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    posted a message on KINDRED - Small community/Big builds - looking to add a few players

    1 IGN: Titanicman1912

    2 Age (it doesn't matter, so just be honest): 15

    3 Skype (Send me a PM if you’re uncomfortable posting it - Skype is our primary medium for communication, and will be used to conduct an application 'interview' prior to applicants being added to the whitelist): I don't have a Skype account yet

    4 What time zone/part of the world are you from? US eastern


    5. Are you going to school (and what type) or are you working (what's your job)? High School

    6 Have you been banned on a server before(wont effect your chances, so just be honest)? No

    7 A little about your life: I like video games, especially Minecraft. I play some sports and do pretty well in school.

    8 What’s your experience with Minecraft? (when did you start, how long have you been playing?) I started playing Minecraft around 2 years ago and now I've gotten pretty good at it. Minecraft is so complicated so there are still some details that I have trouble remembering, but I'm pretty experienced.

    9: what are some great stuff that you've built, What would you say you're best at? Redstone? big buildings? etc.?

    I consider myself pretty good at redstone, and I really enjoy building automatic farms so I can have all the resources I need.

    10 How often will you play? Are you daily? once a week? and for how long?

    I will be able to play around an hour each day. I'm busy with other things like sports and school as well.

    11 If you have a YouTube channel, please post it's info here.(how often do you upload, subs, etc. etc.)

    12 Past experience on other vanilla servers?

    No, just singleplayer.

    13 What is your favorite block?

    Mossy cobblestone

    14: Anything/extra information? Feel free to post pictures of your past builds here!

    By the way, wither skeletons can spawn in 2.5 high spaces in 1.12, I just tested it. I watch Ethoslab, he's pretty good at redstone and is a nice guy. I really do feel lonely on singleplayer and I can't find any good vanilla servers. That isn't possible if it's not a whitelist server. Ones without an application always contain a lot of cussing, griefing, and immaturity. Building in a server will be much more enjoyable.

    Posted in: PC Servers
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    posted a message on Having a roof on a witch hut farm vs having walls

    I watched some tutorials on witch farms and huge ceilings are always used to keep the spawn pads dark. However it seems like putting walls around the spawn pads would be a lot easier.


    "A random location in the chunk is chosen to be the center point of the pack. For the pack to spawn at all, the center block must be non-opaque, or must not fill its entire cube, or must be powered," says the wiki. So it seems like walls may reduce spawns slightly. Has anyone tested this out?

    Posted in: Survival Mode
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    posted a message on "Terracotta"

    Terracotta has a better connotation in my opinion

    Posted in: Recent Updates and Snapshots
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    posted a message on Simple automatic Blaze crusher

    This contraption automatically crushes mobs until they can be killed in 1 punch. It may be very useful for blaze farms because it will eliminate the need to press any buttons, making XP farming more automated. In the bird's eye view the hopper timer on the right contains 30 items and the one on the left contains 26. The mobs fall down the stone brick tube. I'm not too good at making compact redstone so if anyone can improve this feel free to share!


    Forgot to mention that on the left hopper clock the right piston is sticky and the left one isnt.

    Posted in: Redstone Creations
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    posted a message on Mob Spawn Rates Flat World vs Regular
    Quote from TheMasterCaver»




    No, the spawns are spread out across the full height a chunk is filled to, in increments of 16 blocks (chunk sections), so a default Superflat world (less than 16 blocks deep, so 1 chunk section) will have a 1/16 chance of a spawn attempt succeeding per layer because the game will randomly choose a location between 0 and 15; by contrast, if the world is 256 layers high, even if the lower 255 layers are empty, there will only be a 1/256 chance of choosing a given layer, so the spawn rate will be 16 times lower


    The farm still seemed to spawn more in the superflat world at build limit.
    Posted in: Survival Mode
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    posted a message on Redstone not activating dispenser?

    Maybe I will read that thing then. I'm curious why, and I'm pretty decent at redstone. Its really dumb because I was powering the dispenser with a redstone dust directly on top of the dispenser and it didn't activate. And yes, you were right, it does depend on the location. I tried it 1 block away and it worked... that is so weird. at first i thought my world was corrupted! I think i understand now though. The redstone on the dispenser unactivates first but the dispenser is still powered through the quasi-connectivity thing so the dispenser still thinks its powered when the diagonal block unactivates and doesnt receive a block update.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mob Spawn Rates Flat World vs Regular

    Thank you TheMasterCaver. So according to that video if you build a mob farm low but build something else at world limit the mob farm still won't spawn much? Sorry if I misunderstood.

    Posted in: Survival Mode
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    posted a message on Redstone not activating dispenser?

    So tails I don't want to read that whole thing but are you saying it activates the dispenser twice or something?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone not activating dispenser?

    Oh well it didn't work for me. The dispenser activates 1 time after connecting the redstone and stops working.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone not activating dispenser?

    I see what you mean but when the hopper timer turns on again it should undispense.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone not activating dispenser?

    A constant signal can activate dispensers right? Try that out to see.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone not activating dispenser?

    This monostable circuit isnt needed actually. The problem was that redstone couldn't power the dispenser from above which is weird.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mob Spawn Rates Flat World vs Regular

    I don't think there were any mobs spawning elsewhere because the entity count was 0 wherever I looked. Also y 190 is more than 125 above the ground at y 63 so i think they shouldn't spawn right? I'll try afking at higher levels but I don't think it will spawn the insane amount of mobs that spawned in the flat world. And I did afk more than 25 blocks away and it was singleplayer.

    Posted in: Survival Mode
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    posted a message on Redstone not activating dispenser?

    Try this, it doesn't power the dispenser?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mob Spawn Rates Flat World vs Regular

    Hello everyone! I wanted to test out a mob farm so I built one in a creative flat world, and it was a 10x10 very small mob farm. Around 20 mobs spawned in the first few seconds, but when I made the exact same thing in the survival world at y: 190 it barely spawned any mobs. I'm pretty sure no mobs outside could've stopped them from spawning inside the farm. So are there higher spawn rates in super flat or something?

    Posted in: Survival Mode
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