You should add deer that drop antlers or meat, but run away if you get close to them, putting an emphasis on using a bow, and to make it easier, they have little health.
That's a record. Make a jukebox (square of 8 planks with a redstone in the middle, I believe) and you can play it by right-clicking on the jukebox while holding the record.
Actually, it's diamond, but yes, the rest is the same.
The green record is "cat", and it's a nice electronica(?) song. Right click your jukebox with the record to play it.
A little buddy eerily smiling at you stuck behind a glass wall due to a bug in the path-finder as you dig is not needed. Idiots who can't maintain their own home don't need a golden slave to kill all the Creepers, build a new gallery, and fluff their pillow for them while they go digging for more redstone. As well as that, redstone is extremely common deep, coal is extremely common on the surface, and I have a feeling it is hard to run out of leather. So you can easily build an army and follow him around with a bow in case he runs out of fuel.
A huge golem mob 2x the size of a human dwelling caves would be neat, although.
This would be a sudden change from the current art style (or whatever you call it).
However, you can mod textures. Terrain.png inside the .jar is fully changeable (and you can make the blocks have 32x32 textures, up to 1024x1024 if you mod a certain script file).
P.S. Might want to make those textures more seamless and tileable.
You're basing mobs on how hard they are to kill and what they drop? I like the skeleton because hes a menace and the only true difficult mob. I like the pig because his useless wandering and harmless oink noises gives you a sense of "You're safe here."
Back in Indev when paintings were added, I played in a Creative level that me and my bros made. Willing to go on an Adventure, I packed my inventory full of supplies, tools, and metal armor, then left a wooden fortress pre-made. I wandered, and eventually, I stumbled upon a little staircase.
As if it was little.
It was a huge sponge-filled, dark tunnel system full of mobs pouring out of the pitch black fog. Trying to survive and gather enough resources, I rampaged through, low on materials. I had screamed at least twice when an arrow came flying out of a dark chasm, and when mobs charged at me through narrow 2x2 tunnels. I died eventually, and I saved right before venturing out. Even in Creative I could never find the entrance again, and it's bugging me to this very day.
As well as that, the first time I heard cave ambience. I assumed the ambience would be water drops and actual sounds instead of terrifying notes. I was wandering trying to find mobs to hear their calls, when suddenly I heard a whine noise (SCHMEEEEEWWWWLEEEEEWWWW). I quickly ran out of the mine as fast as I could, assuming it was a mob noise. Only until I freaked out on IRC did I learn it was a cave noise.
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Considering the flat battlefield, that isn't even that hard
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Actually, it's diamond, but yes, the rest is the same.
The green record is "cat", and it's a nice electronica(?) song. Right click your jukebox with the record to play it.
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Thanks, you have great spelling.
I suppose this would work, and a new toy for those 10,000 TNT block field detonators, but rare does not mean it is impossible.
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A huge golem mob 2x the size of a human dwelling caves would be neat, although.
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However, you can mod textures. Terrain.png inside the .jar is fully changeable (and you can make the blocks have 32x32 textures, up to 1024x1024 if you mod a certain script file).
P.S. Might want to make those textures more seamless and tileable.
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As if it was little.
It was a huge sponge-filled, dark tunnel system full of mobs pouring out of the pitch black fog. Trying to survive and gather enough resources, I rampaged through, low on materials. I had screamed at least twice when an arrow came flying out of a dark chasm, and when mobs charged at me through narrow 2x2 tunnels. I died eventually, and I saved right before venturing out. Even in Creative I could never find the entrance again, and it's bugging me to this very day.
As well as that, the first time I heard cave ambience. I assumed the ambience would be water drops and actual sounds instead of terrifying notes. I was wandering trying to find mobs to hear their calls, when suddenly I heard a whine noise (SCHMEEEEEWWWWLEEEEEWWWW). I quickly ran out of the mine as fast as I could, assuming it was a mob noise. Only until I freaked out on IRC did I learn it was a cave noise.
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