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    posted a message on More Ores and Blocks Mod 1.5_01 Compatible
    Bump
    Posted in: Minecraft Mods
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    posted a message on More Ores and Blocks Mod 1.5_01 Compatible
    The idea of magnetium is a toolset that you use for clearing out areas and stuff, it has 10, 000 uses and you won't need to replace it for a while.

    I am working an new tools (not new materials for tools, new tools, e.g hoe, pickaxe)
    I am also working on a lot of new abilities for the new tools, although sadly some will change the minecraft source code...
    Posted in: Minecraft Mods
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    posted a message on More Ores and Blocks Mod 1.5_01 Compatible
    Thanks guys! I'll get working!
    Posted in: Minecraft Mods
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    posted a message on More Ores and Blocks Mod 1.5_01 Compatible
    bump
    Posted in: Minecraft Mods
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    posted a message on More Ores and Blocks Mod 1.5_01 Compatible
    Hi, this is my first mod, it works perfectly. It was created by me, but another user, an IRL friend will soon join the project, he has a better coding knowledge than me.

    So let's begin, First, I have to say that you can download this mod as the two parts (More Ores and More Blocks) or as one part.

    Also note that this mod is still a WiP, post suggestions, I have some ideas, most involve making obsidian easier to get, that will come later when I work out why it's giving me errors :S.

    So let's begin!
    Note:
    The More ores mod contains:
    Zilium
    Magnetium

    The More Blocks mod contains:
    The Hurnium Blocks
    Cob
    The Obsidian Additions

    So Let's begin with some info!








    Download:
    More Everything
    More Ores
    More Blocks

    WAIT!
    This mod requires Modloader! Get it here!
    Posted in: Minecraft Mods
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Hmm, trying to make a new glass block.
    I copied the glass code completetly and changed the names, that's all I did.
    then I just copied the normal block code, the error only referred to this line:
    public static final Block PlexiGlass = (new BlockPlexiGlass(149, 0)).setHardness(5F).setResistance(5F).setBlockName("PlexiGlass");


    the error says:
    src\minecraft\net\minecraft\src\mod_Moreblocks.java:91: cannot find symbol
    symbol : constructor BlockPlexiGlass(int, int)
    location: classnet.minecraft.src.BlockPlexiGlass
    public static final Block PlexiGlass = (new BlockPlexiGlass(149, 0)).setHardness(5F).setResistance(5F).setBlockName("PlexiGlass");
    
    1 error
    ============
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    joined forums
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Ok, My mods are getting along quite nicely, I just need help with tiered harvesting (diamond pick only and adding another tier above diamond) and i want to know how do you make it so that a certain tool gives a different item when it is used?
    i.e say i wanted to use my pick on a diamond ore block, and this pick in particular gives a diamond ore block instead of a diamond gem when you use it to harvest a block.
    I want to know how to do this with both vanilla blocks and modded blocks.
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Quote from mouzerball1000 »
    Quote from iSarge »
    Ok, My mods are getting along quite nicely, I just need help with tiered harvesting (diamond pick only and adding another tier above diamond) and i want to know how do you make it so that a certain tool gives a different item when it is used?
    i.e say i wanted to use my pick on a diamond ore block, and this pick in particular gives a diamond ore block instead of a diamond gem when you use it to harvest a block.
    I want to know how to do this with both vanilla blocks and modded blocks.


    I'm not sure with that. I don't know how to put it in forms of Java, but somewhere in the BlockWhatever file, you'd need a conditional statement. Something like, if the block is destroyed by the item diamond pickaxe, then return the diamond ore block, or else it returns a diamond gem as usual.

    Also, did any of my suggestions work?

    I haven't tried them yet
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Ok, My mods are getting along quite nicely, I just need help with tiered harvesting (diamond pick only and adding another tier above diamond) and i want to know how do you make it so that a certain tool gives a different item when it is used?
    i.e say i wanted to use my pick on a diamond ore block, and this pick in particular gives a diamond ore block instead of a diamond gem when you use it to harvest a block.
    I want to know how to do this with both vanilla blocks and modded blocks.
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    How do you set a block tier. so that it can only be mined with diamond?
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    shoop, mind looking at my post on prev page?
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Quote from lpjz2 »
    Hey im having a problem, I'm making a tree mod but the leaves on the tree sound like stone when you hit them, same with the sapling?

    any idea on how to set these blocks to there orignal sound instead of the stone sound?

    (I'm Using Modload)

    viewtopic.php?f=1036&t=212150&start=1110#setsound
    try that ^
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Quote from Els236 »
    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

    IT WOOOOOORRRRKKKKEEEEDDDD AFTERR HOURSSS!!!! WOOOOO!


    although not tried in-game....

    oh noesies

    edit: in-game still the same transparency... trying alternatives!

    eidt: tried re-coding my block to be exactly like glass... and... ****ING WORKED FINALLY!!!! WOOOOPPP!

    Lay off the swearing. :tongue.gif:
    Now can someone look at my post about tools?
    Posted in: Tutorials
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    posted a message on [ModLoader]Zid's Tutorials - Not Just ModLoader[12/04/2011]
    Quote from Els236 »
    can someone tell me how to set boolean to true????

    or please update my code?


    Look at this BlockGlass.java file...
    Can you see it?
    package net.minecraft.src;
    // Decompiled by Jad v1.5.8g. Copyright 2001 Pavel Kouznetsov.
    // Jad home page: http://www.kpdus.com/jad.html
    // Decompiler options: packimports(3) braces deadcode 
    
    import java.util.Random;
    
    public class BlockGlass extends BlockBreakable
    {
    
        public BlockGlass(int i, int j, Material material, boolean flag)
        {
            super(i, j, material, flag);
        }
    
        public int quantityDropped(Random random)
        {
            return 0;
        }
    }


    It's there, have a look, hopefully that helps.
    Posted in: Tutorials
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