All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 1

    posted a message on Bottled Milk - Stackable Remedies! (Supports TAN)

    Have you ever been accosted by cave spiders, only to find yourself woefully low on buckets of milk?

    Well, I have the mod for you!

    Milk!

    Bottled Milk is a mod that adds Milk Bottles, items that function like milk buckets, curing all status effects when consumed, but can stack up to 16 by default (this can be changed in the config file). This makes milk far easier to carry in large quantities, ensuring that you don't have to fill half your inventory to be safe from status effects.

    Milk Bottles can be obtained by using a glass bottle on a cow (this can be disabled via config). Alternatively, Milk Bottles can be crafted using a milk bucket and one or more glass bottles (see below for recipes).

    The mod also adds Splash Milk Bottles and Lingering Milk Bottles. These behave like their potion counterparts when thrown, and remove the status effects of any mob they hit. (They can be prevented from removing certain effects or disabled outright in the config file.)


    TAN

    Bottled Milk supports Glitchfiend's Tough As Nails mod! If TAN is installed (this mod can be used without TAN), Milk Bottles will replenish 6 thirst points (3 droplets) when consumed, the same as a milk bucket. (supports 1.11.2 AND 1.10.2)

    Recipes

    Milk Bottle


    Recipe for 1 Milk Bottle.


    Recipe for 2 Milk Bottles.


    Crafting Milk Bottles returns the empty bucket. Milk Bottles return an empty glass bottle when consumed.


    Note: A single bucket of milk can make 2 bottles at most by default. Additional recipes can be enabled in the config file to get more milk from a single bucket (up to 8 bottles per bucket).


    Splash Milk Bottle


    Recipe for a Splash Milk Bottle.


    Lingering Milk Bottle


    Recipe for a Lingering Milk Bottle.


    Changelog
    1.11.2 v1.2:
    + Cows can now be milked with bottles directly. (this can be disabled in the config)
    ~ Fixed bottles being destroyed when milk is consumed with a full inventory.

    1.10.2 v1.2:
    + Cows can now be milked with bottles directly. (this can be disabled in the config)
    ~ Fixed bottles being destroyed when milk is consumed with a full inventory.

    1.10.2 v1.1:
    + Added Tough As Nails support for 1.10.2!
    ~ Fixed crash on server startup.
    ~ Milk bottles no longer cure effects that are immune to milk.

    1.11.2 v1.1.1:
    ~ Fixed crash on server startup.

    1.11.2 v1.1:
    + Added Tough As Nails support! If TAN is installed (optional), milk bottles replenish 3 thirst droplets (6 thirst points), the same as a milk bucket.
    ~ Milk bottles no longer cure effects that are immune to milk.

    1.10.2 v1.0
    + Backported the 1.11.2 version to 1.10.2.

    1.11.2 v1.0
    + Released the mod.




    To-Do:

    • Cake recipe using milk bottles?

    Thanks for reading! As always, feedback is appreciated.

    Enjoy!
    Posted in: Minecraft Mods
  • 0

    posted a message on ProjectE - Equivalent Exchange 2 (EE2) for modern Minecraft versions

    Why do Granite, Andesite, and Diorite have such high EMC values? They're not that hard to find.

    Posted in: Minecraft Mods
  • 0

    posted a message on Intangible (0.0.25 Alpha)
    Quote from KingEdward9830»

    The requirements are as follows:
    1 Benign
    1 Predatory
    1 Unhinged
    1 Wise(Consumed)


    Ah, that makes sense. Working souls. I don't recall the Knowledge Gem mentioning that.

    Posted in: WIP Mods
  • 0

    posted a message on Intangible (0.0.25 Alpha)

    I've been trying to transfuse a Wise soul into a zombie pigman, but it's treating the wise soul as though it isn't what it needs. Instead, it tries to transfuse a Benign soul (if one is present), upon which it plays the entire animation before failing and returning the soul. What's going on? I'm using 0.0.25, and my Forge is up to date. I'm using no other mods besides JEI.

    Posted in: WIP Mods
  • 0

    posted a message on REQUEST - SMALL MOD - Thunder Death

    If you wanted to only spawn something on the client's side, you would just put

    if(world.isRemote){}

    around your code, adjusting it depending on the name of your World object. (which would, in the case of LivingDeathEvent, be event.entityLiving.worldObj)

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on StarQuest [Starships][Planets][Space][Ranks][Towns][Factions][PvP][Economy][Trading]

    My IGN: ferrettomato

    Where did I hear about the server: The IP's been saved for so long that I no longer remember (as with most servers I find). It was probably from a server list website.

    Do I understand and accept the rules: Yes, absolutely.

    What's your policy on raging: Don't.

    Posted in: PC Servers
  • 0

    posted a message on [1.7.2 - 1.12] Admin Weapons - V3.3 - WITH EXTINGUISH NOW !

    It's a matter of little importance, but I have one suggestion: the Poison Dynamite would be far more effective if it inflicted Wither instead of Poison. Not particularly because Wither can kill, but because Zombies, Skeletons, and Spiders (3/5ths of the surface's hostile mobs) are all immune to Poison. Again, it doesn't make much of a difference, but I thought you should know anyway.

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.7.10 - Mod Help

    (I'm assuming that you can access its NBT data, judging from your post.) Go to the entity's NBT compound, go to the Attributes List tag, open the "generic.movementspeed" attribute compound, and make a new List tag in it called "Modifiers". In that list, make a new compound and add the following tags:

    • Int Tag: "Operation", Value: 0
    • Long Tag: "UUIDLeast", Value: -5109809298652136196
    • Long Tag: "UUIDMost"", Value: -4516296115726892325
    • Double Tag: "Amount", Value: <whatever number catches your fancy, although I'd suggest a decimal lower than 1>
    • String Tag: "Name", Value: chase

    Follow those instructions, and the raptors should speed up.

    Posted in: Mods Discussion
  • 0

    posted a message on [Requesting] LavaTech Mod (Already Equipped with Models and Textures!)

    If you wanted this done, you'd have to actually post the Techne models and textures for people to download.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Magical Mask Mod.

    I'm working on a mod that's strikingly similar to this as a hobby (I began work on it far before seeing this). Some of the masks I've made are remarkably similar to the examples here (but none of them apply debuffs, only buffs).

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Hyrium Mod v1.0 [1.7.10]
    Quote from TheBusMC»

    I know, i dont have pictures or logos, this is my first mod and the version 1.0

    If this mod sees many people i will update the mod ^^.



    Very few people are going to download the mod if they don't know what it adds. Give a proper explanation and a few pictures, then people might show interest.

    Posted in: Minecraft Mods
  • 0

    posted a message on Hyrium Mod v1.0 [1.7.10]
    Quote from TheBusMC»

    I know, i dont have pictures or logos, this is my first mod and the version 1.0

    If this mod sees many people i will update the mod ^^.



    Very few people are going to download the mod if they don't know what it adds. Give a proper explanation and a few pictures, then people might show interest.

    Posted in: Minecraft Mods
  • 0

    posted a message on Witchery 0.24.1
    Quote from Trailblazer57»

    That remains untested.. none of my server mates were willing to let me kick their ass to turn them wolfy...


    I have tried and it keeps failing and refunding my items. black smoke


    I've found that familiars don't like being summoned while they're still alive. Take a walk in the sun (or whatever your preferred method of vampire suicide is) and your familiar will die, then the summoning should work just fine. My familiar appeared to be stuck in some sort of limbo, and this fixed it.

    Posted in: WIP Mods
  • 0

    posted a message on The Calculator Mod
    Quote from SonarSonic»

    I think this may be a glitch. To make an amethyst tree you require a Large Amethyst and a Sapling.

    To create a Tanzanite Sapling you need a Large Tanzanite an Atomic Binder and a Sapling. Hope this helps.

    I will try to fix this recipe glitch when I update.


    It's showing the recipes that use the large gemstones, but NEI showed an additional recipe that used the tree's respective wood to make the sapling. I assumed that this recipe allowed the trees to be renewable and actually useful. Are you saying that the recipe's appearance is a glitch, or that the recipe's failure to function is a glitch?

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.