If you were to add an exclusion list, wouldn't it be logical to put it in the configs? For example, choosing between blacklist or whitelist and then putting the item ids that should be excluded/included.
I was wondering: would it be possible to unify all the SuperMiner mods into a single mod, then allow us to configure what parts we want through enabling and disabling modules? I would make it less of a hassle for downloading.
Not sure if this is intended, but in the current full release for Inventory Pets (inventorypets-1.7.10-1.3.5) the Double-Chest Inventory Pet doesn't work with Inventory Tweaks. And by it doesn't work, I mean that the four little buttons don't appear.
I think that you should distinguish between the Chest and Double Chest Pet more. As of currently, there is no reason to make the chest pet when you have the double chest pet, which costs a gold nugget rather than an iron nugget. My solution is this: make the double chest pet build out of the chest pet.
Single Chest Pet Recipe
(Plank) (Iron Nugget) (Plank)
(Plank) (Chest) (Plank)
(Plank) (Gold Ingot) (Plank)
Double Chest Pet Recipe
(Plank) (Iron Ingot) (Plank)
(Chest Pet) (Diamond) (Chest Pet)
(Plank) (Gold Ingot) (Plank)
Also, I haven't tested this yet, but does the chest pets eat while they aren't in your hotbar? Because one can easily switch it in and out whenever they need to use it.
Each effect number refers to a customizable effect. Right now, 41 effects working. We'll make this more user-friendly so you can see the listed effects, choose a power level, etc., but the important thing is that it works, people
Will we be able to create the pet icons in game, or will we have to create it using Paint/other?
Was this inspired by Iguana Tinker Tweaks? Anyways, it looks like a really good mod. Is this compatible with weapons (Sword of Zephyr) and armor (Metallurgy Armors) from other mods?
In my opinion, the Loot Pet is way underrated; how could it lose to the black hole pet???
I'm not sure if this is an intended feature or not, but a fun thing to do with the Loot Pet is to:
A) Get a weapon with Looting 3 enchanted on it (I used a TiCon scythe with max Looting)
Get eight (8) Loot Pets in your hotbar, and a stack of gold nuggets in your inventory.
C) Go to nether, annoy some pigmans, and get a huge ton of gold nuggets, so much that you actually get a net bonus
D) Repeat for near infinite gold (limited by number of pigmans)
E) Rinse and repeat, also try on other mobs; it even works on boss mobs (Twilight Forest Hydra, I got 64 trophies and ~2 stacks of Hydra Chops)
Hopefully this is a feature that can stay, but you might want to tweak the cost; it has a decent startup cost (8 diamonds, 56 gold ingots, 8 gold nuggets) and a kinda easy cost to maintain (a trip to the nether now and then). Some mod combinations allow you to get the Loot pet early on, while other for other modpacks diamonds are endgame, so I don't know any ideas of how to balance this.
From what I see, I believe that Extra Utilities is causing the crash (more precisely, the Ender Quarry). Try downloading the latest version again and placing it in your mods folder. If that doesn't work, try going to USER/YOURNAME/AppData/Roaming/.minecraft/config, double click on forge.cfg, and change removeErroringTileEntities to true.
First of all, provide the crash report. How the hell are we supposed to know what happened otherwise? Secondly, post it in the relevant area, aka read your crashlog and send it to the mod author, not the forums, which according to your information should be somewhere related to TeamCofh.
Why does no one actually read their crash report before posting?
Anyways, send your crash report here. It seems that you have a duplicate ID for an item; go in your config folder, and click on Vampirism.cfg, and change the ID. Also next time, don't post your crash report here; post it in here.
I just thought of an idea: is it possible to change the type of food a pet eats in the config, and thus change the recipe based on that? It's good for modpack creators, and besides, there are tons of pets that eat nether quartz. >.>
1
For Vanilla, I would say:
Door Blocks
Portal Blocks
Nether Stars and Dragon Eggs
EDIT: Or just make the default whitelist all materials, not finished items.
Example: You can get a piston, but you can't get a sticky piston, because sticky pistons don't build into anything.
0
If you were to add an exclusion list, wouldn't it be logical to put it in the configs? For example, choosing between blacklist or whitelist and then putting the item ids that should be excluded/included.
0
I was wondering: would it be possible to unify all the SuperMiner mods into a single mod, then allow us to configure what parts we want through enabling and disabling modules? I would make it less of a hassle for downloading.
0
No pics, no clicks. There isn't a download button to begin with, so you might want to start with that.
1
Not sure if this is intended, but in the current full release for Inventory Pets (inventorypets-1.7.10-1.3.5) the Double-Chest Inventory Pet doesn't work with Inventory Tweaks. And by it doesn't work, I mean that the four little buttons don't appear.
1
I think that you should distinguish between the Chest and Double Chest Pet more. As of currently, there is no reason to make the chest pet when you have the double chest pet, which costs a gold nugget rather than an iron nugget. My solution is this: make the double chest pet build out of the chest pet.
Single Chest Pet Recipe
(Plank) (Iron Nugget) (Plank)
(Plank) (Chest) (Plank)
(Plank) (Gold Ingot) (Plank)
Double Chest Pet Recipe
(Plank) (Iron Ingot) (Plank)
(Chest Pet) (Diamond) (Chest Pet)
(Plank) (Gold Ingot) (Plank)
Also, I haven't tested this yet, but does the chest pets eat while they aren't in your hotbar? Because one can easily switch it in and out whenever they need to use it.
0
Will we be able to create the pet icons in game, or will we have to create it using Paint/other?
0
Utility Mobs? I think I recall you being able to summon a "player" which you can give armor/weapons to, and it acts like an Iron Golem.
0
Was this inspired by Iguana Tinker Tweaks? Anyways, it looks like a really good mod. Is this compatible with weapons (Sword of Zephyr) and armor (Metallurgy Armors) from other mods?
1
In my opinion, the Loot Pet is way underrated; how could it lose to the black hole pet???
I'm not sure if this is an intended feature or not, but a fun thing to do with the Loot Pet is to:
A) Get a weapon with Looting 3 enchanted on it (I used a TiCon scythe with max Looting)
Get eight (8) Loot Pets in your hotbar, and a stack of gold nuggets in your inventory.
C) Go to nether, annoy some pigmans, and get a huge ton of gold nuggets, so much that you actually get a net bonus
D) Repeat for near infinite gold (limited by number of pigmans)
E) Rinse and repeat, also try on other mobs; it even works on boss mobs (Twilight Forest Hydra, I got 64 trophies and ~2 stacks of Hydra Chops)
Hopefully this is a feature that can stay, but you might want to tweak the cost; it has a decent startup cost (8 diamonds, 56 gold ingots, 8 gold nuggets) and a kinda easy cost to maintain (a trip to the nether now and then). Some mod combinations allow you to get the Loot pet early on, while other for other modpacks diamonds are endgame, so I don't know any ideas of how to balance this.
0
From what I see, I believe that Extra Utilities is causing the crash (more precisely, the Ender Quarry). Try downloading the latest version again and placing it in your mods folder. If that doesn't work, try going to USER/YOURNAME/AppData/Roaming/.minecraft/config, double click on forge.cfg, and change removeErroringTileEntities to true.
0
First of all, provide the crash report. How the hell are we supposed to know what happened otherwise? Secondly, post it in the relevant area, aka read your crashlog and send it to the mod author, not the forums, which according to your information should be somewhere related to TeamCofh.
1
Why does no one actually read their crash report before posting?
Anyways, send your crash report here. It seems that you have a duplicate ID for an item; go in your config folder, and click on Vampirism.cfg, and change the ID. Also next time, don't post your crash report here; post it in here.
0
I don't if it's a bug or not, but using the latest version of Deathways and Forge makes some things weird with this mod.
First of all, there is no longer the "munching and you take damage" the second you fall below the light level. I don't know where this feature went.
Secondly, this mod now spawns something called "Living Darkness" that you can kill.
Is it possible to revert the mod's behavior to what it was originally?
1
I just thought of an idea: is it possible to change the type of food a pet eats in the config, and thus change the recipe based on that? It's good for modpack creators, and besides, there are tons of pets that eat nether quartz. >.>