• 1

    posted a message on Solar Flux - a.k.a. CompactSolars for Redstone Flux
    Nice mod. One feature that I do feel is missing is that, since this was made with thermal expansion in mind, it should have TE-style dialogue boxes that show you the R/t and the power level. Otherwise awesome mod, way better that the Extra Utilities Solar generator.
    Posted in: Minecraft Mods
  • 0

    posted a message on Universal Coins
    I know this request may sound dumb, but could you also include a 16x16 resource pack? I like the pixely feel of minecraft. Also, I tried selling some stuff from thermal expansion and other mods, but apparently it's only compatible with vanilla stuff. Is there a way for me to configure this so the trade station accepts trades from other mods?
    Posted in: Minecraft Mods
  • 0

    posted a message on Advanced Dispensers Mod [now with User]
    Hello, I have a request. Could you make it so the block breaker uses the breaking animation in blocks that it breaks? Like when a player manually breaks the block? That would make it more realistic i think. Thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Not quite. I found a small problem where when changing texture packs only the one loaded with Minecraft works in game. The others return checkered patterns for bed designs.

    EDIT: And 3.2.4 is current, the next update will have a few fixes including the texture pack support.

    ok. thanks.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    span>I've never quite understood the process involved in loading texture packs. Bed designs are unstitched at runtime now, so it's possible that it is happening before the texture pack is loaded... but not sure. Will need to try a texture pack to find out.

    EDIT: Got texture pack support working

    Thanks. So I need to download version 3.2.4 right?
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Hey I have a question. If I were to make a texture pack that is compatible with your mod. How would I change the bed designs. Because I copied over the folder structure and modded the bed designs but the won't change. It's 3.2.1 btw. Thanks
    Posted in: Minecraft Mods
  • 0

    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Any chance you'll get the biomes o plenty compatibility for 1.7.2 working soon. Sorry to nag haha XD. Just asking.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Hello, corrupted sands biome spawns in the overworld and no matter what I in the config files I can't get it to stop spawning. This is what part of my biomegen.cfg looks like.

    ####################
    # nether biomes to generate
    ####################
    "nether biomes to generate" {
        B:Boneyard=true
        B:"Corrupted Sands"=false
        B:"Phantasmagoric Inferno"=true
        B:Undergarden=false
        B:"Visceral Heap"=true
    }
    ####################
    # nether biomes to generate (there must be at least one from each category)
    ####################
    "nether biomes to generate (there must be at least one from each category)" {
        B:Boneyard=true
        B:"Corrupted Sands"=false
        B:"Phantasmagoric Inferno"=true
        B:"Visceral Heap"=true
    }


    I'm using version BiomesOPlenty-1.7.2-2.0.0.838-universal and forge 1078. With an MCPC+ server. Any Idea how I could fix this problem?
    Posted in: Minecraft Mods
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