i tried tabula, but i cant find anything for it, nor can find the place it exports the files, finally, tabula needs minecraft loaded to work, witch is a pain if u got huge modepacks... im checking qubble now...
about techne, its still very usable for 1.10 since im doing all my mobs on it, my only problem is the code it generates with Pieces.
Hey gus.. im trying to get some suport for my mod, but nobody is helping, im happy doing all alone, but i wish people at least give me some opinions...
here is a spider im proud of doing, it gave me hours of work to correct techne bad rendering errors...
im pretty happy with its current animation, but i still need people to suport me for this mod (teaching me stuff, not with money), all i want is to learn so i can provide free content, but its hard to find support... people just want to use our work (modders) to make stupid videos on popular YT channels...
my project here is bold; i want to integrate a series of new mobs with another large mob mods, like MoCreatures and ExoticBirds; i will add mobs that are NOT on those mods, complementing them and adding dozens of new animals to minecraft; im a biologist myself and i will on this mod i will only add real life animals with their right colors and trying to make their sizes proportional to RL
my project here is bold; i want to integrate a series of new mobs with another large mob mods, like MoCreatures and ExoticBirds; i will add mobs that are NOT on those mods, complementing them and adding dozens of new animals to minecraft; im a biologist myself and i will on this mod i will only add real life animals with their right colors and trying to make their sizes proportional to RL
So i´ve being using techne for past a time to make my mobs, its pretty Ok, but when i do parenting... when i create a Piece and set its Rotation Point = same as its childs, it renders wrong in-game, so i have to waste a long time and manually correct the model code... is there a better program out there for 1.10 or do i have to manually do this allways? or can i fix this before inside techne?
Im trying to make my Octopus to move its tentacles; it uses Squid entity (its a child), as you guys can see below, everything works fine, except it wont move the tentacles underwater... what should i add here?
nvm im using the squid AI now, all i need is to know how to activate my leg animations using the squid AI, what should i call to make it animate in water?
minecraft uses isometric view to turn their blocks in the inventory.
like wise :
your stairs, popcorn machine, coffee machine, ... are all turned randomly.
(at least in the preview images you give us)
It think that is odd, and that it should be fixed, so there is more immersion from the mod into the game.
suggestion :
can be achieved by editing your json files :
"gui": {
"rotation": [ 30, 225, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.625, 0.625, 0.625 ]
},
or simply parent the block/block
if either of both are done, you might want to turn them in different angles.
oh no, since i used Mcreator on those, what you see there on the creative menu are Items, not Blocks, those itens turn into block when you right click then on the ground, being consumed on inventory, but in any case you are right there on imersion, i will simple flip the item textures .pngs that will fix the visual for you, but i dont know when im doing this, im working on my 3rd mod now, its pretty hard lol
and btw the reason for that is that because Custom Blocks dont render nice like that, 3d like a square shape model block, they render on 1D only (generally the top), i dont know if its MCreator ou Mojang´s fault thou
PLZ make this mod for 1.7.10. I have a world with several mods that work for 1.7.10 and this seems like a really cool mod. Thank you for reading this. : |
me too but with few exceptions, the mod comunity is on 1.10 now, and i think it will still stay for a while..people who jumping are going to 1.12 so 1.11 and 1.9, 1.8 of this mod prb will never happen.
i might do a 1.12 one day thou, when the comunity (majority of major mods) jump to
0
hum maybe someone could point me to tutorial for making a aquatic (fish) mob?
0
nobody??
0
i tried tabula, but i cant find anything for it, nor can find the place it exports the files, finally, tabula needs minecraft loaded to work, witch is a pain if u got huge modepacks... im checking qubble now...
about techne, its still very usable for 1.10 since im doing all my mobs on it, my only problem is the code it generates with Pieces.
0
Hey gus.. im trying to get some suport for my mod, but nobody is helping, im happy doing all alone, but i wish people at least give me some opinions...
thanks!
what you guys think about this spider?
0
here is a spider im proud of doing, it gave me hours of work to correct techne bad rendering errors...
im pretty happy with its current animation, but i still need people to suport me for this mod (teaching me stuff, not with money), all i want is to learn so i can provide free content, but its hard to find support... people just want to use our work (modders) to make stupid videos on popular YT channels...
0
my project here is bold; i want to integrate a series of new mobs with another large mob mods, like MoCreatures and ExoticBirds; i will add mobs that are NOT on those mods, complementing them and adding dozens of new animals to minecraft; im a biologist myself and i will on this mod i will only add real life animals with their right colors and trying to make their sizes proportional to RL
my project here is bold; i want to integrate a series of new mobs with another large mob mods, like MoCreatures and ExoticBirds; i will add mobs that are NOT on those mods, complementing them and adding dozens of new animals to minecraft; im a biologist myself and i will on this mod i will only add real life animals with their right colors and trying to make their sizes proportional to RL
0
So i´ve being using techne for past a time to make my mobs, its pretty Ok, but when i do parenting... when i create a Piece and set its Rotation Point = same as its childs, it renders wrong in-game, so i have to waste a long time and manually correct the model code... is there a better program out there for 1.10 or do i have to manually do this allways? or can i fix this before inside techne?
thanks
0
Hi everybody.
Im trying to make my Octopus to move its tentacles; it uses Squid entity (its a child), as you guys can see below, everything works fine, except it wont move the tentacles underwater... what should i add here?
Thank You.
1
Soon TBR....
Im looking for some help thou, i need some coders to make:
1) Better animations and behaviors for my animals (rotateAngle things, like better rotation for mouths)
2) Aquatic movement animations.
3) TAMING mechanics - i cant do yet, but they breed well
i got about 35 ready animals to go, i will be releasing a Alpha version soon so people can download and maybe help me do the Beta.. thanks!
0
nvm im using the squid AI now, all i need is to know how to activate my leg animations using the squid AI, what should i call to make it animate in water?
0
where does Tabula export its .java and its texture maps??? i cant find the files nowhere
0
like hes seating to low, so his entire body is inside the girafe lol
0
oh no, since i used Mcreator on those, what you see there on the creative menu are Items, not Blocks, those itens turn into block when you right click then on the ground, being consumed on inventory, but in any case you are right there on imersion, i will simple flip the item textures .pngs that will fix the visual for you, but i dont know when im doing this, im working on my 3rd mod now, its pretty hard lol
and btw the reason for that is that because Custom Blocks dont render nice like that, 3d like a square shape model block, they render on 1D only (generally the top), i dont know if its MCreator ou Mojang´s fault thou
0
Up
0
me too but with few exceptions, the mod comunity is on 1.10 now, and i think it will still stay for a while..people who jumping are going to 1.12 so 1.11 and 1.9, 1.8 of this mod prb will never happen.
i might do a 1.12 one day thou, when the comunity (majority of major mods) jump to