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    posted a message on Minecraft Social Experiment

    Everyone wants to be better than everyone else. Whenever through money, skill, or happiness, people aren't constantly trying to become more powerful than the rest. It's natural humans behavior that probably is the reason why we've come to rule the world.


    Communism is a good example of this- everyone wants to be equal for the better good, in theory; but when push comes to shove the "leaders" takes advantage of the weak system and rules with an iron fist.


    The reason people want OP in the first place is to better than everyone else. If everyone has OP, it isn't special anymore. So people get bored and want more abilties. This experiment has proven that it isn't the abitlies that matter, it's the fact that you're superior to others that anyone (subconsciously) cares about.

    Posted in: Discussion
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    posted a message on Scoreboard "string" objective, "modify" command ideas, and new tellraw command

    This all seem pretty complicated, and I'm not a coder so I don't how hard these would be to implement. However, it would very useful to modify commands and the like.


    Support.

    Posted in: Suggestions
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    posted a message on The End Update - something that everyone wants
    Quote from Lord_Garak»

    More armor could theoretically be added if the existing armors were properly scaled instead of going from marginal to invincible in one tier.

    Honestly, I'd love to see many more armore added (ruby, emerald, ameyest, bronze). I just don't think the game can currently handle more armors, unless as you said there's a major progression overhaul. And since this thread is about improving the End, not progression, I don't think ruby armor should be added this way.
    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from C1ff»
    If we're adding more end-game content, then we need to add more end-game threats. The thing about Minecraft is that the difficulty kinda stays the same. (I think there may be regional difficulty or something like that, but I don't know a lot about it.



    We should be able to bypass this problem with the new dimension. Since players have the choice of when to enter it, we don't have to worry about early game players getting destroyed by very dangerous mobs. We can assume that everyone coming to this dimension has enchanted diamond. An example of this is the Divine RPG mod, which has 5 dimensions that progressively get harder and require you going to the previous dimension first. I'm not saying we need 5 dimensions, but this sort of "new dimension = more difficulty" idea would work well here.

    Quote from Wolftopia»

    What do I mean by that? Well, first we should start by making it so that the player doesn't get full iron armor the first or second night. It's kind of silly how easy it is to get; it gets to the point where the default player is with the armor points of full iron armor, since it is so easy and to obtain.

    My proposal is that we make either iron ore smelt into 3-4 iron nuggets, or we make iron gear require more iron to make. Maybe iron ore that smelts into ingots could be found deeper, too, so that if you're already at the point of iron armor you can easily get more of it in case you want to make hoppers, cauldrons, anvils, etc.


    Now for how we could add "tiers" of diamond armor. The concept as already been partially implemented with having different levels of enchantments (Protection I, II, III, & IV), but just like getting leather and getting iron, they aren't really spaced out. We could potentially make it so that the player has to start out using just Protection I, and then has to get new items to use in place of lapis in order to get higher versions of enchantments.




    I completely agree that the current system is a bit too simple. While I'm open to a such a game-changing overhaul to the Overworld, I believe there may be a far easier alternative. Going off the idea that this dimension will contain harder mobs, how about we simply add another armor set obtainable from this dimension. Say the "zombie" of this dimension is 4x as powerful. Enchanted diamond would be the equivalent of iron here.

    We could take advantage of a possible steampunk theme by changing this dimension's progression to be more about building "gadgets", rather than smelting materials found from caves. You'd have the scavenge through the dimension to gain parts, and then put them together to create new "gadgets", such as crossbows, booster boots, or x-ray goggles. It might sound moddy, but I think with some effort and the vanilla game intended it could work.

    The only foreseeable problem with this is that even more powerful weapons would make the Overworld a joke. However, if the player has already defeated the End they already are very powerful, and as long as Overworld materials (such as diamonds) aren't required in the new recipes, mining in the Overworld will become useless. I think it would be neat for the Overworld to transition through the game into a "peaceful" biome, with most of gathering and combat taking place in the other three dimensions.

    Quote from Wolftopia»

    Another Idea for a Dimension!

    This idea is something I've thought about for a while but haven't shared. What if there was an "Eternal Sea" dimension, maybe like Davy Jone's Locker or something? I don't know how you'd access it; maybe if you die at the bottom of a really deep ocean, or maybe if you fail to defeat some sort of new boss. (Though, if you went to an "Eternal Sea" after being eaten by a Kraken sort of thing, it'd be completely ripping off Pirates of the Caribbean.)

    Anyway, I am really excited for the thread. I can't wait to see the amazing ideas we come up with, and maybe even get put in the game!


    When I first read this I really liked this, but the more I think about this the more my doubt grows. If this only attained thorough failure, will it come across annoying rather than exciting? It seems just like another tedious step. Also, just how much would be in the dimension? If there's a lot of cool stuff going on in here, will players purposefully die just to enter the Eternal Seas? Still, I wouldn't be against this being our final product.
    Posted in: Discussion
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    posted a message on The End Update - something that everyone wants
    Quote from Vader_Gamer_YT»

    So, I think we can all agree that the end is really boring and plain. The end should have more mobs and more blocks. Okay, I agree with this.


    MOBS:

    I have a few mobs we could add like a Watcher where it would be like a zombie pigman, where if you hurt it it'll become hostile for a bit, the Watcher would look like this: an eye as a face, a dirty kind of yellow and orange skin, it'll have a iron sword, and purple "hair." Could you draw picture instead? Regardless, this seems to fit with the End well. My only question is how often will it spawn. If it is rare or structure only I will support, but I don't think these should be as prevalent as Endermen.

    What it will drop: It'll drop it's head and a ruby and it's sword. These drops don't seem that useful. If they don't have useful drops, watchers risk becoming a nuisance that everyone hates, like silverfish.

    The other mob will be a Ender Slime when it hits you you get the blindness effect for 10 seconds. What it'll look like: It'll look like purpur blocks. This is the most cliche mob in the book. This mob type has already gotten a variant, why do we need another. Plus, a purpur slime would look terrible imo.

    What it'll drop: slime balls and blindness potion. Like before, this bring nothing new to the table. Why blindness potions? How did they obtain them?


    How these will benefit players:

    Well the Watcher would drop iron swords for the players and the Ender slime drops blindness potions. These drops are useless. They should drop something unique that helps flesh out the End more.


    BLOCKS:

    The new blocks will be ruby ores, ruby blocks, and the sulfur block. The sulfur block would be a nice building block. Sulfur's ok, but I think it would make more sense in the Overworld or Nether than End. I dislike the idea of rubies, but I do agree that the End needs an ore.


    How this will benefit players:

    These will add more variety to players builds. Fair enough


    Now you might be asking why do we need the rubies. Maybe some armor but you get to decide, Ruby Armor? Yes or No? No. At this point I don't think another armor tier could be added to the game. They would be too OP, and if you try and if you give them a weakness (as I have tried before) everyone will say it's useless.


    I agree that the End needs to be improved. However, besides the watcher's apperance nothing here is original. Try and come up with more unique ideas to make this thread stand out from all the rest.


    Responses in bold.


    No Support

    Posted in: Suggestions
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    posted a message on Make Book and Quill More User Friendly

    I complete agree. It would be an easy change that would be a huge help for everyone.


    Support.

    Posted in: Suggestions
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    posted a message on More Slabs

    I see the use in more slab variants, but i don't think glass slabs are needed. The only problem this potentially has is crowding the creative inventory.


    Support

    Posted in: Suggestions
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    posted a message on We should have our skin in offline mode

    Skins aren't multiplayer only. This is already in the game.

    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    A steampunk themed dimension certainty would be interesting. It'd would a new environment we haven't seen before. I would suggest if we went through with this, it'd be entirely populated by robots and machines, bringing up the question where did all the living things go.


    Likewise, a more combat-based dimension already provides a use in game- late game XP grinding. Post-ender dragon players could go here to fight even more powerful enemies, which in turn would provide more XP for more powerful weapons. If we went with a post-end dimension, the whole progression system needs to be rethought. There gets to a point when players need to upgrade past multi-enchanted diamond swords/tools. But if that happened, the weapons would be ridiculously OP and server PVP would be ruined. I can think of multiple ways around this, but they all have serious disadvantages that make the new weapons underpowered.


    All in all though I like the idea of a steampunk (with a hint of cyberpunk) based combat focused dimension that might serve as a late game "arcade" for those who wants some extra buffs. I could imagine an entire dimension that's effectively a huge dungeon.



    I think this dimension should have a unique transit system. The nether has buildable portals, and the end has a naturally spawning portal. For this dimension, how about an item, not a portal, can take one in and out of the world? You would have to be away from any mobs (similar to sleeping in beds) for this to work though.


    The item could naturally spawn in chests inside a new structure in the End, or could be craftable using late-game materials.

    Posted in: Discussion
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    posted a message on Pirates and Treasure

    Now that you've updated the thread I will edit my response. For the most part I agree with this, however there are a few things I would change.


    1. Everyone keeps saying you should make the pirates undead. I agree that this would make them more interesting. How about Skeleton Pirates?
    2. The pirates and captain deal too much damage. Right now a normal pirate would kill the player in just two hits. Reduce the damage rate, or give the treasure more loot to make pirate ships a late game adventure.
    3. Hooks are just a another boring weapon that brings nothing new. Perhaps it only deals 1 heart of damage, but grapples the opponents and brings them towards you? After they are at you it would stop grappling them and have a slow cool down. This would be helpful in preventing fleeing enemies from escaping, or getting mobs that can't jump across a larger gap (ex ravine).
    4. And yeah, if both this and monkeys were added it would be cool to see monkeys as pets of the pirates.

    If you fix those three things, I'll edit this comment to say support.


    Support (edited)

    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    Introduction

    It came to me that a lot of people post a quick idea of theirs on the suggestion forum, get negative replies, and then never visit the forum again. The truth of the matter is that that forum’s a very serious discussion on implementing new features into the game. Imagine it like a board meeting for a company- saying a random thought won’t get you much support. A good suggestion, while fun, take days to create- time most of the community can’t afford. I think that’s why lots of people prevalent here avoid that sub forum.


    While the seriousness does provide better feedback, I feel that it allows prevents a lot of great concepts off the drawing board. The small suggestions thread is rarely reviewed, so it doesn’t help much. There’s so many people here, it’s a shame we don’t all have the time to post detailed suggestions.


    With that in mind, I’d like to introduce this thread. Collaborative Suggesting, is as its name suggests- a suggestion created by the entire Minecraft community. I will help by making sure the thread’s on track and updating the OP, but the rest is up to the community. We’re all creating this together, so we all have an equal say. You can chime in by adding some feedback, posting a little idea of yours, or could recurring post your thoughts and options.

    I don’t know how popular this’ll be, but hopefully it sticks. It has the potential to become a very cool thread.

    Let’s Get This Started!

    To the start off, I thought we’d go with the most creative option available- building a new dimension from the ground up. Dimensions have so many possibilities- world generation, relationship with other dimensions, and the inhabitants of the world; to name a few. If you have any ideas for a new block, item, mob, structure, boss, anything- please post it. It doesn’t have to follow the suggestion forum rules, so it can be a vague wishlist for all I care. Just make sure you give a basic description so we know what you’re talking about, and it should be related to the dimension.


    I think if hundreds of people start pitching in little ideas of theirs, we’ll have enough to create a new dimension three times over. This can be a place where everyone can work together, from experienced suggestors to everyday posters to new members.


    After the dimension have been created and agreed upon by the majority, I’ll post the final product the suggestions forum. Then we can analyze what the critics say, and revise our idea until its perfect. After we deem perfect, I’ll post it on reddit. Maybe, just maybe, someone at Mojang sees it and gets inspired. If we all team-diamond it on reddit it should make top charts pretty quick

    A Message to the Lurkers


    I first went onto this forum over two years ago, in August 2015. Ever since then I’ve always been drawn to this forum. It was only until a month and a half ago when I had to courage to finally create an account and start sharing my ideas with the world.


    If you’re reading this as someone who hasn’t made an account yet, I highly advise that you join the forum. It’s a thousand times more fun to be part of the community than just watching it.


    This thread is a great place to start out. All you need is a tiny spark to contribute. Even if you don’t have an idea, you can provide feedback on others and help make this a reality.


    Rules

    I don’t want there too much rules, as this is more of a casual discussion between friends rather than a professional evaluation of a new feature (the suggestions forum). Still, everything needs at least some basic rules.


    1. It must be related to the topic. This isn’t a carefree version of the suggestion forum, we’re working on a single large idea (the new dimension). Make sure that any ideas you have are related to the dimension. If you have an idea that doesn’t have to do with the dimension, consider posting it on the Small Suggestions Thread, or post it as its own thread in the suggestion forum (read the suggestion guide though). You could feasibly add something to another dimension, but make sure its closely related to the dimension (ex: Enderman in the Overworld).
    2. Provide at least some small description. In a perect world, everyone would be detailed and precise about their ideas. But I understand that some people don’t have the time to put so much effort in one small idea. All I need is a basic description of what the idea would look like and do. Though if you do have time, add as much detail as you can to increase the chance of upvotes.
    3. I am not in charge. If you see an idea that you like and think it should be added to the dimension, upvote it. That way I can tell what the community wants in the final product (remember, this is collaborative, I shouldn’t be deciding anything by myself). In the event of a larger disagreement, I’ll post a quick poll.
    4. Keep it friendly. As I said before, the suggestion forum is like a business meeting. Everyone is very serious. Imagine this thread as the lunch break- if you dislike an idea, just say “I don’t think that’s a good idea, because ______” and be done with it in one simple sentence. No need to throw around support and no support either.
    5. No Aether. It’s been done over and over again. I would strongly recommend we come up with something more original.
    6. Have Fun. At first I wasn’t going to add this because it felt cheesy, but I do think it’s important to note that this is a carefree environment. This isn’t life or death. If you disagree with what the majority rules, don’t complain.

    As usual, all forum rules still apply.

    Get Suggesting!

    I don’t want to post my ideas for this yet, as I don’t want to take over the thread. Remember that there are some questions to keep in mind as we begin. The first thing we need to figure out is the overall “feel” to the dimension. The Nether is “hell”, and the End is either “space”, “corruption”, or “heaven”. So what will the fourth dimension be? I’d advise it to not be related to the Nether or End, and take a new theme we haven’t seen before.


    Beyond that, we also need a catchy yet original name, and a way to get to the dimension. If you have any other ideas not related to those three topics, feel free to post; but remember that for now we really need to figure out those three questions first.


    I’ll leave you with a quote from the great Albert Einstein:


    Creativity is just intelligence having fun

    Posted in: Discussion
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    posted a message on Monkeys- a new mob with a new use!
    Quote from Vader_Gamer_YT»

    I don't agree with: "After eating a banana, you will get a banana peel, a tiny item that can be placed on blocks. Peels would not naturally generate. If a player walks onto the block with a banana peel, they will “slip” to the ground (become inactive for 2 seconds). Though you wouldn’t take any damage, it would give someone running away enough time to escape." I think it should give half of a heart of damage, but other than that I love it.



    I don't want peels to act like spikes, as that wouldn't make much sense. However it is becoming increasingly apparent that peels need a reworking.

    The new peel system will be as follows: When you step on a peel you will becoming completely immobile for 0.5 seconds. During this period, you take damage. Though short, peels would temporarily halt a pursuing enemy in their tracks. They would be best used for fleeing enemies, not attacking them.


    Please comment on on what you think of the revised system, and if it should be changed further.

    Posted in: Suggestions
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    posted a message on Fan

    While I was apprehensive going into this, I have to say it is a good idea. It would be very, very useful for mob traps, adventure maps, and parkour. Everything seems balanced and makes sense within the context of the game.


    My one complaint is that the name is slightly hard to spell and pronounce. Maybe instead it could be called a fan or vent, just something easier to read. This isn't that big of a deal though.


    Support

    Posted in: Suggestions
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    posted a message on Speed Potions should effect ladders and swimming too.

    This is a small suggestion, so it might fare better on the small suggestion thread rather than on its own. Still, it makes sense and should be added. I would suggest it only increases the speed by about 50% though.


    Support

    Posted in: Suggestions
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    posted a message on Obsidian "dispenser" golem, throws blocks/projectiles at enemies instead of attacking like Iron Golems

    This seems balanced, original, and useful. I could definitely see myself using these guys if they were added to the game.


    Support

    Posted in: Suggestions
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