I have all my same version mods in a folder named 1.7.2 mods, 1.8 mods, etc. and click Add on Magic Launcher, point it to the required mod in the current version's mod folder, click ok and it's done.
I have a filter request. It probably won't be too complicated, but I have no idea how to make it. I need a filter that will find cobblestone and stone bricks and randomly change some to their mossy or cracked counterparts (like the floor of dungeons or the walls of strongholds).
World edit can do that.
Block probability
The block probability pattern is specified with a list of block types (which also support the block data syntax mentioned above) with their respective probability. Example: Setting all blocks to a random pattern using a list with percentages
//set 5%diamondore,95%dirt
For a truly random pattern, no probability percentage is needed. Example: Setting all blocks to a random pattern using a list without percentages
//set obsidian,stone
I have a problem, this mod only downloads part of the map, any suggestions?
That's all it's supposed to do. It only downloads as far as you can see in the server world. To get more you have to move around. To download the whole map you have to visit every part of that map or at least enough to see everywhere in that map.
So I decided to make a custom Village,with furniture and all.I started it 2 days ago and today ALL the chests turned into gifts!Is there anyway to remove these and set it to the deafult chest texture?
EDIT:I am using DokuCraft High
Did anybody else read this in a Scrooge voice in their heads? :-)
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I have all my same version mods in a folder named 1.7.2 mods, 1.8 mods, etc. and click Add on Magic Launcher, point it to the required mod in the current version's mod folder, click ok and it's done.
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All of them. The efficacy of this tool is not version-dependent. (It don't matter none)
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Thank you SO much, that is brilliant news! We really, really appreciate your efforts, cubic!
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If you're wondering how I found out how do to stuff on MCEdit then YouTube has loads of "how to" vids.
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World edit can do that.
Block probability
The block probability pattern is specified with a list of block types (which also support the block data syntax mentioned above) with their respective probability.
Example: Setting all blocks to a random pattern using a list with percentages
//set 5%diamondore,95%dirt
For a truly random pattern, no probability percentage is needed.
Example: Setting all blocks to a random pattern using a list without percentages
//set obsidian,stone
1
That's all it's supposed to do. It only downloads as far as you can see in the server world. To get more you have to move around. To download the whole map you have to visit every part of that map or at least enough to see everywhere in that map.
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Did anybody else read this in a Scrooge voice in their heads? :-)