It is coming guys, I promise. Having a hard time with the Totem of Undying, and I've been experimenting a lot with custom models. I've finally finished up all the new custom colored block stuff. The glazed terracotta isn't here because I will simply be hand-upscaling them since they are so uniquely designed it would probably throw off builds by doing my own thing(and there's so many).
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Last active Mon, Jun, 26 2017 08:47:01
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Jun 22, 2017Posted in: Resource Pack Help
Ah I had gotten it confused with another program. That's cool, though sadly it doesn't seem to support live updating of the texture.
Jun 21, 2017Posted in: Resource Pack Help
I recommend this lovely answer by Alvoria from not too long ago.
In short, extract the zip so that it's a folder in your resource packs and make sure that the first files inside your pack folder are "assets" & "pack.mcmeta" (& optionally others). Then you can use F3+T to quickly reload the pack.
Hope this helps.
Cool, I'll try this, thanks!
It also doesn't support higher resolutions, which my pack is.
Jun 20, 2017Posted in: Resource Pack Help
I'm trying to find ways to make it easier to work with a resource pack.
For example, swapping textures out on the fly instead of having to restart Minecraft. Right now any time I modify a texture I need to close Minecraft, add it to the ZIP and start the client back up. Initially it was a problem with winrar not allowing me to modify a zip already being used by another program, but even then if I hit F3+T minecraft removes my resource pack and I can't enable it again until I restart Minecraft anyways.
I'd also like to know if there's any programs out there that previews mob skins on actual models and updates the texture in real-time as you edit the file. I have searched all over and can't find a single thing to do that. Novaskin does a good job but I'm looking for something that's not web-based and updates the texture on the mob as you save the file.
Jun 11, 2017Posted in: Resource Packs
Current changelog. Expect a release this week possibly!
> Lilypad has a new texture > Ingots have a new texture > Picture frame has a softer border > Icon for iron nugget > New fire graphic(upscaled default) > Brewing stand GUI updated > Texture(animated) for Magma block has been added > Texture for Bone block has been added > Texture for Nether Wart block has been added > Texture for Observer block has been added > Texture for dispenser/dropper vertical faces has been added > Texture for inverted daylight sensor has been added > Texture for beetroot plant and progress has been added > Texture for Red Nether Brick block has been added > Nether Brick block texture updated to be darker/black > Texture for cement blocks of all color varieties have been added > Terracota/Stained clay textures have been modified > Textures for all the new bed colors have been added > Texture for enchanted items(enchanted_item_glint.png) has been added > Particles.png has been updated with new particles > Added graphics for toasts GUI > Added graphics for new recipe book GUI > Added graphics for new advancements GUI > Added graphics for bars.png > Updated icons.png with new HUD interface(sword charge indicator) > Updated enchanting table with new level cost indicators
Jun 9, 2017Posted in: Resource Packs
An update is on the way. I do apologize for the inactivity this pack can experience but you gotta realize I've been working on this pack since 2010. 7 years! It doesn't seem like it sometimes but time really does fly. Typically my pack will get updates when I regain interest in Minecraft again. It can be pretty discouraging trying to get a release out only to see a new update has been launched with a ton of new blocks(I'm looking at you, World of Color update!), especially when I'm not really into playing Minecraft at the time.
Key updates will be fixing all broken GUI graphics(that includes brewing and the new recipe book) and getting all the new blocks done. As typical, mobs will probably not be done for now but I am trying as I have time. I've also updated some graphics, such as the lillypad and ingot icons.
Some previews to hold you over:
Apr 28, 2016Posted in: Resource Packs
Alright, all done with the clock as well so here's the new pack.
Apr 27, 2016Posted in: Resource Packs
Here's the compass, 64 frames. Pain in the ass to do.
Once I finish the clock(I need to think of a new design, not a fan of the old one) I'll upload the fix. One problem I'm having is redstone is doing some z-fighting and I'm not sure how to avoid it.
Apr 27, 2016Posted in: Resource Packs
Thanks, I'll be working on them. I never did the compass because it would be hard to do what I want but I managed to get some code to spit out 64 frames doing the needle the way I wanted. I have to go through all the frames and clean them up and AA them. Same with the clock.
Apr 21, 2016Posted in: Resource Packs
Alright, here it is, 1.9 ready! I am aware that the new command blocks don't have new blocks but I really couldn't be bothered. I have no ideas and I know it's something that's not really likely to be seen very often. Aside from command blocks, all blocks and items are updated as well as banners, shields and so on.
I've also added random textures for purpur bricks, red bricks, stone bricks, grass and tall grass/ferns.
Apr 18, 2016Posted in: Resource Packs
Purpur bricks looked a little repetitive so I decided to mess around with the flexibility of resource packs and add some variations. I might port over all the Optifine variations to vanilla as well.
Apr 11, 2016Posted in: Resource Packs
Progress. Inventory layout has been fixed as well, but I don't know what you mean by enchanting having problems.
Boats were also done. Nothing fancy though just a recolor of the existing one.
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