Longer Pistons:
I don't think you should be able to simply configure how long a piston gets, it's just to unrealistic if a piston extends 3 or more meters from a single block. xD
Pistons pushing out other pistons on the other hand would create the problem that the game would not know what to do if the pistons need to be pulled back...
[img]http://dl.dropbox.com/u/309751/minecraft/pistons/piston_piston_push.png[/img]
Instead, If you place two or more pistons in a row all facing the same direction they could merge into one long piston (like I already proposed in my other post).
[img]http://dl.dropbox.com/u/309751/minecraft/pistons/Piston_merge.png[/img]
You just have to add 2 more Block appearances to the Piston Blocks (or 6 if you want to make them appear seamless):
[img]http://dl.dropbox.com/u/309751/minecraft/pistons/piston_merge_parts.png[/img]
If any block of the piston body receives redstone power, the whole piston starts extending one block at a time (so, a two meter piston would need twice as long to push out as an normal one meter piston)[/list]
That definitely makes much more sense than having an adjustable length. At what length should the piston be capped? (if any)
It's too bad that redstone and pressure plates are considered a "full block", it would be nice to have the piston extend over flat entities.
List tags are malformed.
Variable piston length (for pushing blocks more than 1 block) would be great. Perhaps this could be done by having the piston "tunable" similarly to note blocks?
An option to have a piston "attach" to a block so it could be pushed and then pulled back to the original spot. This would allow for things such as secret stairs and doors, and a whole lot of other things as well. Perhaps this would be a different piston block type?
I wholeheartedly agree, although I was thinking tunable with indicator lights (much like the redstone repeaters)
(quick gimp image)
Adjustable for extending 1, 2 or 3 blocks from the piston base. Perhaps another recipe for a piston with a "sticky" or bindable surface. Since we don't really have anything glue-like currently maybe string? For instance:
]" title="-<->" /> (assume the feather is string, why don't we have a smily for string?)
Nope, but corona was a pretty easy install, ./configure ; make ; make install and it all worked for me. What problems to people have?
I was getting the memcpy errors until I added in the include for cstring to Convert and OpenTGA. Then it appeared to work, I did a make clean then make && sudo make install. I was able to get Cart to compile but when I run cart5 I'm getting the following error:
./cart5: error while loading shared libraries: libcorona-1.0.2.so: cannot open shared object file: No such file or directory
libcorona-1.0.2.so is currently residing at /usr/local/lib/. I'm running Ubuntu 10.04 at the moment if that helps at all
You want one that turns on for all light sources and then the rest that turn on for only one specific type of light.
That could also be a good way to go about it, I was only thinking about how actual light sensors work and forgetting this is a game and Notch can do whatever the hell he wants :smile.gif:
I like the hatch idea Gorden but I think the iron hatch should be switch activated only to keep it in line with how the iron doors work. I'd also add a wooden hatch recipe that would be click activated like the wooden doors:
[] [] []
[] [] []
There could be two types of photo sensitive panels, one for sun light and another for torch light and sunlight (but not reactive to red torches since they're dimmer). It could even be extended to a red stone, regular torches and sunlight variant. This would allow for a whole host of applications.
Personally I'd probably use it as a method for determining when night was over to head out and collect wood/meat.
0
You just need to include the video identifier between the youtube tags, i.e. wG-7QYmQ0n8
0
0
That definitely makes much more sense than having an adjustable length. At what length should the piston be capped? (if any)
It's too bad that redstone and pressure plates are considered a "full block", it would be nice to have the piston extend over flat entities.
List tags are malformed.
0
I wholeheartedly agree, although I was thinking tunable with indicator lights (much like the redstone repeaters)
(quick gimp image)
Adjustable for extending 1, 2 or 3 blocks from the piston base. Perhaps another recipe for a piston with a "sticky" or bindable surface. Since we don't really have anything glue-like currently maybe string? For instance:
]" title="-<->" /> (assume the feather is string, why don't we have a smily for string?)
0
To expand on this a bit, if I may, here are the Mac download links for Mono.
[*:3gky752r]Intel based Mac
[*:3gky752r]PowerPC based Mac
[*:3gky752r]Universal
0
I was getting the memcpy errors until I added in the include for cstring to Convert and OpenTGA. Then it appeared to work, I did a make clean then make && sudo make install. I was able to get Cart to compile but when I run cart5 I'm getting the following error:
./cart5: error while loading shared libraries: libcorona-1.0.2.so: cannot open shared object file: No such file or directory
libcorona-1.0.2.so is currently residing at /usr/local/lib/. I'm running Ubuntu 10.04 at the moment if that helps at all
EDIT
I just needed to run the following:
I hope this helps someone out
0
0
[] [] []
[] [] []
0
That would probably make the most sense:
or incorporate smelted ore to determine the panel's sensitivity
(sunlight only)
(sunlight + torch light)
(sunlight + torch light + red stone torches)
The last version could also be made sensitive to moon light so with an inverter would essentially become a "complete darkness" sensor
0
Personally I'd probably use it as a method for determining when night was over to head out and collect wood/meat.