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    posted a message on Aperture – an advanced camera mod

    Hello there! Aperture 1.1 is out! :)


    This update fixes a lot of issues and adds few features to camera editor, and introduces camera modifiers. Camera modifiers are special camera behavior modifiers which can be added to camera fixtures. They can process fixture's output in a lot of different ways like shaking camera, looking or following an entity (while still be in the path), apply math formulas and much more!


    • Added a camera option in camera editor to display camera properties (during camera playback or sync mode)
    • Added a trackpad field to change current frame in the camera editor
    • Added /aperture play command (which can be used to force play a camera profile on the server side)
    • Added camera modifiers
      • Shake modifier – can apply different kinds of shake to the camera
      • Math modifier – allows users to specify a math equation which will modify camera based on that equation
      • Look modifier – just like look fixture, but as modifier
      • Follow modifier – just like follow fixture, but as modifier
      • Translate modifier – translates the fixture by XYZ
      • Angle modifier – modify the angle
      • Orbit modifier – revolves around given entity, can also copy entity's rotation
    • Added default camera profile to camera editor for easier setup
    • Added rewind (going to 0 frame) when camera playback reaches the end
    • Added renaming of camera profiles in profile manager
    • Added Ctrl + S saving shortcut to camera editor
    • Changed color of highlighted point to a darker shade
    • Fixed CFM mirror camera orientation problem
    • Fixed scrubbing event not getting sent when pressing points in path fixture
    • Fixed server camera profiles not getting loaded into current camera editor camera profile
    • Fixed the way camera playback was working (it was fundamentally wrong)
    • Refactored camera fixture and modifier registration (modders can use an API to add their own fixtures or modifiers)
    • Switched camera profile rendering to a config option

    Downloads are on CurseForge.

    Posted in: Minecraft Mods
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    posted a message on Looking for Actors

    If you're still looking for body actors, you could try out Blockbuster mod.

    Posted in: Machinimas
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    posted a message on Blockbuster – machinima studio mod

    Thanks! :)


    It really depends on what do you mean by animate? The OBJ models only store geometry specific data (i.e. no animation). At the moment, animations are restricted to what I have in custom model code (i.e. following head rotation, swinging limbs when walking, swiping when left clicking and idling). If you're fine with this limitations, then let me know. To be honest, it would be just extra steps from the tutorial video :)

    Posted in: Minecraft Mods
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    posted a message on Minema Unofficial - The smooth movie recorder

    Ok, so I made few tests, and it turn outs that I was right about partialTick thing. Minema generates very accurate partialTick (0.0, 0.666667 and 0.333337 repeatedly). However, the issue is that I don't really have control over when to press the record button so it would precisely fall on the same partialTick, so I guess it's either implement a simultaneous depth map recording, or implement a feature (in my mods) to wait until 0.0 partial tick, and only after that start the recording.

    I tried out implementing this feature (wait for 0.0 partial tick), and it worked out! Although, I still wonder, would it be possible to record also a depth map (I tried playing around with GL constants in the CaptureFrame class, but with GL_DEPTH_COMPONENT, it always would throw an exception 1280 or 1282)?

    Posted in: Minecraft Mods
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    posted a message on New tool: Hammer

    That's a really good idea! Support.


    However, I think you need to elaborate two details of the hammer: how does "transformation" works (i.e. are you breaking it as other blocks, or right click it on the block) and what are chances to get headache from hammer (100% of the time, or there are some factors of giving enemy a headache, like enchantments will increase the chances or other factors like sprinting or falling in the air)?

    Posted in: Suggestions
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    posted a message on Minema Unofficial - The smooth movie recorder

    Hey Gregosteros, I have one question about correctness of Minema video capture. I've been playing lately with video post-processing, and depth maps are quite useful in different processing techniques.


    I've been using a custom shader which draws a depth map to the screen to generate it after recording the main footage. However, the result seems to be a bit off from main footage. Here is linearly mixed depth map with footage:



    If you'll zoom, you can see a lot of places where the pixels are slightly off. That made me think that Minema has some issues (not an issue, but just unimplemented feature) with recording mathematically accurate footage.


    My guess is that Minema is unable to replicate partialTick values accurately every time during recording (for 30 FPS, it will always replicate, 0.66667, 1.33333, 0.0, and so on), thus why there is a slight difference between character movement and camera angle in depth map and main footage. However, after writing this, I realized that the issue might be, in fact, of my inability to start recording from the same fraction of partial tick (i.e. I press record for footage at 0.66667 for the first frame, while for depth map, it turns out 0.0).


    Is it possible to "fix"? Or, if not, is it possible to also add a feature to record depth map? (I can PR any of these features, I just need some guidance).


    Thank you for attention! :)

    Posted in: Minecraft Mods
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    posted a message on Blockbuster – machinima studio mod

    Hey, guys, for those who are wondering how to add OBJ models with that new feature in 1.4.9, I made a quick video tutorial:


    Enjoy! :)

    Posted in: Minecraft Mods
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    posted a message on Imaginary – add pictures to your world

    Thanks! :)

    Well, I don't know myself, but you're probably right, multiplayer/server support would really take it off. However, at the moment, I don't have any plans working on Imaginary, so this will be added later.

    Posted in: Minecraft Mods
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    posted a message on Minema Unofficial - The smooth movie recorder

    Could you pastebin your Minema config? It's in ".minecraft/config/minema.cfg".

    Posted in: Minecraft Mods
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    posted a message on Minema Unofficial - The smooth movie recorder

    It might be due to several reasons. Do you preview it in a media player like VLC or in a video editor? If it's in a video editor, then you might've specified a different FPS of the movie clip (or sequence of clips). Check whether it's correct. If it's in a media player, it might be that you by accident modified Engine Speed in Mod Options > Minema > Engine Overrides. Check and see whether it's set to 1.0.

    Posted in: Minecraft Mods
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    posted a message on Blockbuster – machinima studio mod

    Hey guys! Blockbuster 1.4.9 is out!

    This patch that mainly aims at providing integration with my new Aperture mod (a camera mod which camera creation process using GUI). This means that all old camera code in Blockbuster was removed.


    For exception of camera features, there are also some little tweaks made to other components of the mod. Mostly tweaks that fix some annoying stuff. Oh, and also OBJ support for custom models.


    Compatible with Metamorph 1.1.4 and Aperture 1.0.1. It doesn't mean that future versions of Metamorph and Aperture would be incompatible, but older versions probably are incompatible.


    General

    • Added support for Aperture mod
      • If you hold playback button attached to director block, you would be able to preview actors playback by scrubbing the timeline (bottom bar) or pressing play/pause button
      • Added support for camera launching for playback buttons
      • Added Blockbuster's camera editor options panel
    • Dropped Minecraft 1.9.4 support and added Minecraft 1.12 support
    • Toggle button teleport teleports you back to the place you teleported to director block in the first place (thanks to badr)
    • More sophisticated teleport to director block (searches for a free block pos and aligns player's look toward director block)

    Actors

    • Added .obj model support
    • Added support for sitting on 3rd-party mods that provide sittable chairs for custom model based morphs only
    • Added actor freeze checkbox #34
    • Remove entity shadows for invisible actors
    • Remove stuck actors after exiting during director block's playback
    • When actors spawn, align body with head

    Commands

    • Add /action record command to the history when pressing Record button in director block GUI (thanks to Tom Soel)
    • Removed spawn sub-command from /director command
    • Removed /camera command
    • Removed /load_chunks command

    GUI

    • Add confirmation modal to the director block GUI (thanks to Sanchan, badr and others)
    • Add label for morphs in morph pickers (thanks to Minebox)
    • Add the support for displaying OBJ model parts in model editor
    • Add GUI elements to modify origin and providesObj in model editor

    Recording

    • Add block placing sounds to place_block action (thanks to MadDreamer)
    • Fixed attack action on the server (requires Easy difficulty, in order to hit player)
    • Make actors make weak hit sound when swiping (configurable, by default disabled)
    Posted in: Minecraft Mods
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    posted a message on The Clickbait

    And another one. This episode is about... erm... well, you'll see..


    Posted in: Machinimas
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    posted a message on Blockbuster – machinima studio mod

    I know that I haven't posted any updates here in a long time, but I want to say that Blockbuster 1.4.9 is coming very soon (in next 2 weeks). If you want to know what this update is going to add, make sure to check out this video:


    Posted in: Minecraft Mods
  • 1

    posted a message on Metamorph – morph into vanilla mobs

    Metamorph 1.1.4 is out!



    This is a patch update has no aim altogether. It's just has few fixes and lots of nice features being added like an ability to morph into players (and have their skins) and blocks, more mob actions and etc.



    • Added block morphs
    • Added players morphs
    • Added command /metamorph which can be used for reloading morph blacklist and settings
    • Added configurable morphing animation
    • Added morph builder GUI to creative morph menu
      • player builder – allows to create a player morph based on player's username
      • nbt builder – allows to create a morph based on NBT data
    • Add more vanilla morph features which resembles their vanilla mobs
      • shulker – freeze on a place, and with action key fires anti-gravity missiles
      • llama – spits on action key
      • silverfish – can hide in a block when action key
      • endermite – teleports randomly on action key
    • Added more event hooks #64 (thanks to asanetargoss)
    • Don't allow survival morph overlay to show up when using ; and \ keys when there are no variants
    • Improve creative morphs menu
      • Add Scroll to top button (suggested by ivandoesyt on Twitter)
      • Increase scrolling speed
      • Increase morphs per row according to pane's width
      • Show only the first variant (other variant should be collapsed)
      • Allow several variant groups to be shown in creative morph menu
    • Improve ghosts
      • Add Username property to ghosts to allow spawn mobs for specific players
      • Add Ownerless property to make ghost acquire-able by the first player to pick it up
      • Make ghosts like items (unpushable and stuff)
      • Make ghosts hover and rotate
      • Make ghost item-like pickup animation
    • Fixed healing bug between morphings #64 (thanks to asanetargoss)
    • Fixed the undead hurting sounds #59
    • Fixed left hand side
    • Fixed orientation of sitting for morphs
    • Fixed name tags – now it respects the team options #50
    • Fixed Ender Dragon transformations/model visibility #62
    Posted in: Minecraft Mods
  • 0

    posted a message on The Clickbait

    Completely forgot to post it here, but there is another episode of this "series" called "It's Jason Bourne":


    Posted in: Machinimas
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