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    posted a message on Feed the Beast vs. Technic Pack.
    I like FTB. It's more polished, with more cross-mod compatability. Besides, it has pretty much everything in the technic pack that's important (Buildcraft, redpower, and industrialcraft, and a lot more)
    Posted in: Mods Discussion
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from pepijnm

    but he still updates the 1.2.3 version


    Yeah, no ­? I kind of made it painfully obvious I was talking about updating to 1.5. You do realize that updating things isn't just "DING! THE THING UPDATED!"

    Updating the 1.2.3 version with NEW CONTENT is kind of exactly what I said was going on.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    I believe he just isn't updating yet, as he's focusing on features, but will update eventually, it'll just be time-consuming.

    I think that's what was going on, anyway.
    Posted in: WIP Mods
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    posted a message on Custom LAN Mod - LAN At Your Fingertips, Now Updated to 1.7.2 and 1.6.4!
    For some reason this mod appears to be messing up my time command? I can't make command blocks set the time.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Weeping Angels [V1.5.10 - 22, MAY,13] FORGE [SP/MP]
    Alright, so, I'm using the most recent version of the mod, and I've added it onto a bunch of other mods (everything from the FTB Ultimate pack, plus dungeon mobs, tropicraft, forgotten nature, clay soldiers, grey goo, and alice dolls) and I've noticed that this mod, as well as the dungeon mobs and tropicraft mods and possibly more that I just don't realize are doing it, have no sound. Well, any sounds that are newly added do not do anything. I went into the zip file and yeah, the sounds are all there and play fine in my media player, but, they do not play in-game. What's the deal with that?

    EDIT: weeping angels shriek at me now, but the other mods and anything else in this mod isn't working.
    Posted in: Minecraft Mods
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    posted a message on Dungeon Mobs (reference to new thread in last post)
    Alright, so, I'm using the 1.4.7 version of the mod, and I've added it onto a bunch of other mods (everything from the FTB Ultimate pack, plus weeping angels, tropicraft, forgotten nature, clay soldiers, grey goo, and alice dolls) and I've noticed that this mod, as well as the weeping angels and tropicraft mods and possibly more that I just don't realize are doing it, have no sound. Well, any sounds that are newly added do not do anything. I went into the zip file and yeah, the sounds are all there and play fine in my media player, but, they do not play in-game. What's the deal with that?
    Posted in: Minecraft Mods
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    posted a message on The Number 11
    There's a lot of spooky stuff goin around about the number 11.

    Let me show you.

    -Minecraft 1.0 was released on 11/11/11.
    -Disc 11 is a creepy, non-music disc.
    --Disc 11 has the 11th disc id.
    --Disc 11 is 1:11 long.
    -The Enderman was the 11th mob in the game.
    -Herobrine was removed 11 times.
    --In the series of updates Herobrine was removed from, the only one in that series that he WASN'T removed from was 1.1.
    -Still Lava has ID 11.
    -Level 11 is a good level to find diamonds on

    Can we find any more...? And what does this have to do with anything...?
    Posted in: Discussion
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    posted a message on Kicking Kids Out of Multi-player = Bullying
    Haven't read all 9 pages, but just looking at the mom's post, this is what I have to say.

    This isn't a problem with Minecraft, this is a problem with your son's friends.
    Posted in: Discussion
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    Quote from SabakuOokami

    Hmmm I'm having a problem with ID resolver and RP2, not sure which one is at fault, but for whatever reason, RP2 and ID resolver are not getting along and decide to crash while Minecraft attempts to load everything since RP2 doesn't seem to be letting the ID resolver change any of its ID's. (at least for me)

    http://paste.ubuntu.com/1477541/ - I can't tell what might be wrong in the crash report, but here it is.


    Damn.

    This was happening with me WITHOUT ID Resolver, I think it's the new IDs I chose for the Lion King mod I installed that caused it to not like itself. Was hoping ID Resolver would fix it, but I guess not.

    I do have a fix for this, though, but it's a pain. EVERY TIME before you launch the game, go into redpower conflicts and change "autoassign" to 1. You have to do this EVERY TIME. And even then, I'm still having problems - Ruby Pickaxe crafting recipe thinks it is black paint. Still, better than not using redpower at all...
    Posted in: Minecraft Mods
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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from rich1051414

    Don't use this mod with pixelmon mod, it has it's own healthbars anyways. The mobs from pixelmon do not use the standard mob system in place and can not be compatible.


    So because one mob type in my game has it's own healthbar, I shouldn't mind not using a healthbar system for all the other mobs?

    I have so many mobs. Because I have so many mods. So many. :B

    ehehehe, it's ok.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]DNS TechPack ~My God, Dont play this pack~ [SSP/SMP] v6.0.2 10/29/13
    Oh boy! A technical minecraft modpack? THATS NEVER BEEN DONE BEFORE
    Posted in: Minecraft Mods
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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from sirius_black9999

    for me, when using this mod, the mobs from pixelmon instantly die when being loaded


    Happening to me too. Except when I throw a pixelmon, which crashes it.

    and the trainers work fine
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Weeping Angels [V1.5.10 - 22, MAY,13] FORGE [SP/MP]
    Hmm, when i spawned one the game crashed with a null.point.exception thingie.

    I wonder what it's conflicting with? I do have 71 other mods, after all... :(
    Posted in: Minecraft Mods
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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    So why does Damage Indicators crash whenever I throw a pokemon from the Pixelmon mod?

    Has this problem been reported before?
    Posted in: Minecraft Mods
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    posted a message on [1.5.1]ID Resolver (Finally updated!)
    While I can easily understand what you guys would do with 115+ mods, how do you FIND 115+ mods, anyway? XD
    Posted in: Minecraft Mods
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