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    posted a message on Minecraft Unchained [1.6.2][Multiverse][PvP][Survival][PvP Economy][Beheading]

    Minecraft Unchained: The Dark Age of Elysium

    Minecraft Unchained offers the thrill of anarchy style PvP with the security of protected regions. We do this through multiple universes.

    Our SMP world is known as Elysium. This is semi-vanilla survival, with just a few quality of life plug-ins such as /home. You can join an existing community or strike out on your own. We have both large and small communities, the largest having over 30 members!

    In Elysium, we have grief protection. You can log off with the peace of mind that all your belongings and builds are safely awaiting your return.

    But if you are one of those who seek glory, travel to spawn and venture through the large portal there, and into The Badlands.

    In The Badlands you will find an anarchy PvP experience. No rules. No mercy. Live and let die. Griefing is allowed. Enter at your own risk, this place is not for the weak.

    In The Badlands, when you slay a foe, you will loot his head, which you can then use as a trophy or in a custom economy that is specific to The Badlands. There is a PvP shop, and players who have advanced in The Badlands can resupply themselves with ease.

    The two worlds do not share inventories. Each inventory is saved in that world. If you want a diamond sword in The Badlands, you have to earn it in The Badlands.

    Which play style do you prefer? The choice is yours. Here, you are not chained to either survival or PvP, you can experience them both, in the same place, among the same friends.


    Server Rules: http://mcunchained.com/?page_id=18

    Server Specs: AMD quad core at 4.2Ghz, 32GB ram, 2x 256Gb SSDs in raid 0 for OS and MC, 4TB mechanical drive for backups. Ubuntu Server 12.04 64bit. 200Mbps up and down fiber trunk.

    Join now at iron.mcunchained.com
    Posted in: PC Servers
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    posted a message on Kracken Vs Ship
    Thank you all for the positive responses. This was a challenging and fun build. I love to add dynamic events to builds that make them creatively unique and make them just pop off the screen.
    Posted in: Screenshots
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    posted a message on Kracken Vs Ship
    I recently started playing on The Voxel Box, a creative Minecraft server. They have high standards over there, and guests are required to build in the designated guest area before they are given full membership on the server.

    I was pleased with the way my "whitelist build" turned out so I thought I would share it. The other builds in the background are not mine, but belong to other guests who inhabit the guest zone, trying to prove they are worthy of full membership.




    Here is the starboard side from a distance.


    A closer look at the starboard side. The ship is locked in battle with an 8 tentacle sea monster, or kracken. One of the cannons has recently scored a direct hit on a tentacle, cutting it off completely and the severed tentacled has splashed down.





    From the front, I made my sails cross wind sails because I much prefer the look of those over tail wind sails.


    On the port side, one of the tentacles has just grabbed the main mast, and another has broken off the 3rd mast.


    Port side cannon has just scored a hit! Chunks of flesh, blood spatter, and exposed bone can be seen as the cannon ball continues through the air.


    A better view of the carnage. :SSSS:


    View from the stern. Can better see the mast that is being ripped down.


    View from above.


    There are 2 gun batteries, one on deck and one below deck. A crane transports supplies to and from the deck. Here you can see the still smoking cannon that blew away one of the tentacles. A different tentacle has punctured a hole in hull on the starboard side and ir wreaking havoc within the below deck gun battery. The menacing mouth of the beast is visible below the surface.

    The gun battery below deck.


    Captain's quarters, crew quarters and galley.





    Last but not least, a better view of the mouth of the beast.

    This build was very fun to create, I hope you all enjoyed it. The texture pack used is the Palceon texture pack, a custom texture pack used on The Voxel Box.

    Posted in: Screenshots
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    posted a message on What does your storage room look like
    My vault.



    View from one side.





    From the other side.

    Posted in: Survival Mode
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    posted a message on My SMP goldfarm 100% legit
    Yeah you could install a button to fix the glitched pistons, but wiring that monster would be far worse than ~40 blocks of maintenance every couple weeks.

    As far as letting them build up and using a splash potion...this farm does not rely on a mob spawner. You kinda have to continue killing them to encourage more to spawn. Once 10 or so get in the kill chamber it drastically slows down how many spawn on the spawning platforms. Constantly killing them via the crusher on a pulse encourages more of them to make their way into the Sarlac.

    This farm is all about gold, and more importantly, farming gold while AFK. There is no effecient way to farm XP from Zombie Pigmen, not compared to my Blaze farm (Etho's design) or my enderman farm (Panda's design, level 50 in 6 minutes).
    Posted in: Survival Mode
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    posted a message on Stone V. Iron
    Quote from SunWukong

    Stone, mostly.

    Why stoneware?

    - iron is tedious to obtain, even if you can farm golems.

    ...



    What's tedious about going AFK for 8 hours and coming back to 500 iron in your inventory?
    Posted in: Survival Mode
  • 0

    posted a message on Stone V. Iron
    I only use diamond tools, and usually only ones with efficiency enchants.
    Posted in: Survival Mode
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    posted a message on My SMP goldfarm 100% legit
    My PC is hot so there is minimal lag.

    I already have drop towers like that. My enderman farm is like that.

    Problem is they require constant maintenance because they leave blocks in the pushed out position. If you were to log out or pass the clip range of the pistons (128 blocks I think), while they are extended then they bug out.

    When a player leaves the game, DC's, server crashes, or gets too far away from a piston, the game takes a snapshot of all the current block positions. If a piston was extended when this snapsnot was taken, the sticky piston is no longer connected to its block. Instead that block is resting over its corresponding pressure plate, preventing any mob from activating that plate and firing the piston to reconnect it.

    Over time these begin to build up and reduce your spawn. I recently did maintenance on my enderman farm to fix all these occurances. In total there were over 40 blocks out of place.

    The sticky piston/pressure plate drop tower is a very good design, but its not maintenance free. This one is.
    Posted in: Survival Mode
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    posted a message on My SMP goldfarm 100% legit
    Meh that is typo. Posted the pics late last night.

    It farms 35-40 ingots per hour, not blocks.
    Posted in: Survival Mode
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    posted a message on My SMP goldfarm 100% legit
    Gold nuggets are very common.

    Gold ingots are pretty uncommon. They will drop them, but rare drops only occur 2.5% of the time. Then Zombie pigmen have 3 potential rare drops, gold helmet, gold sword, or gold nugget. So you have a 2.5% chance to recieve one of those 3 items. The gold ingot drop rate is probably less than 1% (helmet seems to be the most common).

    Either way, it so low that its totally not worth standing there 1 shotting them when you can flip a switch and walk away.

    1 hour in the farm = approximately 300-350 nuggets, or around 35-40 ingots once converted.
    Posted in: Survival Mode
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    posted a message on My SMP goldfarm 100% legit
    The spawn is absolutely reliable because we have removed all the other available spawn blocks within a 128 block radius. (not counting any unknown caverns)

    But when you flip the switch there is a constant stream of pigs hitting the kill platform.

    They dont all drop gold nuggets but enough of them do that it is very effective as a gold farm.

    The goal here was to build a fully automated gold farm. Not an xp farm. If I wanted XP I visit my enderman farm and go from level 1 to level 50 in under 6 minutes.

    I wanted to build a machine where I flip on a switch, and walk away. Go to bed, go engage in any of the various activities in the life that I apparently do not have.

    When I come back, there is gold waiting for me.

    Because of the rules within the nether (no water), it is extremely difficult to build a fully automated AFK gold farm, but not impossible.
    Posted in: Survival Mode
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    posted a message on My SMP goldfarm 100% legit
    To me its not about easy.

    Its about logically figuring out a way to take the mechanics of the game and bending them to your will.
    Posted in: Survival Mode
  • 9

    posted a message on My SMP goldfarm 100% legit
    Myself and a couple friends play on a 100% legit SMP server together. No mods, no flight, 100% legit. In our last episode of playing minecraft, we used mods and felt like it killed the feeling of accomplishment. This time around we went totally legit and the payoff has been super sweet. We do allow ourselves to use texture packs. And in the following screenshots I'm using Misa's Realistic.

    Our server has everything automated we could think of: automated AFK iron golem farm, multiple mob farms, automated shroom farm, automated melon farm, enderman farm that can reach 50 in 6 minutes. etc. etc. Even an automated record farm... the one thing we lacked was a gold farm.

    I decided to tackle this over the weekend.

    It took probably 24 hours play time(not counting material collection), and uses around 1200 pistons.

    It will farm approximately 35-40 gold blocks per hour.

    The design is my own but i did get my inspiration from dataless822, so credit to him for the centering mechanism.

    Here she is from the outside. Nothing too impressive. Goes all the way to top level of the nether.


    Its the inside that counts. The concept is simple. Two huge spawning towers, lined with pistons set on a "pulse." The towers both have a drop reset at the bottom.

    Here are the towers from the outside. They go from y33 to y126. Everything is halfslabbed to prevent spawns in unwanted locations.



    This view is standing on top of one of the towers looking down on the spawning platforms.




    And here is a screenshot captured as the pulse fires.


    The pigmen then enter a mechanism that centers them for easy killing. I got the idea from dataless822's massive gold farm which can be seen here:

    I love his design, however, playing 100% legit SMP, without the ability to set the mode to peaceful, I had to improvise. Ghasts not only blow through netherack, but pistons and wiring too. So I needed an enclosed space in which to work. Which is why I made mine more vertical than his. But his creation certainly inspired mine (you can see the resemblance), so i want to give him due credit.

    Here is the mechanism that centralizes the pigmen. Its on a pulse that fires the levels in descending order. I call it the Sarlac.



    Once the zombies pass through the drop reset(vines at the bottom of the pits so they dont die from fall damage), the Sarlac pushes them to the center, where they enter a pulsing crushing mechanism:





    Just turn her on, stand inside the gates, and AFK. Ahhhh, sweet gold nuggets.


    Undoubtably the most tedious and least enjoyable part of this build was halfslabbing a huge area surrounding the machine to increase its effectiveness.





    Finished it last night. Im super proud of it and felt like sharing.
    Posted in: Survival Mode
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    posted a message on Sky mob spawner isnt spawning anything - help?
    Well they will probably fix the bug that prevents mobs from spawning over y128, but either way you should just use half slabs for the roof to prevent mob spawns on top.


    As far as the mob spawner, several people have mentioned the y128 mob spawn bug. But either way, you need to lower that trap, because it will never be effecient.

    If you do some research on the way the game spawns mobs, you will learn that the game searches for potential blocks for spawning. An endless cycle that will select a source block, spawn up to 4 mobs around it, then move on to another potential block. The game and the mob spawn cycles were all originally done to cap at y128. Anytime you build above this level, you drastically increase the amount of blocks the game has to check for potential spawns, slowing down the entire cycle.

    So never build above y128 with spawners or anywhere near your spawners. While they can still work they will always be less efficient then spawners below this level.
    Posted in: Survival Mode
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    posted a message on Enchanting help
    Going beyond 2 does nothing.

    We have 2 high enchanting room in our Enderman farm in the End, Does lvl 50 enchantments all day every day.

    And yes, the corners definitely matter.
    Posted in: Survival Mode
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