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    posted a message on Texture Packs for Windows 10 Edition

    That's not the only problem. That particular folder seems to act very strange with access controls. Even if you take ownership and give yourself full control--even if it shows up as you having full control in the Effective Access tab--for some reason it still gives you access denied errors if you try to modify anything. The only modification you can do is deleting the files (proving it's not an issue of the file being opened by another process) after which you can at least copy a modified version of the file over. But then Windows refuses to run the app, because it thinks it's "broken", and asks you to re-download it from the Windows Store.

    Posted in: Windows 10 Support
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    posted a message on Minecraft: Windows 10 Edition - Recourse/texturepacks

    Good luck. That folder is a huge pain to deal with. It seems no matter what I set the permissions to, it still won't let me modify things in there, so the only way to do it is to delete the entire folder (after making a copy, which you modify) and move it back. And then the game still won't run. The only way to find out what stops it from running is to check the Windows event log, which basically says that it can't run because it's been modified. Uhh, yeah it's been modified. Because I modified it. Intentionally. Now let me run it.

    Posted in: MCWIN10: Discussion
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    posted a message on Thaumcraft 5.2.4 (On Hold)

    Why don't you post the source code? I mean that as both a suggestion and a literal question; I'm actually curious why not.

    Posted in: Minecraft Mods
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    I spawn in the middle of no where :/ Am I stupid, where is Kanto?

    You should spawn in Pallet Town; try typing /kill in the chat to respawn.
    Posted in: Maps
  • 0

    posted a message on Will the Alpha Promise Still Be Kept?
    Everyone's saying probably not, but wasn't that originally part of the EULA? If so, that's a legally-binding contract.
    Posted in: Discussion
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    posted a message on Microsoft Near Deal to Buy Minecraft Maker Mojang
    Going through this deal would be very unlike Mojang. Though you'd think they would have said something by now if the rumor is false.
    Posted in: Discussion
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    posted a message on Donating to Minecraft servers, Whats the risk?
    I've donated to a couple DarkRP servers in Garry's Mod before; in both cases everything went fine. As long as they use PayPal they'll have no way to get your credit card number. If they don't, that doesn't necessarily mean it's a scam--in all likelyhood it's not, but you should just be more careful.
    Posted in: Discussion
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    posted a message on [1.6.x][Forge] WildCaves 3 (v0.4.3.3)
    Please fix the download link, as people were saying! It's still broken. :(
    Posted in: WIP Mods
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    posted a message on [Creation] Kanto/Johto/Hoenn/Sinnoh/Unova/Kalos (WIP) v18, June 11, 2016
    You know how in the Anistar Gym, there's that panel you step on and the whole room disappears and you're in space somehow? (I've said this before, but seriously, how was that done? In-universe, I mean.) I have an idea for how you can do that: that panel you step on is an End portal, and that main part of the gym could be built in the End. The appearance of the End and the portal would both fit well with the theme of the gym. Since once you exit the End it returns you to your spawn point, you should probably put a pressure plate in the gym's doorway that sets your spawnpoint (via command block) to the inside of the gym's entrance room.

    I'd appreciate credit if you take my idea, but it's not an obligation.
    Posted in: Maps
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    posted a message on I can't sir, it's liquid.
    I've never heard of Portals. I would think you meant Portal, the game, but I don't see how a video game would help me fart in my own face. You capitalized it, so I'm assuming it's a proper noun. Which means using portals (as in, portals themselves, not something called Portals) would be okay. So that's what I did!
    Posted in: Forum Games
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    posted a message on Infinite dispenser using /setblock
    Quote from Purplepinapples

    Incase anyone comes to this post, heres the command

    /setblock ~ ~-5 ~ dispenser 0 replace {Items:[{id:minecraft:arrow,damage:90,Count:64,Slot:1}]}


    Actually now it would make a lot more sense to use the /blockdata command. Don't know the syntax though.
    Posted in: Recent Updates and Snapshots
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    posted a message on Are the ocean monuments procedurally generated?
    Quote from aary33

    I've heard the structure is relatively the same; however, the rooms are randomly generated on the inside.

    This is purely from the unofficial word. Some evidence needs to clarify this.


    I mean on the inside.
    EDIT: I just explored two of them and I can confirm that they are indeed different!
    Posted in: Recent Updates and Snapshots
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    posted a message on Are the ocean monuments procedurally generated?
    Basically, what I'm asking is whether or not every ocean monument is the same, like with desert pyramids and jungle temples. Or are they like strongholds and Nether fortresses?
    Posted in: Recent Updates and Snapshots
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    posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)
    Quote from QuestionMrk99



    LOL. Nice attempt at posting a picture. Literally dying from laughter.


    Literally? Where do you live; the 911 operator needs to know where to send the ambulance.
    Posted in: Customised Worlds
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