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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    Hello people. 3Darkons' head builder here.

    I've noticed that some people are suggesting /tellraw commands for the sequel. That is a good concept but, there are a few reasons we feel they won't be good for RotP II.

    -We are planning to use /me commands with some signs. They are currently simpler and faster to create than /tellraw.

    -We don't want to add too much redstone in the map. There is a greater risk of bugs with more devices. Also, the map is less likely to break in future MC versions.

    -We don't want to stray too far from the first map. Yes, we want to improve the map and make it better but, we need to keep the overall theme amd gameplay similar to the first. If we change too much, there is a risk of making it worse and less fun.

    I hope you guys can understand my reasoning. I chatted with 3Darkons and he agrees with these too. If we ever make future maps, we will definitely try out the json features from 1.8.
    Posted in: Maps
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    posted a message on [1.8/14w21b]Wheel of Time concept--The Ways recreated in Minecraft
    This map will work only for 1.8 or later versions.

    For all you Wheel of Time fans out there, I decided to try recreating The Ways in Minecraft. It turned out much creepier than I expected.


    What is the Wheel of Time? It's a fantasy book series written by Robert Jordan and completed by Brandon Sanderson. I recommend reading it or finishing it if you've already started.

    What are The Ways? Minor Spoilers- It is a dimension which allows someone to travel a large distance in a short amount of time. You enter a gate, travel for some time and leave through another gate to your destination. A journey that would take weeks in the overworld would only take a few days in The Ways. It's sort of like the Nether but less heat and lava.

    A few things to note:
    • The map is on peaceful. There isn't any combat. You may set it to a harder difficulty for mobs to spawn.
    • This is just a redstone concept. Don't try playing it as a survival world. The redstone will get in the way.
    • It is a very short map to play. (~2 minutes)
    Some Images









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    Download: http://www.mediafire...6f/The Ways.zip
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    Posted in: Maps
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    posted a message on [ADV][PUZ] Ender Virus (1000+ DLs) UPDATED
    Quote from MatthewStevenGo

    Does this allow cheats


    You're welcome to play this map however you like. Yes, commands are enabled in case you get stuck on the map and need to use /kill.
    Posted in: Maps
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    posted a message on **1.11 update on the way!*** [16×][1.5.1] Rakepack: default revamped; heavily revised icons with minimal block tweaks
    Quote from enchilado

    I am working on it, honestly I am! Here's what the item textures look like currently:



    Everything is subject to change, and I'm considering releasing two versions or something: one more different from the default than the other, since it all seems to be getting more and more that way.


    It's good to see you have not abandoned this pack. I really appreciate how your textures still look similar to default just tweaked to look different. Don't forget to update this on Planet Minecraft. :steve_csi:
    Posted in: Resource Packs
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    [redacted]
    Posted in: Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    [redacted]
    Posted in: Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    [redacted]
    Posted in: Maps
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    posted a message on Looking for beta testers for a custom skyblock map. More islands, resources, rune system, etc.
    Hello everyone. I am not very used to creating forum posts. I'll try this anyways. I have recently created a custom skyblock map that expands a lot of concepts from the original. You still have limited resources and you still start with lava and ice. There are new things such as:
    • Create a farm animal farm.
    • All three dimensions are involved.
    • Exploring more islands.
    • Rune crafting system. (This will allow player to unlock new blocks, powers, and even summon custom boss fights.)
    Here are some screenshots for those interested so far:

    That redstone is the rune system. It is a major part of this map. It is located at spawn so, you cannot access it.

    I am looking for beta testers to play the map and answer some questions.
    1. Was the map entertaining?
    2. Is the rune platform too difficulty to build?
    3. Are any runes broken?
    4. Are any runes too expensive?
    5. Is the loot found on various islands good/useful.
    If you are still interested, send me a private message or reply to this topic. I'll only accept about 5 people to test it.
    Posted in: WIP Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    [redacted]
    Posted in: Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    [redacted]
    Posted in: Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    Quote from neonerz

    Is there anything that would keep this map from working in multiplayer?


    Where did you get the idea that multiplayer doesn't work? When you start the map, the spawn wall gives you a tip that says multiplayer is optional. Don't worry about being forced to share. This map will give out a lot of stuff to use. You will be more worried about throwing junk out of your inventory rather than collecting it.
    Posted in: Maps
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    posted a message on Simple Redstone Puzzle Map


    The title pretty much says what my project is. It's a simple redstone puzzle map. There is no combat or death here. It isn't very hard to complete and, it uses redstone devices. I wanted to try and learn new concepts so, I decided to build a map for the public to try out as well. I hope you like it.

    This map features 10 puzzle rooms of varying difficulty.

    Download:
    http://www.mediafire.com/?vvvrz849nhd4q2w

    --------------------------------------------------------------------------------------------------------
    Some images of the rooms:
    Room 1


    Room 2

    Room 3



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    If anyone is stuck on any of the puzzles, here are the solutions for each room:
    Room 1 solution
    Seriously, if you are confused by this room, I do not think the rest of the map will be any easier for you. All you need to do is press each pressure plate.Room 2 solution
    There are 4 buttons that are each color coded by clay. You just need to press each color twice to retract all the pistons. If you press the red button, all the pistons will be un-retracted.
    Room 3 solution
    There are 2 types of pressure plate puzzles here. The first ones, you just have to step on every single one around the signs. After that, one of the steps will be raised for the next room. The other type of pressure plates are a bit trickier. You have to sprint across them and make sure each note plays. If you manage to step on all 7 of them in the correct speed, a step will be raised.
    Room 4 solution
    In this room, you have to find all 5 stone buttons and press them. There are 2 buttons on the wall with the light switch. There is 1 button one each of the other 3 walls. Each button is camouflaged in cobblestone so you will need to look closely
    Room 5 solution
    You receive a book in this room. In that book is a bunch of 1's and 0's and they are all different colors. the 1's mean to turn a lamp on and the 0's mean to turn the lamp off. All you need to do is turn on the correct lights based on the color code in the book. For example, the red code is 11110. That means you have to go to the lamps surrounded by red wool and turn on the first four lamps and leave the last one unlit.
    Room 6 solution
    In this room, you will need to fill up a chest almost completely to open the door at the end. You only receive 1 log every few seconds and you cannot fill up a chest with logs. You need to craft something that does not stack. Shovels are the cheapest wooden object that cannot stack. To get a crafting table, you have to turn the light off. A crafting table will appear in the floor underneath the oddly placed redstone torch.
    ]Room 7 solution
    In this room, all you need to do is lead an XP orb through the maze and drop it onto a wooden pressure plate. It is recommended to launch more than one bottle form the dispenser. If an XP orb touches fire, it will burn away and you have to start over.
    Room 8 solution
    All you need to do here is count the number of sheep in each pen and press the correct corresponding color button. Once every singe colr has been inputted, the accept button will unlock. There are 2 codes for this room. Starting from the bottom left red and going to the top right black, it's 213534421. That code is incorrect but, it will cause all the dispensers inside the pens to eject tnt killing all the sheep except 1 invulnerable one. The second code is the correct sequence, 111111111. That will open the door.
    Room 9 solution
    In this room, you need to upgrade all you potion effect abilities to max to exit. There are three different upgrades. Speed will increase speed effects. Jumping will increase jumping height. Duration will increase the potion length for speed, jump boost, and night vision. You have to use a combination of all three effects to press every single button. The pressure plate in the center of the room will erase your potion effects so, try not to step on it.
    Room 10 solution
    In this room , you need to collect at least 1 emerald to beat it. There are 2 ways to earn emeralds. The first way is to complete the villager trading sequence. You start by selling your book from room 5 to the librarian for 5 emeralds. Next, you buy a fishing pole from the fisherman and a pair of boots from the blacksmith, and a blaze powder from the priest. You can also find a second blaze powder inside the blacksmith's furnace. Next, you need to catch 4 fish
    and let the butcher cook the fish with your blaze powder. Finally, you trade the cooked fish and new boots to some villagers for a nice profit. The second way to earn emeralds is to steal stuff from the villagers' chests. Each villager has a threshold of how much you can steal from them. If you take too much, you will be caught. When you are caught stealing, all you stolen goods from that villager are removed from you and you are locked out of their home. All your stolen goods can be sold to a peddler hiding behind the church. You should also note that if you get locked out of a villager's home before trading with them, you will lose your chance with the trading sequence. The maximum possible number of emeralds you can earn is 33.
    Posted in: Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    Quote from Ldogec

    Great map! Would it be considered copying if I used train stations in a map I'm working on?


    Of course it would not be copying! Feel free to use them if you want. I don't think train stations are something unique to this map only. Anyone can build them.
    Posted in: Maps
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    posted a message on Rise of the Pigmen Series 60,000+ Downloads
    [redacted]
    Posted in: Maps
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    posted a message on Is there a mod that I can view the range of command block parameters?
    Ok, the title is a bit hard to understand but I'll try to explain it. Basically, I am wonder if there is a mod where I can type in some coordinates and a range and then, a sphere of glass or some other block will appear for a few seconds to show me what it looks like.

    I'll make an example. Let's call this new command /view:

    It is used like this: /view [x] [y] [z] [range] (optional time in seconds)

    Example
    If I type in, /view 0 100 200 10 5
    This command will create a sphere of glass at the coordinates, x=0,y=100,z=200
    This sphere will have a radius of 10 blocks
    This sphere will only last for 5 seconds then it will disappear.

    Example 2
    If I type in /view 12 34 56 3
    This command will create a sphere at the coordinates x=12,y=34,z=56
    This sphere will have a range of 3 blocks
    This sphere will only appear for 30 seconds-that will be the default time since no other parameter was given.

    Why would this mod be useful you may ask? It could help people to actually see how how a command block selection will look like. It would also help with creating finer ranges for command blocks. For example, I want to create a command block to give players a potion effect when they are only inside a house. If they leave the house, the effect will disappear.

    If a mod like this already exists, please help me find it. I have no experience with coding or modding and this mod idea would help me a lot.
    Posted in: Requests / Ideas For Mods
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