Game Engine. Mods are the code that turn it into new games.
- jadedcat
- Curse Premium
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Member for 11 years, 10 months, and 6 days
Last active Sat, Jul, 9 2016 21:09:26
- 4 Followers
- 123 Total Posts
- 42 Thanks
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Jun 17, 2015jadedcat posted a message on Community Roundtable: Game, or Game Engine?Posted in: News
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Apr 23, 2015jadedcat posted a message on Minecraft Made Simple With Curse VoicePosted in: NewsQuote from ZeroLevels»
Right now, there is a bug that if you click the install button from the mod searching menu, it'll download the latest version of the mod regardless of your instance's minecraft versions. This means that if the mod has not yet updated, it'll download the latest version of the mod for 1.7.10, or earlier. Likewise, if you're running a 1.7.10 instance, and the mod HAS updated, then it will download the 1.8 version of the mod, as it is the latest. Both will result in a crash.
This was fixed. Is it still happening for you?
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Apr 23, 2015jadedcat posted a message on Minecraft Made Simple With Curse VoicePosted in: News
Third Party FTB packs are being added. ATLauncher packs are welcome to submit packs as well. Anyone can submit packs. http://authors.curseforge.com/knowledge-base/120-minecraft-modpack-submission
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Apr 23, 2015jadedcat posted a message on Minecraft Made Simple With Curse VoicePosted in: News
You can. Just use the "Create Custom Profile" Button on the pack list page. Pick your version of minecraft, and forge. Then start installing mods. If you want one of the few mods not on CurseForge, right click the new profile , select "open folder" and drop them in. For mods on CurseForge most of the authors have set up their dependency structure, so If you download NEI it will also grab Code Chicken Core.
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Mar 27, 2015jadedcat posted a message on Direwolf20 App Spotlight: Curse Voice - Easy Mod InstallationPosted in: NewsQuote from eslachance»
I like this client. It's cleaner and so much more friendlier than FTB. Yes, sure, I can add mods myself even on FTB, but does it handle dependencies? No. Does it download automatically? Nope. Can I easily create my own pack with a few clicks? Nope.
I did have a few issues when trying to create my own pack though. One mod seemed to depend on forestry but that dependency didn't show up when I added it, only when I tried to start the instance (Forge told me I required it). And then there's this "Minecraft Comes Alive" mod that requires RADIX-Core, which is automatically installed... but forge refused to detect it when I started it (it was located in the mods folder as expected). Then I got a message that a more recent version of NEI was required, and in order to use the required version I had to delete the mod in order to select the version I wanted in the mod's page (I couldn't "update" it because it was a "beta" version, only the latest "release" version is installed, it seems). And then the same exact thing with ttCore...
Basically, the dependency system is cute, but it's just not working as it should. Add that to the 3rd party modpacks being missing (where's Material Energy^4? who knows!) and very popular mods also missing (such as IC2, morph, etc)...
I'm with InkDragon on this one - this is not yet useable when doing anything else than using the modpacks listed in the launcher.
Yes I'll report those as issues. But it's still really annoying to have to deal with these things. Not as simple as Direwolf20 makes it to be.
The dependency system only works if the mod author sets their dependencies correctly. We can't edit the files and dependencies for them, and the client can't read java to find the dependency info in a compiled mod.
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Mar 24, 2015jadedcat posted a message on Direwolf20 App Spotlight: Curse Voice - Easy Mod InstallationPosted in: News
I've had nothing but issues with it. Getting it to load the mod pack list often takes several minutes for me. Installs of mod packs are often incomplete despite it saying it finished downloading them. Getting it to even load minecraft required me to hunt around for a fix on the forums because it refused to open the launcher.
Currently it is buggy as all hell and I'd say stick with other pack launchers for now until they've progressed further into their beta.
Did you use the bug report button and report the issues you are having? That will send a debug log to the lead dev to take a look and solve the issues.
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Mar 24, 2015jadedcat posted a message on Direwolf20 App Spotlight: Curse Voice - Easy Mod InstallationPosted in: NewsQuote from FredTargaryen»
I've tried it, and it's really good so far. Do you know if there are plans to add:
- A section for third-party FTB packs
- Compatibility with Razer Game Booster?
The razer thing not a clue.
All third party packs, FTB or otherwise will go in the same section as my packs. Aside from the 2 featured FTB packs, 2 other packs will be featured from non FTB sources on a rotating schedule. You will be able to pick packs based on how upto date they are, how many players are currently playing them etc, it won't be a static list organized by a third party. It will dynamically change based on what users are enjoying.
Source: I work for Curse on the CurseForge side, and I make packs.
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Jul 1, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesPosted in: NewsQuote from LethalProduct
My only issue is that after I click into a quest I have no way to go back to pick a new one. Even after I complete the quest I have to log out then back in to pick a new quest. Any ideas?
Right click in the book takes you back to the last page. -
Apr 17, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesReading the quests in the book will tell you how to get the stuff you need... like redstone.Posted in: News
All of the complaints about "info isn't in the game" ... obviously haven't read the quests or looked in NEI or read the tooltips. Failure or inability to read in game documentation does not constitute a failure in map design. -
Apr 16, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesPosted in: NewsQuote from Drakos
So you play on a "creative" map... well that make this no fun at all... "Ohh noooo I'm dieing... /gamemode 1"... really? maybe consider NOT making the starting map creative? you want to make it challanging and give us all the tools to build and plant and get what ever items we want? Don't get me wrong GREAT idea, just seems to be lacking wisdom on the execution. Maybe when you get it working in survival i'll check it out again but until then it's back to a real skyblock map.
It is in survival. Try the map before saying "zomg creative".Quote from Drakos
i have it set to download recommended version so i don't know what version but i have downloaded it a few times trying to fix my previous problem and it give's me creative worlds everytime.
Use the drop down and select 2.0.3 I fixed the display so it shows Survival instead of creative.Quote from SeaWry
I see what you mean now, but I do not know why that is a problem. You can easy turn that off, but a little explanation from my experiences. I would say use the version dropdown box and change to 2.0.3 of the modpack though for some addons and fixes. I did not design the maps however nor know exactly why the 1.0.10 worlds are in creative, that would be something morvelaira or jadedcat could explain far better. This is my experiences though. This is because sometimes you could login the world first time and clip through the platform somehow and fall down to the void or spawn incorrectly and fall down, but given the time it takes to fall to danger zone of the void past Y = 0, you could fly to safety then. Or at least in my speculation and experiences. Spawning was changed a bit in 2.0.2+ to add.
A prebuilt map shows the mode it was created in not the mode it is currently in. I had to fix the display which I did in 2.0.2 -
Apr 15, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesPosted in: NewsQuote from rokgepz
no, its a prebuilt world, this is based off of skybox,, lol. this is a messed up mod that loads minecraft with several loads of errors, missing item id's, and missing textures.
skybox uses a custom terrian generator, lol, this is just a glitched mod which requires already made worlds
lol, fail
Wrong. Its a modpack. It loads with item mismatch errors because the code of some of the mods changed between the time the map was made and when it was released... it happens when worlds are created and mods are updated. The world plays fine. As is evident by the number of youtubers and streamers playing. Please learn the difference between "mod" and "modpack" . Mods are single files that edit minecraft. Modpacks are a combination of mods and configs to work together and create a different experience than just one mod. Maps that are created for packs often have "missing/mismatched" ID's when the pack is updated. If you had pressed "continue" you would have found out it was fine.
Pre-built worlds are things like the FTb Monument map, Vechs Super Hostile etc... this is a combination map and modpack. Not a mod. -
Apr 15, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesPosted in: News
Did you look at the map? There is no world... just a platform. -
Apr 15, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesPosted in: NewsQuote from MartyComplex
This is blatant self-promotion again. You were employed by this mod creator and clearly if their project does well, then you will have more opportunities for your voice-acting work in the future, not to mention lots of exposure.
If you aren't willing to be selfless on the main page, i think you should be fired. There are many, many qualified people who would love to be PAID to test and write about minecraft mods and different versions of the game and to parrot news from http://minecraft.gam...coming_features
Just... have someone else post when u have self-interest in an article, ffs! It doesn't matter if you are actually honest, when you make mistakes like this that undermine the whole sites integrity. Times are hard for a lot of people and a lot of people are watching.
Employed would suggest payment. Its not a mod, its a modpack made of 64 different mods by different authors many of whom do not know Sacheverelle. Sache did me a favor and voiced the intro because my voice is not good for that type thing.
Sache is however employed to do Minecraft News. Go search Agrarian Skies on Youtube or Twitch or even Reddit. Currently its news. I am not sure why since all I wanted to do was build a pack for some friends but for some reason a lot of people are enjoying it. For me it was successful the instant my friends and I had fun playing it. If more people have fun that is great. Attributing ulterior motives to a guy doing his job and spotlighting popular content is rather petty.
I would be quite surprised if Curse fired Sache for doing his job. Even if his job did overlap somewhat with another portion of his life. Then again maybe I am wrong and a Curse person might correct me. *shrug*
Me I am just happy Sache was willing to do the voice over, Morvelaira was willing to build the map the mod authors were willing to fix bugs and add features to make the mods work and the community was willing to help write "lore" to turn it towards RPG. So many wonderful helpful people have worked together on this. And I am happy some people are enjoying the pack. I find it awesome that a simple project has become such a community event. -
Apr 15, 2014jadedcat posted a message on Modpack Spotlight - Agrarian SkiesPosted in: NewsQuote from Chiffmonkey
"You have a limited number of lives".
Why would that be forced? To off casuals?
You can turn it off in the config. Doesn't make much sense for me to give you lives as a reward if there isn't a penalty for losing your lives. Several people wanted me to do a hardcore by default pack. This is the result. If you know the mods and you know vanilla and you follow the quest book and you stay out of the nether its very hard to die in this pack from anything other than walking off the edge. - To post a comment, please login.
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Worked perfectly, thank you.
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tried every way I can think of for adding 0 to that list, and it still says "pump will not function in this dimension" in game.
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Yup. And Thermal Expansion and Tinker's Construst and IndustrialCraft copper are all registered in the ore dictionary. MineFantasy maybe not. But I can convert between all the types using the Forge Lexicon. Weirdly Forestry copper isn't even enabled in the modpack so I have no idea why its picking that one.
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Thats complicated. Your best bet would be to get in touch with Binnie the creator of Extra Bees or Mysterious Ages creator of Magic Bees. Binnie tends to deal with adding bees the interact with other mods that may be installed. Myst does the bees for magic mods.
I for one would love to see a cross over mod between Growth Craft ,Harvest Craft and Forestry with bees that can breed crops and make them output more produce, grow faster etc.
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Random thought. Do you have railcraft installed? If yes try going into the configs and setting block.hidden to 0 .
As a suggestion for cross mod compatability, MinefactoryReloaded would be nice.
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I thought that what the config options that say things like "B:BlockSmasher.Recipe.Enabled=true" were for... turning off recipes.
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Its a bit hard to say anything against what a mod "has become" when its not done. At the very least withholding criticism till after a finished product is released might be a good idea. You are probably one of those people who wonder why mod authors don't share beta and pre-releases with the general public. This type statement would be one of the reasons why they don't.
Sum up: Don't like it use something else.
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one suggestion... can the catalyst make screaming noises when it kills the mobs?