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    posted a message on NPC Survival (A Survival Map That is based off of THE VILLAGER)
    playing now. will provide feed back.

    edit: ok first thing i noticed is that we can not buy basic blocks like dirt, it would be nice if you added that in. also we need to be able to acquire flint, so we can make arrows and a flint and steel.

    and my idea for a island would be a little floating lake something worth while at the bottom of it.
    Posted in: Maps
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    hi i think i may have found a bug would you be willing to look into it?
    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem; Exception in server tick loop

    A full error report has been saved to /Users/jcraft/Library/Application Support/minecraft/crash-reports/crash-2013-05-28_12.19.44-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT e1d5c76 --------
    Full report at:
    /Users/jcraft/Library/Application Support/minecraft/crash-reports/crash-2013-05-28_12.19.44-server.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 5/28/13 12:19 PM

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Mac OS X (x86_64) version 10.8.3
    Java Version: 1.6.0_43, Apple Inc.
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 161698536 bytes (154 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 1157 (64792 bytes; 0 MB) allocated, 610 (34160 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 14 mods loaded, 14 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mod_bspkrsCore{v2.04(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    TreeCapitator{Forge 1.5.2.r01} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    CustomSpawner{2.2.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    PetBat{1.1.9} [Pet Bat] (PetBat_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    TwilightForest{1.18.0} [The Twilight Forest] (twilightforest-1.18.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 583 (32648 bytes; 0 MB) allocated, 366 (20496 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['jcraft596'/9113, l='Lands of Desire II', x=9.49, y=155.00, z=357.36]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    java.lang.ArrayIndexOutOfBoundsException: -4
    at drzhark.customspawner.CustomSpawner.getBlockLightValue(CustomSpawner.java:1020)
    at drzhark.customspawner.CustomSpawner.isValidDespawnLightLevel(CustomSpawner.java:1004)
    at drzhark.customspawner.CustomSpawner.entityDespawnCheck(CustomSpawner.java:798)
    at drzhark.customspawner.CustomSpawner.despawnVanillaAnimals(CustomSpawner.java:855)
    at drzhark.mocreatures.MoCServerTickHandler.onTickInGame(MoCServerTickHandler.java:95)
    at drzhark.mocreatures.MoCServerTickHandler.tickEnd(MoCServerTickHandler.java:126)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:606)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    --- END ERROR REPORT 9336bee3 ----------
    Posted in: Minecraft Mods
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    posted a message on Shadoskill's Mods! Many Things!
    hi, first of all i must say i like the mods you've made so far, but would you be willing to make a mod that makes rotten flesh act like a weak bonemeal? also as i said before your doing a awesome job.
    Posted in: Minecraft Mods
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    posted a message on | MC - 1.5.1 - SP/MP | Skyrim: Return of the Dragonborn | v2.0.0 | Cannot update by law, all downloads removed.
    this guys either being tricked by someone claiming they are copyright holders or he's full of ­ theres no way that besthda or any of the other parent companies are going after this.
    Posted in: Minecraft Mods
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    posted a message on [Surv] Lonely Island Survival
    beginning play through now.
    Posted in: Maps
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    posted a message on Into The Deep
    may i suggest you add in new islands underwater? like have ruins at the bottom of the map, perhaps with small pockets of air?
    Posted in: Maps
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    posted a message on A Shopping Survival 2 - Return To The Islands | By: magiciandark
    beginning playthrough now.

    edit: made it to cloud island had to retreat for food.

    edit-2: wow thats was great just pulled a all nighter and finished it, 9/10 missing a point because it doesn't seem finished but I'm sure that can be fixed thanks for the great map ;D, heres a picture of the starting map after i was done. http://imgur.com/a/pQ5ZY#O6KI65S
    Posted in: Maps
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    posted a message on SURVIVAL ISLAND V1.5 [NEW CUSTOM MAP]
    hi first of all i just downloaded your map and will be playing it momentarily. and second are there secrets in the map like dungeons or treasure rooms added in by you because that would be great.
    Posted in: Maps
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    posted a message on [1.3.1] Fishing Block {1000 Downloads! :P}
    wow this is really good it really makes a easy factory but i was wondering if you could make it so if you put a chest next to it it would add the fish to the chest other then that its great thanks.
    Posted in: Minecraft Mods
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    posted a message on [1.3.1] Eat That House!
    im not sure sure whether to call out GAAAYYY or bow to your ingenious good sir either way I'm downloading it. :P
    Posted in: Minecraft Mods
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    posted a message on [v3.7] AMIDST - Strongholds, Village, Biome, Etc. Finder. [1.7.4]
    urm mr.ski i believe i have found one of the main reason the maps are a tad inaccruate. it appears the villages will not spawn if they are to close to any large pool of water, like a lake or river or at least that is what i have noticed after being led to 4 false villages on this map -8227252585264349741 hope I've helped.
    Posted in: Minecraft Tools
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    posted a message on Spawn in a jungle island and next to a stronghold
    is this seed 1.2.5
    Posted in: Seeds
  • 0

    posted a message on [SURV] Survival Islands Extreme Edition!
    first pretty far in and loving it second what i meant was can i cheat in a piece of grass and sugar cane
    Posted in: Maps
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    posted a message on [SURV] Survival Islands Extreme Edition!
    starting on house also did you remember to place sugar cane any where?

    edit-
    hay mind if i (-)/find\(-) a grass and a sugar cane in the dungeon
    Posted in: Maps
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    posted a message on [SURV] Survival Islands Extreme Edition!
    trying now and i agree with the above poster
    also what are the challenges

    edit-
    nvm found them the yellow text threw me off
    Posted in: Maps
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