• 1

    posted a message on Texture Artists' Union
    Quote from Meringue

    Cute!!! What's the mod's name?
    Torojima's ChocoCraft. Here is a link if you want one :) .
    Posted in: Resource Pack Discussion
  • 1

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from copyboy

    Aaaanyway. Progress.
    Did you name yourself dinnerbone?
    Posted in: WIP Mods
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    posted a message on [1.6.4] [Forge] Highlands - 1.7.2 pre-release! (v2.2.0pre)
    Huge apology everyone
    So it seems like a large number of errors are occurring due to the config file. I think everyone deserves an explanation, so here goes. When I first created Highlands I made my own config reader and writer, because I didn't know about Forge's config setup at the time. My config setup doesn't automatically detect the current version and update, like Forge does. I did learn about Forge configs a while ago and I should have made the switch to them then. My config reader is currently the longest class in the mod in terms of lines of code so it will take a long while to switch everything over but I think it is necessary now. I promise you all I will work on switching to Forge configs for the next update. Thanks for working so hard on your mod :) .
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] [ModLoader][Forge] The Airship Mod! Colourable Airships! 1.7 in progress!
    Quote from DeadL0cust

    I'm seeing the same thing as the last guy with MultiMC, there is no error other than that it doesn't recognize your zip file. With other mods you can throw them into a GUI for the minecraft jar, coremods, and mods. MultiMC takes the zips and places them accordingly without too much effort or issue, but this would be the first time I've seen the error that your particular zip file is bringing about. Not to sure what is causing it in particular, maybe because it is a zip file and the nature of the files within.

    Might I suggest that you move the files within your zip file to a JAR file this way we can add this to the jar section and it should fix the issue.
    Yeah, I had that problem with MultiMC. Just open up your instance folder, find your instance, open the minecraft.jar for that instance, then dump every thing in. That's the only solution :D.

    But yeah it is a little annoying.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] [ModLoader][Forge] The Airship Mod! Colourable Airships! 1.7 in progress!
    I made alternate textures :) .

    Download here

    Pics:

    Posted in: Minecraft Mods
  • 1

    posted a message on Fishing Craft - new fish, new rods, and more! (10,000+ d's!)
    Quote from Zapple32

    Do the frog eggs just drop from reeds once and a while? because I havnt found any from my reed farm(sugar cane correct?)
    Look at the picture a few posts up you use those grasses to get the frog eggs

    (you might need to go to a new chunk)

    Quote from Sharingan616

    Well first of they aren't suppose to spawn on sand... lol I'll edit the world generation a little bit. What texture pack are you using?
    Maxpack :) . (I customized it a little)

    Quote from civfan24

    i like that idea, of certain fish only spawnin below a level. Would make them rarer.

    I wonder if you could add a lava pole to fish in the nether lava for some weird hellfish :)
    Thanks :) ! By the way awesome icon!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] [ModLoader][Forge] The Airship Mod! Colourable Airships! 1.7 in progress!
    Quote from patrix1221

    I made a custom texture for the airship

    and here's the texture:


    It took me a while to find all the texture coordinates :P
    You can use and alter the texture as you like :)

    p.s. the airship acends and decends too slow imo, and you really should add key config.
    What texture pack does it go with? Or does it go with nothing particular?
    Posted in: Minecraft Mods
  • 1

    posted a message on Fishing Craft - new fish, new rods, and more! (10,000+ d's!)
    Quote from Nyssaz

    gotta say, i like the new fish textures you posted for 1.5.1. cant wait for the update :D

    also, i would love you forever if you added special compatibility for biomes o plenty >.> just sayin :P
    Yeah they look awesome :).
    Posted in: Minecraft Mods
  • 1

    posted a message on Sharks and Water Breathing Potions [Pics][142+ Supporters!]
    Quote from Mystic_Eyes

    Well, to be fair, there's a good reason that the oceans were bare and that's due to how much of a disadvantage players were at(drowning,slowed,aquatic mobs would swim laps around them). Of course things are different now and it's not surprising that oceans could be considered the next new dimension of sorts.

    I do think structures/caves should be added and that oceans could at least be interesting to look at, but I do feel that players shouldn't have to deal with risk that they don't bring on themselves. But as I said before, with the way that boats work, having one break in the ocean would be a real pain (especially if the cause was a hostile aquatic mob).

    As for boats with chests, I'm not convinced that they could work. I have been toying around with the idea of better boats and incorporating seaweed into this shark mob though.
    Look at this page (HERE). He has made some awsome boats!
    Posted in: Suggestions
  • 1

    posted a message on [1.4.7] Ore Warriors ~ Completely Remade :D
    I made a Banner!




    remove the "*"

    [u*rl=" http://www.minecraft...-das-redpanda7/ -"][im*g] http://i1302.photobu...zpsa8796066.png [/im*g][/u*rl]




    Posted in: Minecraft Mods
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