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    posted a message on Texture Artists' Union
    Quote from Stronghold257

    Omigosh iipod is back too yay and i sorta remember you maffhew

    Also, I'm working on a simple pack, and I'm trying to fix my stone. On the left is the current version, and the other three are new versions. In the middle is some dirt. Which of the new three look better?


    I personally prefer the right most version of stone, but the north most one is good as well if you are looking for stone with a lot of contrast.
    Posted in: Resource Pack Discussion
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    posted a message on [16x][1.7.x]The Countryside[WIP v0.3]
    Very nice :) really digging the "dusty" look. Your skybox seems a little HD compared to the rest of your pack but I have not tested it out in game (only looking at the pictures).
    Posted in: WIP Resource Pack
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    posted a message on Texture Artists' Union
    Quote from zeldahuman

    I have finally decided on the new name for "Mist!" Here it is -

    REPUDITARIAT
    noun:- From the word "repudiate", meaning to refuse to associate; to be alone.
    The suffix "-tariat" makes this mean "a series of refusals for interaction."

    Whaddaya y'all think? I don't think I was complex enough, lol. :P
    A little hard to pronounce, but it is unique. :D

    P.S. Deonyi what is the definition of a biscuit from where you live because for me they are this HERE .
    Posted in: Resource Pack Discussion
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    posted a message on [1.7.4][256x]Shardic Revamped[Expirimental][WIP]
    I like the geometric patterns you have going on but does it really have to be 256x? I think it would work as a 128x resource pack.
    Posted in: WIP Resource Pack
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    posted a message on Texture Artists' Union
    Quote from 13thMurder

    I messed around with stone a bit more. Made it less colorful, tried to make the pattern less... patterny.
    Looks fantastic love its natural look. The only complaint I have is that it is almost to detailed to be used as a minecraft tile :D.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from darealmeesta

    Hi, I have a question for you guys: How doe you get a good look on mobs like endermen or the enderdragon who just wiff by or teleport all over the place. Is there a mod for just showing the texture on the modell, while they stand still? :/
    At night in creative mode endermen do not run away very often. Enderdragons are harder to look at but of you can get them into a minecart it might be possible.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    I like the depth # 2 provides but I prefer the texture on # 1... wow you were right :), hard to decide.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Poody

    I'm pretty sure PMC only counts 1 download per user so although highly unlikely (I know it isn't this) maybe everyone downloaded it twice.
    Maybe it only counts members?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Great looking textures :) . For the pack's name, possibly dissonance?

    a little bit...
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Is the stuff shown in that picture from Dandelion?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from FailStoner

    Here is a tiling version of my stone can anyone please pick out where the tiling error is?
    The four large dark squares make a tiling error I believe, I see nothing else major. I really like the colors you chose they have a very earthy tone to them.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Plenty_of_Fish

    How do I CTM? Is there a full release of MCPatcher for 1.7.2?

    (snip)

    Q: Which resolution should Nemo 3 be:
    128
    256
    512

    I could also do 1024 but I don't see the need at all.
    That preview is totally awesome :). I also agree with angelotangelo that the texure pack shouldn't be over 256x because most peoples' computers can't handle anything above that resolution.

    EDIT: I support what corner_g said.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Maffhew

    Is this any better?


    I personally like the old one better. The sticking out brick is not as nice looking as the set back brick.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Is that a flaming green pumpkin?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Your texture pack is rather nice looking. It has a nice cartoony flow.
    Posted in: Resource Pack Discussion
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