- Registered Member
Member for 6 years, 7 months, and 9 days
Last active Wed, Oct, 10 2012 12:16:12
- 0 Followers
- 76 Total Posts
- 6 Thanks
Dec 5, 2011Posted in: Requests / Ideas For ModsQuote from HeatFlame3600
A very well thought out mod request. I wouldn't of thought of that myself, and by the way. Why DID Notch ever remove the minor ecosystem feature?
I imagine it was so players could easily access mushrooms without worrying about pigs eating them. It was a cool feature though and could easily be implemented in a less obstructive way. Notch might have had a different vision for Minecraft before he took it out, I don't know.
Dec 5, 2011Posted in: Requests / Ideas For Mods
Ecosystems. Each biome could have unique flora and fauna, and animals will eat like the pigs did in the very earliest stages of development. Predators would eat the herbivores, and a whole host of new animal mobs could be introduced: polar bears, seals and penguins in the tundra, scorpions, coyotes and buzzards for the desert, turtles, frogs and crocodiles in the swamp, etc. It would be especially interesting to see villagers and zombie pigmen go "hunting". The existing mobs would appear mostly in forest and meadow biomes. Caves and the ocean could have their own unique ecosystems too.
New plants could be added as well: glowing mushrooms in caves, fruit bearing trees in the jungle (cocoa beans anyone?). Animals could naturally mate and establish nests. Monsters would sit at the top of the food chain (below the player of course) and prey on anything in sight.
Further differentiation between biomes would provide much greater incentive for exploration, and the implementation of a "food chain" would add a much greater sense of immersion in the world. I understand if animals are eating each other and plants, things could become problematic, but herbivores could be set to spawn more frequently than carnivores, and each animal would only seek out food once a day.
The community has already produced dozens of new mobs and plants, with more on the way. It would be interesting to see some collaboration between modders to potentially add a whole new dimension to the world of Minecraft.
Get Satisfaction Page
Sep 26, 2011Posted in: 1.0 Update DiscussionQuote from Rd
Extremely hostile rebuttal of me trying to see things your way.
I think people would be more willing to agree with you if you weren't being such a **** about your argument. Apparently disagreeing with you makes us of inferior intelligence. Maybe we just have a separate opinion. There are lots of people making the case for removing the feature very civilly and I'm actually inclined to agree with them. You find a way to insult everyone whenever they make a point, and it makes everyone else arguing on your side seem less attractive by proxy. The best way to get what you want is to not force it down everyone's throats. Simple suggestions can be a powerful thing. I'm not trying to start a flame war, I'm actually trying to warn you that your attitude is making your argument weaker.
Sep 26, 2011Idea: Ender Pearls can be used to fortify blocks. You hold the pearl in your hand, right click the block, and it's Endermen proof. Nothing about the outward appearance of the block changes, and you have unlimited uses of the pearl. If Endermen are messing up your world, kill one, and you can protect yourself. If you're too lazy to kill an Enderman you deserve to have holes in your buildings. If there is a problem with this suggestion, other than whatever people would rather have Ender Pearls do, I fail to see it.Posted in: 1.0 Update Discussion
Sep 26, 2011I still don't really see the problem. Survival is about mobs trying to screw up your efforts. If you literally cannot deal with that, there is creative mode, which also facilitates easier building anyways. I understand that multiplayer maps are generally "hybrids" of the two modes, but Server mods can remove Endermen if people are bitching that much. If this is a problem in your world or server, it should be fixed at that level, with mods or server commands. The whole game does not need to change. Because not everyone plays the same way you do, Notch shouldn't have to cater to your individual desires. How dare you try to define Minecraft as "always about building". That's how you play Minecraft, but it can still be fun for other people who play different ways. It's a sandbox, and just because you want to build sandcastles, that doesn't mean everyone else has to build sandcastles. Some people think Endermen block moving is a fun feature, and as such it should be refined, not removed completely because building oriented people, who already have means of removing the feature for themselves, don't like it. If you don't like Endermen, start a server where they've been nerfed or eliminated completely. People certainly do that with Creepers.Posted in: 1.0 Update Discussion
As for the fact that having to stay inside and maintain your fortress is not very "Adventure"-y, wiping out the local Endermen and fortifying your structures against them is. If the block moving ability were changed so that Endermen took from the world and your structures to build their own homes or whatever, not only would these mysterious structures be fun to discover, you could poke holes in them as some sort of Karmic justice. I like the idea of Endermen being able to pick up and place blocks because it makes them somewhat equal and opposite to the player, as opposed to just another mob.
Sep 26, 2011How to improve the Endermen:Posted in: 1.0 Update Discussion
-Make them die by water, lava, and fire, sure. But make them impervious to weapons and punching. This would contribute to their "otherworldly" vibe and make them harder to deal with.
-More complex AI. Instead of just trying to teleport directly towards you, it would be cool if they teleported behind you to flank you.
-Looking at one Enderman makes all of the Endermen in the area aggro, like zombie pigmen.
-They had better have creepy sounds, and should let out an ear-shattering scream when they open their mouths.
-They should build a couple of set structures, maybe creepy occultist looking stuff. Endermen could work together to build when in groups. Better yet, let them build rudimentary houses, so you've got these creepy, unexplained, mismatched ruins popping up.
-They shouldn't touch any blocks that have redstone on them, everything else is fair game. Maybe circling one with redstone could make it impossible for it to teleport. They should have weaknesses, but weird ones.
Jun 20, 2011Posted in: DiscussionQuote from azzanine
"Try something new" IMO
You don't HAVE to play mincraft forever. And we aren't paying a subscription so we shouldn't feel obligated to play either.
Go play another game, you don't even need to return to Minecraft if you don't want to. It's a game not a lifetime commitment.
Or this. Then again, if you wanted rational advice, you would have gone somewhere else right>
Jun 20, 2011Posted in: DiscussionQuote from The Internet
Don't get Mo' Creatures on anything with anything you want to keep on ground level, damn ogres.
Ogres ain't **** if you have arrows. They're actually nice to have around because they give yo obsidian. And you can turn them off if you want to. Besides, Lions and Tigers and Bears oh my!:Diamond: :rolleyes:.
Jun 20, 2011Posted in: DiscussionQuote from Kaltivel
Ooh! Tommy Wiseau should play Steve!
YOU'RE TEARING ME APART, CREEPERS!
Hai Pig! As much as I love this idea, I'm very much of the "Steve is black" camp. I suppose Tommy Wiseau could be in blackface, but that would be the most offensive thing ever.
Besides, what's wrong with "I'M SICK AND TIRED OF THESE MOTHER****ING SKELETONS IN THIS MOTHER****ING CAVE" and "DIAMONDS MOTHER****ER, DO YOU HAZ THEM?"
Sam Jackson is the only man angry enough to express our universal frustration with this game.
Jun 20, 2011Posted in: DiscussionQuote from Elementialomnicron
what kind of mods should i use?
Mo' Creatures is one of my personal favorites, it adds lots of new mobs, both animals and evil ones.
If you're getting bored of exploration, Millenaire adds human NPC villages that you can discover and interact with.
I mean it's really hard to just recommend one or two. In my opinion the official modding API could not come sooner. Some of the things the community has come up with are light years ahead of what the vanilla minecraft can do. Go over to the released mods section and just check out whatever threads catch your eye. It's tough trying to get a bunch of mods in one game to be compatible, but it's usually possible, and there are tools to help you out. Seriously, mods are the best way to go if you're getting bored.
Jun 20, 2011Posted in: DiscussionQuote from Elementialomnicron
but the only line would be SSSSSSSSSSSSSSSSSSSSSsboom.
The creeper is all about presence. There needs to be a magnificent actor filling that green vaguely phallus shaped void or else the story's delicate dramatic tension is all but lost. Any mere man can wear a green suit and "SSSSSSSSS", but can they command an audience's fear without even being seen? Can the mere threat of their brief, dare I say explosive cameo not only bring the audience to the edge of their seats, but to their knees?
The creeper is the tragic protector of the wilderness. Doomed to give its life in vain, only ever temporarily frustrating the persistent and reckless environmental destruction the hero Steve? leaves in his wake. The creeper is the most important role. It is the heart and soul of Minecraft.
- To post a comment, please login or register a new account.