- Registered Member
Member for 7 years and 24 days
Last active Mon, Sep, 27 2010 22:29:11
- 0 Followers
- 81 Total Posts
- 0 Thanks
Oct 8, 2010Posted in: SuggestionsQuote from Wilfre »Quote from drparag »Quote from Wilfre »its called SMP.
maybe you should actually read what i wrote instead of thinking youre cool
I never said anything about being ''cool'' nor trying to act "cool"
and all you have to do is bring your map into smp and thats it now try not to be a **** next time
only one statement from me in regards to you, you are worthless, and so is your unrelated suggestion of bringing a map into smp, that has absolutely nothing to do with anything i said, think before you speak or you will look like a complete fool every time, like you just did
Oct 7, 2010I think we should have online interactions with other players in single player.Posted in: Suggestions
This could include having friends lists and being able to chat with people who are playing.
I also think it would be cool if there were a way other people could come into your world and look at your buildings and such. However, this could only be done if both players (host player and visiting player) are online and with the host players consent. Also, the visiting player cannot interact with the host world, except for doors, switches, etc. and possibly viewing items that are inside of chests.
I like this idea mostly because the only way you can really see other peoples structures and creations would be screen shots or videos. Actually being able to go in and see other peoples things would be much more rewarding and, in my opinion, create a stronger social community.
ALSO TRADING ITEMS
If a player comes into a host world, they can interact with the host player and they can trade items.
A screen would open up with two slots, one for the host player and one for the visiting player. this will enable players to review the items being traded. the trade will only be finalized when both players agree on the trade, probably by hitting a "ready" button or something.
Oct 7, 2010Posted in: SuggestionsQuote from agentrok »I have ideas to expand this. My first idea is the tomahawk, which would be crafted like so:
The tomahawk would have a very short range, but as a bonus, it would have the fastest swing time, allowing you to strike enemies lighting fast if you hold down the left mouse button.
My next idea is the Trident, which will be useful when sea mobs are implemented.
The trident would have a reach thats about 2 blocks longer then a sword, and can be thrown like with the right click( But you would need to run over and get it back), but it does half the damage of a sword, unless your underwater, then it does 10% more then a sword. When sea mobs finally come out, This would be very useful.
recipe for a hoe?
Oct 6, 2010Posted in: SuggestionsQuote from MrTorus »Notch has mentioned he's trying to make linking carts possible, but he's been having problems with the physics.
thats good to know, id even be happy if they just stuck together like blocks do
Oct 6, 2010Posted in: SuggestionsQuote from Antigrav01 »Why not place a single iron bar in between two carts? The compass already uses 4 iron bars and a sword uses two. Since the end result is one compass and one sword, that just doesnt make sense.
Also, how would you link up more than 2 carts? Would the two linked carts them become one inventory item?
first off, i dont even know why compasses and swords are relevant to this conversation, since the link uses three iron bars, not six (which according to your math does indeed give you a compass and a sword)..
and i guess maybe instead of crafting a minecart plus a link plus a powered minecart you could just attach the link to the outside of the minecart which causes carts to stay together, or maybe minecarts should just come with links anyway
Oct 6, 2010i definitely would like to be able to trade with other players. but this could be achieved but just interacting with the player and just selecting items to be traded. final trade must be agreed upon by both players before transaction occursPosted in: Suggestions
Oct 6, 2010Posted in: SuggestionsQuote from Zenkci »I am currently using a third-party add-on that enables an in-game mini-map. I have to say, it's changed the dynamics of the game.
I dig very deep, long and complex tunnels and it becomes really easy to get lost ---even using the compass. with the mini-map I no longer get lost. Now I can make even longer tunnels.
I'd like to see an official mini-map in the game without having to resort to third-party add-on.
The mini-map can be something you have to craft out of paper, pencil (crafted from a stick) , and ink (crafted from plants).
You can even make it a but more complex by adding a "fog-of-war" type limitation, meaning you have to explore a region before it shows up on the map.
the add on that you are talking about, does it only show places youve explored or does it show everywhere?
because i feel like if it shows everywhere id feel like i was cheating, underground caverns would be too easy to find. but if it was a map that only shows actuall places you have been, that would be pretty cool
Oct 6, 2010I know many people have already posted topics concering minecarts but i wanted to list a comprehensive list of what i feel should be changed.Posted in: Suggestions
Some of these ideas i have gotten from other peoples threads, so please, if your idea is on here dont feel like i am stealing your idea. In fact i am supporting your idea, feel free to post links to your threads here and i will add them to this post.
First off, linking carts.
I hate the fact that if you create a powered minecart to push another cart you simply put it behind the cart and it just pushes it, there is no actual connection. So if the powered minecart runs out of fuel there is then the possibility that the mine carts with seperate due to momentum. my solution is a cart link
you then take this link and in the crafting table place it between two carts and they are linked.
Secondly, i dont like that the powered mine cart has to be behind the cart which you want it to push.
this means that you have to keep getting out of your cart, place fuel in the powered cart and then run and hop in the cart again. This can be solved with the cart link, since then the powered minecart can be in front and drag the minecart instead of pushing it.
Thirdly, i dont like that you can only add a single piece of fuel to the cart.
right clicking on the cart automatically adds fuel and it takes off. This should be changed to mimic the furnace screen. You will then be able to select the number of pieces of fuel you wish to add.
Please feel free to make your own suggestions, if i think they are good i will add them to this list. I really feel that the minecart system in the game needs a somewhat drastic overhaul.
- To post a comment, please login or register a new account.