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    posted a message on **Medieval Rage** Official MedievalCraft Server! Castle PvP/RPG
    Hi
    IGN: Jairdfm
    Do I have Medieval Craft installed: Yes I am currently running on the latest version of Medieval Craft and I have all the past version so I can reinstall if the server is not updated yet to the latest version.
    Banned: I have never been banned from a server. I have been admin for 4 servers, play with my friends, and have run a few of my own.
    The rules:
    1) Do not complain in chat for being pvp'd or have your castle wall broken down, it's part of the server. Bitching and moaning is not something people care to hear and will result in a kick and up to a ban if continued.
    2. No pvp/grieving in Salvarden. Outside that though is free game. Breaking this rule will result in a ban.
    I have read and agreed to the rules.
    Thanks for making the server and considering me as one of the members. I will work diligently in my guild and follow the rules. This server looks like a lot of fun and I can't wait to be a part of it! :
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.6.6] MedievalCraft [V0.99375]
    Hi Alblaka again,
    Thanks to replying to my other post I will try to use your advice and see if it works. :smile.gif:

    I read your copyright and it stated that I am allowed to modify your mod for my personal use.
    I was thinking about adding a farmer, who could farm many plants (not the type the alchemist can farm).
    These include things such as barley to make better bread and ale, oats for porridge, onions, cabbage, garlic, nuts, berries, leeks, spinach, parsley to make soups and other things.
    Also I think it would be cool to introduce new mobs like turkeys, geese, and add chicken meat, lamb chops, and beef, which only hunters can collect.
    Finally I propose the addition of another class, the chef. The chef can create a stove, and cooking table to make soups and meals. Maybe if he advances he could create a cups and plates that can be placed and eaten like cake.
    For instance
    In his cooking table
    (x)(x)(x)
    (x)(x)(x)
    (cm)(bp)(ck) x= empty cm= cup of milk bp =bowl of porridge ck= cake
    When combined they create a meal that can be laid on a table and then eaten. It heals lots of health and when finished drops the cup and bowl. It would be best if you implemented hunger to make chefs and farmers necessary and not useless because of alchemist

    Anyway I was thinking about possibly implementing most of these into my personal game with a friend.
    So my question is if we do complete this will you except it and can we send you what we have done and if you like it can you implement it into your mod with our credit.
    Thanks for reading this entire post and if you don't want to for whatever reason I will just use it for myself.
    Keep in mind that I am kinda inexperienced with modding, so you can also take this as a suggestion because it will be difficult for me to actually complete this.
    Posted in: Minecraft Mods
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    posted a message on [1.6.6] MedievalCraft [V0.99375]
    Hello Alblaka.
    I am having an error with running my minecraft hamachi server.
    Everything is working when I open minecraft_server.jar. Also in single player I can play.
    Here is an error report showing what happens when I try to go onto my server. (BTW the first time I enter my server I am floating in a void like place until I get timed out. However the second time I tried it took a very long time to log in, then it said, " internal exception: java.net.SocketTimeoutException: Read timed out.
    Anyway the error report:
    [INFO] ModLoader Server Beta 1.6.6v3 Initializing...
    [INFO] Mod Loaded: mod_MedievalCraft 0.9875 SMP-Alpha
    [INFO] Starting minecraft server version Beta 1.6.6
    [INFO] Loading properties
    [INFO] Starting Minecraft server on 5.175.168.80:25565
    [INFO] Preparing level "world"
    [INFO] Preparing start region for level 0
    [INFO] Preparing spawn area: 4%
    [INFO] Preparing spawn area: 16%
    [INFO] Preparing spawn area: 32%
    [INFO] Preparing spawn area: 36%
    [INFO] Preparing spawn area: 40%
    [INFO] Preparing spawn area: 48%
    [INFO] Preparing spawn area: 52%
    [INFO] Preparing spawn area: 60%
    [INFO] Preparing spawn area: 65%
    [INFO] Preparing spawn area: 73%
    [INFO] Preparing spawn area: 81%
    [INFO] Preparing spawn area: 89%
    [INFO] Preparing start region for level 1
    [INFO] Preparing spawn area: 0%
    [INFO] Preparing spawn area: 4%
    [INFO] Preparing spawn area: 8%
    [INFO] Preparing spawn area: 12%
    [INFO] Preparing spawn area: 20%
    [INFO] Preparing spawn area: 20%
    [INFO] Preparing spawn area: 20%
    [INFO] Preparing spawn area: 24%
    [INFO] Preparing spawn area: 28%
    [INFO] Preparing spawn area: 32%
    [INFO] Preparing spawn area: 32%
    [INFO] Preparing spawn area: 40%
    [INFO] Preparing spawn area: 44%
    [INFO] Preparing spawn area: 44%
    [INFO] Preparing spawn area: 48%
    [INFO] Preparing spawn area: 53%
    [INFO] Preparing spawn area: 57%
    [INFO] Preparing spawn area: 61%
    [INFO] Preparing spawn area: 61%
    [INFO] Preparing spawn area: 69%
    [INFO] Preparing spawn area: 69%
    [INFO] Preparing spawn area: 73%
    [INFO] Preparing spawn area: 77%
    [INFO] Preparing spawn area: 77%
    [INFO] Preparing spawn area: 81%
    [INFO] Preparing spawn area: 85%
    [INFO] Preparing spawn area: 85%
    [INFO] Preparing spawn area: 89%
    [INFO] Preparing spawn area: 89%
    [INFO] Preparing spawn area: 93%
    [INFO] Preparing spawn area: 97%
    [INFO] Done (49669327568ns)! For help, type "help" or "?"
    [INFO] jairdfm [/5.175.168.80:58128] logged in with entity id 1794 at (51.5, 93.62000000476837, -91.5)
    [SEVERE] Unexpected exception
    java.lang.NoSuchMethodError: ModLoaderMp.HandleEntityTrackerEntries(Llm;)LEntityTrackerEntry2;
    	at fd.b(Unknown Source)
    	at fd.b(Unknown Source)
    	at fd.b(Unknown Source)
    	at ne.a(Unknown Source)
    	at ne.a(Unknown Source)
    	at ne.a(Unknown Source)
    	at dk.a(SourceFile:25)
    	at dh.c(Unknown Source)
    	at dn.c(SourceFile:80)
    	at dh.b(Unknown Source)
    	at bn.a(SourceFile:155)
    	at dh.h(Unknown Source)
    	at net.minecraft.server.MinecraftServer.h(Unknown Source)
    	at net.minecraft.server.MinecraftServer.run(Unknown Source)
    	at bo.run(SourceFile:422)
            Thank you for reading this error report. I would be so grateful if you replied with a solution. :smile.gif:
            

    Sorry that this post is so long. I don't know how to put the error in scroll bars...

    Thanks and great mod!
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] Reinforced Gold
    Nice mod
    Keep it up :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Hey Arrrg!
    I managed to get optimine and optifog to work together. If you install optimine first optifog is compatible.
    The only issue, besides other mods and stuff, is wheter or not you can set which one gets installed first, through a mod pack without sooo many complications.
    Anyway Great pack like always!
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Arrg here is the link you requested for corsos pet/nightmare/move + mod
    http://www.minecraftforum.net/viewtopic.php?f=1032&t=86872
    Also Mo Creatures just updated so you know what that means... :smile.gif:
    Also if you can plse may you get optifog to work. It really would help a lot.
    Everything else is great
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Hey Arrg

    I was wondering if you could get optifog to work with the mod.
    Here are some other suggestions
    Industrial craft (when alblacka fixes 1.5.01 issues)
    SDKs gun mod ( I think flan updated it)
    Flan's plane mod
    Buildcraft
    nature overhaul
    roundaround clear water
    minecraft extended (more block ids)
    weapons plus
    MO food ( I know it hasn't updated yet, but when it does.)
    D'joslin's mods except maybe or maybe not finite liquid
    plasma craft
    corsos move plus, pathing, nightmare and pet
    nether craft
    the Aether when it arrives
    I think you could fit these all in with minecraft extended.
    If any of them are already in the mod sorry bout that :smile.gif:
    Anyways, thanks for making such a great compilation.
    This is probably one of the best packs I have ever seen. :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] FiniteLiquid v5.93
    Whoa you are good...
    Suggestion- Can you make a whole compilation pack of a bunch of mods that make minecraft more realistic.
    There are so many chemical reactions of different substances on Earth. Why not add some to minecraft.

    The work bench can do everything (almost). Why not add larger complex ones and turn the original workbench into one that solely creates more types that are more specified.
    For instances-
    Larger crafting tables for super advanced stuff and to create workbenches below
    Cooking table ( for cooking...) Many Types
    Lab table (for scientific advancements) Many Types
    Garden Table ( for splicing together seeds and creating stronger ones)
    Tool shed ( not really a work bench but and add-on to chest)- can stack your tools into one compact box
    Art Canvas- Create paintings out of coloured wool. (make a bunch of slots that can hold coloured wool. When a wool block is placed it adds that colour to a painting
    Repair shop- repairs durable items
    weapons table- make more weapons
    Carpenters bench-FOR WOOD
    Mason's table- create things like tiles and bricks and other mason stuff...


    MORE TO BE ADDED
    I think if you add more rewards from using the specialty benches (example: 8 planks if processed through the carpenters bench instead of 4 from the crafting bench without the mod) Also a lot more advanced items can be created!!!
    anyone can add on to this
    Thank you for reading this loooong post.
    :Diamond: for you
    Posted in: Minecraft Mods
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    posted a message on Make a Mod Pack ! [ Any Mod list] [NEW]
    OMG Minecraft is going to be released on 11/11/11.
    Can't wait that long for you to start making mod packs.
    Please just give us one mod pack.
    Thats it.
    You can then wait in peace until minecraft is finally released from Beta
    thanks
    Posted in: Mods Discussion
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    posted a message on [REQ/IDEA] Lightning Rod plus more...
    When MCP updates I will try to make the first one you listed. I am not experienced so me and my friends will try to incorporate this into a larger scale mod. I hope I am able to do this job because I also wanted lightning rods ( especially after my wood tree house burned down :sad.gif: ). I have a couple more ideas concerning lightning rods also, like a new source of energy to create a monster or something like Frankenstein that will follow you and protect you :smile.gif:
    I hope MCP updates soooooon!
    Posted in: Requests / Ideas For Mods
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    posted a message on Humans+
    I love your mod.
    If you are reading this then please consider my suggestion.
    May you add rich nobles who live in fancy randomly generated castles. They can be European kings or Oriental Emperors ( Oriental Emperors would live in pagodas or similar Asian style structures.) The castles and palaces could have a unique flag that designates its guards as loyal subjects to the king/emperor. The kings would maybe have a queen, but most importantly have knight guards who would also live in the castles and the Emperors would have different samurai guards. They would be at war with each other, you, and 2 new mobs. The Europeans would have to face bands of assassins ( which has already been added I guess...) who attempt to kill them for loot and the Asians would have to face NINJAS!!!! Assassins can have special weapons which I am letting you decide for and NINJAS! can have things like ninja stars and other objects like posion. You can also enter these castles to face the king for his loot.One of the objects that kings and Emperors may posses after killing them is a rod ( like the domination rod) that makes knights or samurai join your forces and attack other castles and palaces. You may add on using your incredible creativity. Sorry for the long idea but I hope you like it. This is similar to Kodiachi's battle towers and Freakstrich's pyramids but I think it is different enough for people to enjoy.

    My final suggestion which I will try to keep short is adding armies. Very rarely a castle or palace may be strong enough after conquering other castles/ palaces to create a large army. You can also create a large army using the Rod of Conquering ?! . You can control these armies and they can make their own establishment near your base.
    Rogues and other mobs can create villages which you can conquer using your army. They can level up take Rogues and make them knights and eventually become a unstoppable force that can start its own empire!!

    Thanks for reading this and I hope you consider this for your next update.
    Amazing Mod and I think this suggestion will greatly improve it. (sorry for grammer errors and for and organization since I thought this all up as I was typing :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [V1.6] Xie's Farming Mod v1.4
    I hope you know that you have thousands of your fans hoping for you to get better.
    Hang tough.
    Posted in: Minecraft Mods
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    posted a message on [1.6.5]Kaevator Hedges & Shears... New 1.1 --> Pruners !!
    The thing I love about your mods is that they are all simple and do not turn minecraft into a FPS or futuristic super high tech game (though I like those also :smile.gif: ). The shears are a really nice addition that should be added to the game because it follows the theme of minecraft very well
    Overall great job.
    Posted in: Minecraft Mods
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    posted a message on [1.5_01]Lots More Humans [Big Update - v1]
    very nice
    has a lot of potential to add villages and more people
    also it would be cool if you added more items than the dagger and battle axe.
    I'm pretty sure people love new weapons!
    Posted in: Minecraft Mods
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    posted a message on ALL Item/Block IDs in one place!
    Nice list
    I was wondering if you could tell me the possible block ids that have not been used by notch
    ie: I want to make mod ids compatible but I don't know all the possible ids I can use.
    Thanks
    Posted in: Discussion
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