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    posted a message on EXODUS SEASON 2: AN INTERRUPTION IN SPACE [Voice-Acted] [Map version updated to V1.1.6!]

    Hi, I'd really like to play this map, but I've run into trouble with the resource pack where I have the zip file in my folder but it doesn't show in the game client. Any solutions?

    Posted in: Maps
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    posted a message on The Mysterious East- An Asian Themed Adventure Map! [Featured by the Yogcast!] {1.6.1} [Now with Custom Music!] {48,000+ downloa
    Loved it, great scenery and world building. My only critique is that the dialogue was a bit forced and there were some grammar and spelling errors. Those aside, I really enjoyed playing through this adventure. Time well spent!
    Posted in: Maps
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    posted a message on [TUTORIAL] New to the Maps forum? Check this out.
    Is there a listing of uniquely terrained Creative mode maps? Adventure is fun and all but I prefer free building on a large empty fantasy world.
    Posted in: Maps Discussion
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    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Can someone post a guide on changing the biome IDs to make this mod and Twilight Forest compatible? I'd LOVE to play with both mods installed but I don't know how to fix the biome IDs or any of that.
    Posted in: Minecraft Mods
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    posted a message on [STORY] The Twilight Forest
    Set in the world of Minecraft, but based heavily on the mod The Twilight Forest by Benimatic.
    This tells the story of a hunter sent on a seemingly impossible quest to find a girl who went missing many years before.

    Chapter ONE

    7 YEARS AGO

    The couple had been searching for hours. The sun hovered only a few blocks above the horizon now, painting the sky red and orange. There was not a cloud in sight.

    Where had the time gone?, thought the raven haired woman. She cupped her hands around her mouth and from her stomach she shouted, "Sophia!" The word came out hoarse and muffled and the woman fell to her knees into a coughing fit. Her husband appeared by her side and lifted her back on her feet.

    "Naya." His voice was a worried one. He looked into her tear stained face; she looked years older than she had five hours ago. She looked to be on the verge of crying again.

    "We can't," she cleared her throat, "we can't leave her out here, Wesley." He wiped a tear from her eye.

    "I know that Naya but we have to go back and gather a search party. We're useless out her alone." Naya lowered her gaze. Of course he was right. The two of them didn't know a thing about tracking. Wesley was a stonesmith for Notch sake and she just a schoolteacher. Wesley put an arm around her shoulder and together they followed the markers they'd set up back to their camp.

    The local fauna had long ago raided the leftovers in their picnic basket, which was torn to shreds. The blanket looked much grimmer than it had been earlier that day. The entire clearing felt like the scene of some atrocious crime. How could she have let it happen? Why did she let Sophia "go explore"? At the time there didn't seem to be any harm, the day was sunny and this part of the woods not so thick. One moment Sophia was laughing and playing amongst the trees and the next she was gone, as if she were magicked away.

    Naya scooped the blanket into her arms and tied it around a low hanging branch. Then with a stick she carved an arrow into the dirt pointing the way back to town. Wesley watched in solemn silence. Then she started and climbed onto the hiking trail, sprinting toward Addenbrook. Wesley ran after her.

    The search party scoured Faeldon Woods for a little over two weeks, but no sign of ten year old Sophia Morchova was ever found. Naya Morchova died three years later, leaving behind an eternally mourning widower.

    NOW

    There was something that Mikael always found charming about towns with red bricked roads and Addenbrook was no exception. The stark contrast between the weathered white timber-framed houses with their yellow and blue and red steeped roofs and the vivid maroon of the streets brought the busling little town to life. It was sunrise when Mikael arrived, the silhouetted houses cast long, moody shadows. Even on the other side of the town he could hear the babbling brook the town was named after. The atmosphere was pleasant but slightly foreboding.

    As he walked down Main Street few other people were out and about but he could see in the storefronts that shopkeepers were setting up for the day. The Lucky Goose tavern where he was told it would, in the center of a large town square. It was a tall and skinny building. As he stepped inside, church bells started ringing.

    The Lucky Goose was a sprawling establishment. From the outside it didn't look like much, but the interior was surprisingly difficult to navigate. He had the ask the innkeeper several times how to reach his room. When he was alone he pulled the letter out. He read over it once more and memorized the address at the bottom: 5 GOSSEBERGA STREET. He wasn't expected there for another five or so hours, so he took that time to sleep.

    ---

    Mikael woke to the sounds of laughter and clinking tankards. The townspeople evidently didn't have any qualms with drinking in the morning. He checked his bag to make sure nothing was stolen, finger-combed his messy rust colored hair and then made his way down to the bar. Several men were gathered around a table drinking and discussing a recent sighting of Creeper herd some miles north. Mikael made a note to offer his services after he completed the assignment he had been requested here for.

    5 Gosseberga was easy enough to find with some direction. It was a skinny building near the center of town squeeze between other skinny buildings. He stepped up to the door and knocked and was startled when it was immediately pulled open. In the doorway stood a tall middle-age man with big arms and a lined face.

    "You must be Mikael," he gestured for him to come inside, "you're not as tall as I thought you'd be."

    Mikael laughed as the man shut the door, "Well being small has it's advantages, especially when you're tracking a wary buck."

    The man smiled, "Please take a seat, I'll fetch some tea." He walked into another room where Mikael could hear him fiddling around. The man's home was sparsely furnished. The living room only consisted of a loveseat, coffee table and two armchairs, no carpets covered the wooden floor. The fireplace was unlit and didn't look as though it had been in quite some time. The house itself was lovely, white birch walls and dark pine frames. You only found architecture like this in the south.

    The man returned and laid a platter of tea and sweetrolls out on the table. Mikael helped himself. They sat in silence for a moment before the man finally spoke up.

    "I brought you here under false pretenses."

    Mikael gave him a quizzical look, "In what way?" The man pursed his lips and sighed.

    "Let me tell you about something that happened seven years ago," said Wesley Morchova.
    Posted in: Fan Art
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    I love this mod!! You did a wonderful job on those large wizard towers. From the outside they look fairly simple but they're difficult to navigate! Love exploring this realm.
    Posted in: Minecraft Mods
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    posted a message on All dem Dimensions! Updated with another anouncement!
    Was the water dimension ever confirmed by Jeb or Notch? I've heard it was but not sure.
    Posted in: Suggestions
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    posted a message on Mushroom Villagers
    Bump?
    Posted in: Suggestions
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    posted a message on A thought about the pigmen
    This is so beautiful and insightful. I'm creying <creying emoticon>.
    Posted in: Discussion
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    posted a message on Mushroom Villagers
    Thanks everyone! : )
    Posted in: Suggestions
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    posted a message on Mushroom Villagers
    Recently I was playing around in Creative and before I noticed what I was doing I'd grown a large cluster of giant red mushroom. And I thought, "Hey look at that, it's sort of like a bell." Then I played around by adding some wool flooring to it, and a ladder to climb inside and another thought occurred to me, "What if Mushroom Islands were inhabited by little 1-block-high Mushroom tribesmen?" They could be cow worshipers, and herd them and harvest the mushrooms from them as sustenance (cannibalism?). They could also be mystics who mine for redstone and lay down intricate--but essentially nonfunctional--redstone dust lines all over their island. Naturally, they would use redstone torches in lieu of actual torches both because of their fascination with the mineral and also because using a flaming torch would likely burn their mushroom homes down.
    EDIT: Also, disturbing their redstone lines or killing a Mooshroom will make them dislike you. They may not attack you right off the bat, they could just avoid you, hide in their homes and curse your name. But if you continue messing with the things they love they will gather and bombard you.


    What do you think? Some might argue that it would make redstone too easily accessible but I'll counter-argue by saying that Mushroom Islands are relatively rare and redstone is for the most part pretty abundant elsewhere.
    Posted in: Suggestions
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    posted a message on is the solar eclipse a new feature?
    The moon has phases now. I guess that's a thing too then? Pretty cool, ngl.
    Posted in: 1.0 Update Discussion
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    posted a message on What do you think of the ending?
    I thought it was flavorless and hackneyed. Boring, nonsensical, uninspired "philosophical" coma rambling.
    Posted in: 1.0 Update Discussion
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    posted a message on Professor SandvichPartys Study Log on the Behaviors of Creatures of the Night. (Page 11 is now up!)
    You spend most of the time just repeating yourself. "I believe creepers are a plant animal hybrid", "Creepers seem to be a plant hybrid", etc. It's boring to be quite honest and the whole "this page is ripped how ominous" is a very tired cliche.
    The prose itself is boring as well. No character or distinctive voice, just what I'm assuming is the syntax of some high brow, "professor".
    Posted in: Fan Art
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    posted a message on Disc 11
    You forgot to mention that the protagonist went through a door, lit up his flint and steel and flipped through some papers. You skipped the most important parts.
    Posted in: Fan Art
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