hi, i’m following your progress since quite some time, and i really like the released version! of course the untextured mobs and GUI greatly obstruct the immersion.
also i’m kinda accustomed to the 32×32 of JohnSmith’s, so let’s see if i will grow to it. i’m speaking of the dirt and other dark blocks with tiny, yet low-contrast details: i think the dirt looks dull from a distance.
all in all, i really love it, and especially like that you’re breaking the CoD color palette a bit by intruducing colorful quartz and so on.
hi, don’t you think you should tell us that you use google analytics in the code?
that’s a privacy consideration you should allow your users to make.
btw, at one point you get a method and do the following:
t = m.getReturnType();
...
if (t.equals("void")) { System.out.println("Version 1.4.2 or newer found."); }
i don’t think this can wok, as Class and String are uncomparable.
at another place you call typeDump.replace("[", "-"), and discard the result: strings aren’t modified in place, so you have to do typeDump = typeDump.replace("[", "-") if you want that to do something.
It’s a rewrite of Dinnerbone’s utility to convert Minecraft texture packs to the 1.5 format. I rewrote it because I wanted to be able to bach-convert multiple packs.
hi, i created a script using pymclevel. maybe someone finds it useful or knows a good place to put it.
it could be easily extended to create chunks around the origin until a nether fortress is hit, and/or to let the user specify the position from which the distance is calculated (using pythagoras, yay )
#!/usr/bin/env python2
# -*- coding: utf-8 -*-
"""
Finds nether brick blocks as near to (0,0) as possible
in the nether and progressively outputs their coordinates
as it finds closer ones.
Useful if you suspect you have alreade come close to a
nether fortress, but didn’t actually find it.
"""
from __future__ import unicode_literals, print_function
import os, sys
if len(sys.argv) != 2:
print("Usage: python2 fortressfinder.py SavegameFolderName\n" + __doc__)
sys.exit(1)
import pymclevel
import numpy as np
from math import sqrt
level = pymclevel.fromFile(os.path.join(pymclevel.minecraftDir, "saves", sys.argv[1]))
nether = level.dimensions[-1]
for cpos in nether.allChunks:
chunk = nether.getChunk(*cpos)
brick_coords = np.where(chunk.Blocks == nether.materials.NetherBrick.ID)
if brick_coords[0].any():
for x, z in zip(*brick_coords[0:2]):
x, z = (x+cpos[0]*16), (z+cpos[1]*16)
try:
if sqrt(x**2 + z**2) < sqrt(nearest[0]**2 + nearest[1]**2):
nearest = (x, z)
print(x, z)
except NameError:
nearest = (x, z)
i was reminded of this mod by reading this on reddit.
modern winter mode has way more features, but it lacks one: an optional “incline” cap.
the linked mod limits snow to “lowest adjacent snow level + 1”, it would be nice to implement this here, too, to ensure smoother surfaces.
like this:
void tryAddSnow(int x, int y, int z) {
int minSnowLevel = 8;
for (int o=-1; o<=1; o+=2) { //get minimum adjacent block’s snow level
lat = Block.getMetaData(x+o, y, z);
if (lat < minSnowLevel) minSnowLevel = lat;
lon = Block.getMetaData(x, y, z+o);
if (lon < minSnowLevel) minSnowLevel = lon;
}
int snowLevel = Block.getMetaData(x, y, z);
if (minSnowLevel >= snowLevel-1) //only increase if all adjacent are at most 1 lower
Block.setMetaData(x, y, z, snowLevel+1);
}
Last I heard, Linux and Mac versions of 1.2 MCedit were in testing, but not yet for Windows.
maybe this is your excuse to finally try linux? ubuntu is pretty goody for beginners, as it gets out of your way during installations and even holds hour hand more than windows does.
It's kind of emblematic of this project that Mojang's new, high-speed low-memory world format becomes slow and bloated instead when MCEdit tries to use it.
how so? you said yourself that it is a hackish solution, which will probably be replaced soon.
this sucks on many levels. mediafire is my favourite hoster and i hate adf.ly, but my userscript saves me from dealing with adf.ly.
but now that mediafire disabled adf.ly, people naturally stop using mediafire in order to be able to continue using adf.ly instead of the other way round.
that SUCKS. adf.ly managed to harm me “from the grave” this way, by replacing my favourite hoster with some other junk. damn.
————————————————————————————————
vechs, are the downloads enough to be paid by a hoster like mediafire or rapidshare? then you could drop adf.ly and gain money from the downloads directly.
————————————————————————————————
noscript is quite anachronistic these days. adblock plus is all you need. try using adblock without noscript and you see that there are still no layerads without requiring you to maintain a huge whitelist all the time. it just works. and mediafire looks very clean and nice
hi, i have several ideas to “fix”/rebalance minecraft.
if existent, could you please point me to finished/wip mods which do that (without doing too much random other stuff like equiv. exchange, better than wolves, red power, etc. do)
fix silk touch to pick up ice, glass, and generally everything but mob spawners¹
fix pistons to push everything but one specific block² (the old piston mod could move furnaces and chests, so it’s technically possible)
make gravel drop flint sometimes when automined per torch.
change signs to have the recipe plank-block-over-stick³ and make them stackable
moar ideas?
there is already custom pistons, but the mod seems to have died.
———————————————————————————————
¹ ice, when placed in the nether, would evaporate just like water poured from a bucket, which fixes the no-water-in-nether problem more gracefully than “no u can’t pick up ice, deal with it”.
² which isn’t obsidian, as movable blast shields are a good thing
Hey Vechs here is some advice map-maker to map-maker...
Try using end portals as insta-kill blocks (I'm using them like that in one of my maps) then you can fill the end with lava (even if they have fire resistance they won't last forever) or an even better idea. If you had the end portals come out in a sort of bonus dungeon that you have to go though, that is insanely hard and has a return portal somewhere past spawners and such, in-order to save your stuff, that would be more interesting that just "oops I fell in lava, oh well" and add some interesting features to lets plays by making it... "crap I fell in to that dungeon how am i gonna get out with only the crap I have on me". This plus end-portal moats.
[when people enter the dungeon remind them who thought of it so they can... "thank me"]
great idea!
unfortunately, the best players won’t get to see it, as they never fall down anywhere. (except a proximity detector trap is used. i lost track: does vechs use those now?)
1
i’d like to be able to look through a window and see water.
0
also i’m kinda accustomed to the 32×32 of JohnSmith’s, so let’s see if i will grow to it. i’m speaking of the dirt and other dark blocks with tiny, yet low-contrast details: i think the dirt looks dull from a distance.
all in all, i really love it, and especially like that you’re breaking the CoD color palette a bit by intruducing colorful quartz and so on.
0
that’s a privacy consideration you should allow your users to make.
btw, at one point you get a method and do the following:
i don’t think this can wok, as Class and String are uncomparable.
at another place you call typeDump.replace("[", "-"), and discard the result: strings aren’t modified in place, so you have to do typeDump = typeDump.replace("[", "-") if you want that to do something.
0
except flowing lava and water, as i still don’t understand how they work. is the double-width for 4 different flow directions or what?
0
0
it’s so easy to forget such basic information if you spent time on something. thanks!
2
I thought that would come in handy.
Calling it without parameters invokes the GUI (file selector and log window), else the logging takes place in the command line and no window is shown.
example shell script:
0
it could be easily extended to create chunks around the origin until a nether fortress is hit, and/or to let the user specify the position from which the distance is calculated (using pythagoras, yay )
0
0
modern winter mode has way more features, but it lacks one: an optional “incline” cap.
the linked mod limits snow to “lowest adjacent snow level + 1”, it would be nice to implement this here, too, to ensure smoother surfaces.
like this:
0
0
0
this sucks on many levels. mediafire is my favourite hoster and i hate adf.ly, but my userscript saves me from dealing with adf.ly.
but now that mediafire disabled adf.ly, people naturally stop using mediafire in order to be able to continue using adf.ly instead of the other way round.
that SUCKS. adf.ly managed to harm me “from the grave” this way, by replacing my favourite hoster with some other junk. damn.
————————————————————————————————
vechs, are the downloads enough to be paid by a hoster like mediafire or rapidshare? then you could drop adf.ly and gain money from the downloads directly.
————————————————————————————————
noscript is quite anachronistic these days. adblock plus is all you need. try using adblock without noscript and you see that there are still no layerads without requiring you to maintain a huge whitelist all the time. it just works. and mediafire looks very clean and nice
————————————————————————————————
look at me, i have the mark of the beast. 666!
0
if existent, could you please point me to finished/wip mods which do that (without doing too much random other stuff like equiv. exchange, better than wolves, red power, etc. do)
———————————————————————————————
¹ ice, when placed in the nether, would evaporate just like water poured from a bucket, which fixes the no-water-in-nether problem more gracefully than “no u can’t pick up ice, deal with it”.
² which isn’t obsidian, as movable blast shields are a good thing
³ instead of 6 plank blocks over a stick
0
unfortunately, the best players won’t get to see it, as they never fall down anywhere. (except a proximity detector trap is used. i lost track: does vechs use those now?)