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    posted a message on [1.6.4][Forge] Elemental Orbs v2.0 - NEW UPDATE!
    Quote from Enbraend

    Does the Ender Orb allow you to control the Enderman when they are spawned or do they act like regular hostile ones? If the 2nd, then could the omega Ender Orb possibly spawn "Tamed" enderman? Same for the fire one that spawns pigmen, I'd like to have my army of enderman. I really enjoy this mod.

    Edit: Okay so the orb doesn't allow you to control Enderman, and can be right clicked repeatingly turning the area around you into pillars of obsidian and endstone without end. This makes it interesting for setting up instant barricades but holy damn man. I don't know how you can really fix that, I enjoy it so far, I'd still like to have some enderman body guards that protect me :u

    If "I don't know how you can really fix that" refers to creating instant barricades, the End Orb is one use only, and so the instant barricade would not work unless you were in creative mode, where the Orbs have unlimited uses. As a semi-related fact, in the last version (the version in which MaximumTechnology stopped developing the mod), the End Orb didn't spawn any Endermen. I haven't tried the newest version yet, but I would judge from your post that the Endermen now spawn.
    Posted in: Minecraft Mods
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    posted a message on Resetting Server (Closed, please delete)
    I have found myself unable to open the server, as I am getting caught up in other things. For this reason, I am going to end this project. If a moderator sees this, I would kindly ask them to delete the thread.
    Posted in: PC Servers
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    posted a message on Papercraft Contest!
    Like many others, I wished that an app wasn't required, though I seemed to have had vague memories of visiting a website where you could print out Minecraft Papercraft templates. I attempted to recover that lost knowledge, but a vigorous stick-poking met with failure. I utilized the power of Bing, but that too was fruitless. It was Day 34 of my quest for the Papercraft website, and food supplies were running low. My wagon supply line had been cut off, and I only had 23 spare wheels left. I had hoped to reach the summit by noon, but upon investigating these forums, I found that the answer had been right under my nose the whole time. Now, to go home.
    Posted in: Minecraft News
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    posted a message on Community Creations - The Glowing Mushroom
    Quote from Billybobjoepants

    But... the mushrooms already glow. I'm fairly disappointed that no one else even noticed this.

    Yes, if you can call a light level of 1 "glowing". But come to think of it, I guess emitting any amount of light counts as glowing. Good point.
    Posted in: Minecraft News
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    posted a message on DartCraft Beta 0.2.20
    This looked interesting, but I think my disaffinity with spoilers is kicking in again. I periodically find spoilers with lines through them that don't work. However, the changelog was working, and I judged from the features mentioned that this mod is indeed fascinating, and it adds a kind of content I can't get enough of: Ender themed things. I can't wait for a 1.6.2 release! =D
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    Quote from Builderb0y

    You also need a chemical extractor now. Here's the tl;dr version of uranium processing:

    1: you will need: a chemical extractor, a nuclear boiler, and a centrifuge.
    2: make sure they are all powered.
    3: pump water into the chemical extractor, and the nuclear boiler, but not the centrifuge.
    4: put uranium ore into the chemical extractor, and it will be processed into yellowcake.
    5: take the yellowcake and put it into the nuclear boiler. It will fill up with uranium hexiflouride.
    6: pump the uranium hexiflouride into the centrifuge using pipes. It needs to be pumped, and will not automatically fill adjacent pipes.
    7: the centrifuge will process the uranium hexiflouride into either an enriched uranium, or a breeding uranium.
    8: take the enriched uranium, and make a fissile fuel rod. Right click this on a fission reactor, and it will boil water in a 5x5 square. Put turbines above the water to obtain power.

    Since you seem to be an expert on the subject, can you tell me what I'm supposed to do with all the Uranium-238 that's piling up in my Radioactive Materials chest?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    Quote from Builderb0y

    You also need a chemical extractor now. Here's the tl;dr version of uranium processing:

    1: you will need: a chemical extractor, a nuclear boiler, and a centrifuge.
    2: make sure they are all powered.
    3: pump water into the chemical extractor, and the nuclear boiler, but not the centrifuge.
    4: put uranium ore into the chemical extractor, and it will be processed into yellowcake.
    5: take the yellowcake and put it into the nuclear boiler. It will fill up with uranium hexiflouride.
    6: pump the uranium hexiflouride into the centrifuge using pipes. It needs to be pumped, and will not automatically fill adjacent pipes.
    7: the centrifuge will process the uranium hexiflouride into either an enriched uranium, or a breeding uranium.
    8: take the enriched uranium, and make a fissile fuel rod. Right click this on a fission reactor, and it will boil water in a 5x5 square. Put turbines above the water to obtain power.

    I have already made a Fissile Fuel Rod by putting Uraninite into a Nuclear Boiler. Does using Yellowcake produce more Uranium Hexafluoride?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    Quote from Builderb0y

    Turbines have gone through a lot of buffs in versions later than you have, and I'm sorry to say that it looks like that's all they make. If you update, you will get lots of power, but not in your version from what I can tell. Sorry.


    Ok, if you're using 1.5, then the GUI should have a tank on the left, and 4 other slots. The one just next to the tank is unused. The one on the right with a lightning bolt is for a battery, and the 2 left are for output. Enriched uranium will go into one of them, and breeder uranium will go into the other.

    You don't really need to put anything in any of the slots. The only thing you need to do is pump uranium hexiflouride into it from a nuclear boiler. Use buildcraft pipes or anything else that transfers liquid for this, because there's no item that can store it like a bucket or anything.

    Nuclear Boiler!? Uranium Refinement has seriously changed since I watched that video on it. Thanks for telling me that my knowledge was completely out of date! Now, to get a Nuclear Boiler... Whatever that is.
    Posted in: Minecraft Mods
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    posted a message on [WIP]The Polar Biome Mod
    I agree with XLevels. You should let people know what they're paying for, and throwing a temper tantrum in your post won't make people any more likely to pay.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    I'm playing Big Dig, and I can't figure out what to put in each slot in the Centrifuge. Big Dig is for 1.5.2, so the Voltz wiki shows the updated interface, so that didn't help, and the Technic wiki has pretty much no documentation on Atomic Science.
    Posted in: Minecraft Mods
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    posted a message on Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
    Quote from ollathir75

    I started playing with this mod thanks the awesome Hexxit mod pack but the default pack also comes with Tinkers Construct which adds "Blue Slimes". From what I've seen so far (I could be wrong, there are a TON of new biomes) they might have replaced the vanilla Green Slime mobs altogether. This has in turn broken the recipe for creating Biomass due to the need for a green slime ball to make the creep block. Is there any chance that you could make the creep ball recipe compatible with the blue slime balls from Tinker's Construct? They work just fine to make sticky pistons so I was slightly surprised that I couldn't do this one as well. Thanks!

    They don't override green slimes. Vanilla slimes are just rare, try searching a swamp during a full moon. Using Gelatinous Slime would make Creep Balls much easier to get, easier than it should be. Blue Slimes are more common and spawn everywhere.
    Posted in: Minecraft Mods
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    posted a message on Harken Scythe: Reap -What- You Sow *Biomass Blocks and Adjustments*[V2.1.6 UPD: MAY 14]
    Quote from Etk102

    How do you craft essence vessels? Can you PM me the answer?

    You can't. They are occasional drops from Harbingers.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4][Forge] Elemental Orbs v2.0 - NEW UPDATE!
    Quote from TheMineMaster2

    Cool looking mod, but the idea of most of them being one-use-only consumables is kinda hard for me to want to deal with. Perhaps, instead of having "uses," it'll have "charges," where when you craft the orb you infuse it with elemental energy, pre-packaged with one charge, but to add more charges (perhaps to a maximum of 16? less?) one would use a special block or use crafting recipes, for example to recharge your Nether Orb give it some Netherrack, an End Orb would take End Stone, and a Heat Orb would take Lava Buckets, and an Explosion Orb would require TNT? That way you wouldn't need more glass and wood every time you want to use an orb. And if they aren't currently stackable, would save inventory space too.

    Also, some orb requests:
    -Mining Orb: Has already been requested, perhaps make it like the Ore Magnet from Twilight Forest or the Destruction Catalyst from EE2?.

    I have already suggested and textured the Mining Orb, and my suggestion included making it work like the Ore Magnet. If it has already been suggested, why post it again? In response to the first part of your post, there have already been complaints about how the recipes of the Orbs make them too cheap for their effects, and you're saying they should be even cheaper? Perhaps you should read the other posts. iN3rd says he is already working on new methods of creating Orbs.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X][Forge] Craft Cards - Simple, instant crafting - Finally an update!
    Quote from Lomeli12

    Works perfectly fine for me.

    Really? For me, some spoilers have multiple stripes beneath the button, and those ones don't work. The How to Use spoiler has multiple stripes underneath it, at least for me, so when I click the button it switches to Hide but nothing opens.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X][Forge] Craft Cards - Simple, instant crafting - Finally an update!
    This looks interesting. I might download once the How to Use spoiler is working.

    P.S: First.
    Posted in: Minecraft Mods
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