It seems the converter for this mod is outdated (schematic to tml) to when ruins used block numbers instead of IDs. Any chance of that getting updated? I don't think you made it but I figured you'd have better luck with making the contact.
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Jun 12, 2016glaciatexiii posted a message on Minecraft Worlds mod (MCW) - The ultimate world generator. V1.1.1: MC 1.8.9 compat. Featured by PopularMMOs & Furious JumperPosted in: Minecraft Mods
Yup those are from MCW. You can tell by standing on the structure and typing "/mcw bo3info". It should show you the name of the structure, the author and a description. If that doesn't work and it says "there's nothing here" then you probably generated the world in single player and copied it to your server but forgot to copy the "StructureData.txt" file that was generated in mods/TerrainControl/worlds/YourWorld/ (there may be 2 more files there you need to copy "NullChunks.txt" and "PregeneratedChunks.txt").
In any case, the problem is that these structures were designed using a different version of minecraft or with different mods installed. This means that block id's were used that do not exist in your version of minecraft. Normally when a block id is unknown you simply get an air block, but when you install a mod that uses that same block id (for a different kind of block) that block will be used.
This can be fixed in two ways: The BO3's that are included with MCW need to have blocks with illegal id's replaced with 1.7.10 vanilla block id's. You can actually fix this yourself by opening the BO3 files with a text editor and searching for the Block() tag that has the illegal block ID and replace it with a vanilla block id (http://minecraft-ids.grahamedgecombe.com/, that's for the newest version of MC though). It can take quite a bit of time to find all the blocks and fix the id's manually though. If you do go through the trouble and fix some BO3's then please send the files to me and I will include them in the next version of the PG pack. If you're really serious about fixing them you'll probably need to learn how to use TCEE so you can generate worlds with 1 structure at spawn so you can inspect it and fix it easily. * Alternatively you can also download TCEE, look in the schematics folder for the file with the illegal blocks, open it with MCEdit, remove/replace the blocks, save the schematic file, use the "convert schematic to BO3" button in TCEE, it will generate a single file along with a directory, ignore the single file and copy only the directory to your mods/TerrainControl/GlobalObjects directory and overwrite the existing files, that should fix it. If you do this then please send me the schematic file you've fixed.
The second thing that needs to happen is I need to make sure that the .schematic to .BO3 converter in TCEE actually exports block names and not id's so that this never happens in the first place. I'll see if that is possible a.s.a.p. If I can do that I'll also update all the BO3's that are included with the PG pack and this problem shouldn't happen anymore. Also, if I can fix this then people will be able to included modded blocks in their builds and use them in MCW without any problems (even if others have different mods installed they won't get wrong blocks spawning).
*Update: I've done some digging in the schematic files, unfortunately they do not contain any information about block names, only id's so I can't fix this easily. I'll include a new setting for BO3's in the next version of MCW though for ignoring blocks that use non-vanilla block id's.
Ahhh, so they're using ID#s to designate the blocks in the schematics instead of the name? So with some mods it's using those IDs and drawing them?
Jun 11, 2016glaciatexiii posted a message on Minecraft Worlds mod (MCW) - The ultimate world generator. V1.1.1: MC 1.8.9 compat. Featured by PopularMMOs & Furious JumperPosted in: Minecraft Mods
Does this structure look familiar to you? I'm having problems with "island world" from the PG pack generating stuff with zelda sword skills as chests for maybe lanterns / lights? It also replaces doors with the truth stones. This is from this mod, right? If not, my apologies. ( 1.7.10 v )
Edit: Here's another example with another structure. I believe it's from MCW, but I need confirmation:
Jun 9, 2016glaciatexiii posted a message on Minecraft Worlds mod (MCW) - The ultimate world generator. V1.1.1: MC 1.8.9 compat. Featured by PopularMMOs & Furious JumperPosted in: Minecraft Mods
Does this mod interfere with mods that have biomes in other dimensions like twilight forest and atum?
Jun 8, 2016Posted in: Minecraft Mods
Just kidding about the question. Found the answer!
Jun 7, 2016glaciatexiii posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)Posted in: Minecraft Mods
Will this mod's 1.8 version work on Forge 1.8.9? I ask because some 1.7.2 mods work on 1.7.10 ..
May 24, 2016Posted in: Minecraft Mods
"Not compatible with mods that replace the world generator or add custom biomes (Biomes O' Plenty, RTG etc)."
When I read this, my heart shattered into pieces. Ahaha.
Mar 1, 2016glaciatexiii posted a message on MrCrayfish's Furniture Mod: Community Edition - The Basics Update (v1.0)Posted in: Minecraft Mods
Damn, this looks totally cool, but no 1.7.10 Sad day. Keep up the work though.
Jan 25, 2016glaciatexiii posted a message on LLibrary - The lightweight Minecraft modding library [1.5.1]Posted in: Minecraft Mods
I have the version that says:
"# Select the type of updates you want to receive. Be warned though, there may be lots of bugs is alpha and beta versions. [default: Release]
but I don't know what to type instead of release.
Jan 24, 2016glaciatexiii posted a message on LLibrary - The lightweight Minecraft modding library [1.5.1]Posted in: Minecraft Mods
How do I turn off the update box that pops up each time you log in to the game? I'm using an older version specifically so it works.
Jan 23, 2016glaciatexiii posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)Posted in: Minecraft Mods
Where do we add entity names for specified mobs to drop bags? I can't find it in the config
Jan 23, 2016Posted in: Minecraft Mods
Ahhh, okay. Thanks!
Jan 22, 2016Posted in: Minecraft Mods
Am I blind or is there no place to add specified mobs into the config for orb drops?
Jan 21, 2016Posted in: Minecraft Mods
Though what he said isn't exactly accurate to my issue - or maybe it was his wording, ever since I installed the very new version, I haven't been able to find any boss rooms with the keyed doors. I used the version prior to the recent update yesterday and they were spawning fine. Weird. Could be on my end though so I guess I'll check some stuff.
Jan 20, 2016glaciatexiii posted a message on Mowzie's Mobs: Fantasy mobs for your MC world! - Version 1.4.0: Winter is herePosted in: Minecraft Mods
Seldom do I take the time to comment on a mod that I appreciate, but this is literally amazing. Just gave the mobs in it a try and I am beyond impressed. It felt like I was playing Zelda for a moment. Look forward to more mobs.
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