    I'll just save TMC some time and mention that just perhaps, he has different tastes than you? I don't understand it either, but it's simply his playstyle. He has played in more recent versions but just hasn't found any of the new features fun, so he'd rather work on his own world in the same version so it can't be corrupted. He is one of the most technically minded posters on this forum, and being a modder, he probably knows more about 1.12 than you do. His mods are pretty light as well, and they keep the spirit of the original Minecraft very well.

    TMC, I do wonder, just how much do you find your playstyle fun? Is caving a time killer? ("I don't have anything else to do/play, so I might as well work on extending my records") Or do you find it to be a really fun experience? ("Hey, TMC, you want to play the new Elder Scrolls game?" "Nah, those caves are calling to me!") Do you prefer an uninterrupted caving experience, getting annoyed by mob attacks, or does the thrill of danger make it all worth it?
    Posted in: Discussion
  • 1

    posted a message on Yggdrasil, The Great World tree

    Well, it's certainly a more unique suggestion than the usual new biome or dungeon suggestion. I actually do like it, but I'm not sure if it fits Minecraft. Regardless, here are my criticisms.

    I'm not a fan of the names. I like Norse mythology as much as the next guy (huge Skyrim fan), but directly copying the names from said mythology isn't very "Minecraft-y." Minecraft names tend to be relatively simple, to reflect the simplicity of the game itself. It could be called the "World Tree," or, if you wanted it to sound Norse, it could be a random combination of letters to reference how ridiculous some Nordic names look.

    I'm all for big structures, but this might be a bit overkill (not to mention far larger than structure blocks can currently support, so generation would have to be integrated into the world generator somehow). If we say that this is a tree with a 300 foot radius including branches and roots, then that means this is ~18 chunks wide and fits in a 324 chunk square region (That's more than a quarter of an entire mcregion file). I'm not sure how the game would even make this. It might be possible if the locations of the trees* are pregenerated, and then chunks within a certain radius of that location perform some calculations to generate the branches, but that would leave a lot of room for error. However, since I don't know the specifics of the generation code, I don't know for sure.

    The dungeon is kind of "meh." It's just a bunch of fighting with enemies that will probably not be of any difficulty for an experienced player to deal with. You could make it more interesting by describing the hazards of each room that leads up to the boss.

    As for the boss itself, well, it needs more attacks. It should have at least three attacks per phase in order to cover a variety of situations. The helmet is overpowered, especially considering that you can obtain this at any time (there are no real prerequisites; as long as you have a weapon that will last and a good strategy, you could theoretically approach this boss at any time. Since the dungeon is just made of wood, you could just skip the whole dungeon by burrowing in if you wanted and then just attack the squirrel). Also, can you respawn the boss?

    Items need more detail. I feel your pain with it backing out of the page, which is why I recommend that you make all suggestions in your favorite text editor first, then paste it here and then fix the formatting. However, that's no excuse for being vague. Refined amber shouldn't be used for enchanting, and really should be dropped and any use it has replaced by amber (we don't need an item whose sole purpose is for crafting another item for crafting). Fehuljós currently can't work with the current lighting engine, as light sources can only work for up to 15 blocks.

    Overall, I think this suggestion has potention, but there needs to be more balancing and details. Partial Support.

    Posted in: Suggestions
  • 1

    posted a message on Elemental Effects (Environmental and Mob-based!)

    Well, props for effort and thinking the whole thing through. However, I'm going to have to go with Minimal Support.

    I wasn't even a fan of the environmental effects in BOTW, because they were so easily avoided they felt pointless and annoying, only being there for the sole purpose of adding artificial difficulty and forcefully making you weaker. However, the game was built with those mechanics in mind, so it wasn't a huge issue. Minecraft, on the other hand, is not built with these in mind. Its random nature would make a lot of these mechanics unfair to the player, as well as hurt backwards compatibility. What if I spawned in a cold/hot biome?

    There's also the fact that this adds two useless potions and enchantments. Why should I have to waste enchantment levels or materials on something that only has one purpose? Every other enchantment/potion is useful in multiple situations.

    Conductive is actually kind of interesting, as it adds a risky, but easy way to have controlled lightning. However, I would say that this is actually too easy, and doesn't make up for the fact that this would be incredibly annoying. Also, random magnetism doesn't make a lot of sense and would be pointless.

    Temperature and extreme environmental effects don't work in a game as casual as Minecraft. If Minecraft was a more hardcore survival game, then I might support, but as it is, most players would just be annoyed and angry at the changes.

    Posted in: Suggestions
  • 1

    posted a message on Customizable Flame Particles

    How about just the ability to change the color of particles manually through the /particle command?

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions
    Quote from ShelLuser»

    Might as well I suppose: a 2x2 personal crafting grid in Creative mode. I never understood why this has never been implemented.

    Thing is: the creative inventory does not contain every available item in the game. The most obvious one being a fireworks (or: custom firework stars). But what about dyeing items?

    Even though you could resort to commands (though: having access to creative mode does not imply that you also got op status) I still think that a personal crafting grid is often extremely useful to have around.

    Why not go full-on 3x3 crafting? There are a couple of things which require it, such as maps.
    Posted in: Suggestions
  • 1

    posted a message on Thought on the new Zelda game.

    Well, I can't really go in-depth without some spoilers, but I suppose I could give some basics.

    Good: It has greatly innovated a series that has become increasingly stale and is definitely a system seller. I wouldn't be surprised if the open air genre starts to become popular. It's fun, and it has a lot of replayability and takes a lot of time to complete. There's really not a lot I can say that hasn't been said in a million other reviews.

    Bad: In a word, repetition. Everything in the game begins to get repetitive, with very little standing out from each other. The overworld in particular is boring despite being varied in appearance; there's not a whole lot to do even though the world is huge (I don't count the majority of the korok seeds as content, as it just seemed an incredibly lazy way to pad empty areas, and half of them are utterly pointless). While we've seen probably the most fleshed out versions of Zelda and Link, none of the other characters are developed. Ganon in particular is disappointing as he has no backstory attached other than "Hur dur I'm the bad guy." The soundtrack, while it includes some very good music, is not on par with the OST of the previous 3D Zelda games.

    SPOILERS AHEAD! I recommend completing the game with the true ending and completing all the shrines and major side quests before reading.

    The open-air, go anywhere style in which the game was built was cool at first but lead to me missing a lot of content. For example, I approached Goron city from a completely different direction and missed all the cool obstacles and hazards the developers had placed along the main path, ultimately meaning my path was inferior and empty. This is especially apparent with the final boss; sure, the concept of being able to tackle him at any time is cool in theory, in practice it means a boring easy boss for those who did the story and an unfairly difficult boss for those who skip it. The world being open also leads to a bunch of empty, pointless content. Unlike a game like Skyrim, where you are supposed to slow down and appreciate every little area you're in, BOTW has you constantly rushing through empty space so you can actually get to something interesting. I saw a video that said that BOTW's empty space was important, because it made the actual content more important by comparison, but that seems like a shoddy excuse.

    The side activities are fun, but nearly every minigame isn't fun enough to bother doing once you've gotten its best reward, if it even has a reward better than just rupees. The majority of the side quests are pretty bland as well. Other than Hylian Homeowner and From the Ground Up (Tarrey Town), none of the side quests are really worth completing due to the lack of rewards and the quests themselves just being generally boring. Shrine quests, however, were pretty fun, especially Eventide Island and the one in Kakariko involving the shrine orb.

    The combat really seemed to lack a lot of depth. Sure, you could do all kinds of different things, but how often were you doing anything other than plain bow and sword fighting? In my first playthrough, I never even used Octo balloons, Chu Jellies, or bait. They were never worth it.

    I could go on and on, but the truth is, I do think BOTW is a good game. However, as far as Zelda games go, it's probably in the lower middle section of my list. Innovation should never be implemented for the sake of innovation, and a game world should never be large for the sake of being large. It will only suffer for those.

    Posted in: General Gaming
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