What a shame... I actually don't expect these forums to last very long, either- Microsoft will want to manage all community interactions on their own, so they'll make their own forums and have this one taken down.
It was a good couple of years, Minecraft. It's going to be sad to watch your slow death.
- dragontyron
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Member for 12 years, 8 months, and 27 days
Last active Thu, Apr, 21 2016 16:54:02
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Sep 15, 2014dragontyron posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Posted in: News
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Jul 6, 2013dragontyron posted a message on Cube World Wiki is LiveWhy do you people torture me? I've been trying for the past three days to get at Cube World, but the registration servers are down.Posted in: News
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Feb 5, 2013dragontyron posted a message on Minecraft - When You Start a World...I saw this...Posted in: News
*puts on hipster shades*
Before it was made a Digital Diamond. -
Nov 3, 2012dragontyron posted a message on DON'T PANIC -- Regarding "Warning - visiting this web site may harm your computer!"adblock ftw! i was wondering why that page kept coming up. i had laughed and said, "silly chrome! the minecraft forums arent dangerous!"Posted in: News
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Oct 9, 2012dragontyron posted a message on Tool Repair Changes?who else knew of this long before the forum post?Posted in: News
thank you, person who posted a link on my topic... -
Sep 20, 2012dragontyron posted a message on 12w38a Ready for Testing!Posted in: NewsQuote from 5thHorseman
Nope. Not liking something is fine. Just don't ***** and moan and talk about how you're going to quit forever because Jeb killed your baby. Which you did not do. That complaint was directed at others
I suggest you say something on [url="http://www.reddit.com/r/minecraftsuggestions%5DReddit"]http://www.reddit.co...gestions]Reddit[/url][/url] about it, or even better search for someone else saying it and then vote them up.
you dont quite know what happens on these forums. state your opinion, and no matter how nice you are about it someone is going to try and crap on you for it.
but yes, i'll try to find stuff. there's quite a few people that also arent very happy with it, so there'll probably be something on the "recent updates" section. -
Sep 20, 2012dragontyron posted a message on 12w38a Ready for Testing!Posted in: NewsQuote from blargh555
Are you serious? The bats are eh..., but WITCHES? What the hell is this game becoming? It was so much better as a sandbox survival game, but it's turning into an RPG. C'mon, a three-headed skull monster that shoots explosive miniskulls is bad enough, let alone a witch (has to be the most clichéd evil character ever). Ever since 1.0.0, this game has been going downhill. Floating clouds of firey metal rods, cavemen with a severe case of inflammatory sinusitis, and purple islands with cows that have a systemic fungal infection, not to mention a block that calls down some heavenly light and more or less puts you on steroids in exchange for some shiny rocks. I know I'll get flamed for my OPINION, and get spammed with, "YU DONT HAF TO DO DOSE DINGS IV YOO DOANT WANNAH!!!11!!1!!," but my point still stands. Regardless, I just feel Mojang is running out of ideas, and adding weird things like witches and bats, and changing the sounds to make it seem like, "A WHOLE NEW GAME!!!! ." Just remember before/if responding to me, that this is my OPINION.
~blargh555
i disagree with you on everything running up to the Halloween stuff. i was hoping, hoping that the Witch didn't turn out to be as cliche as it is... but alas, i was wrong. 12w38a marks the very first update in history that i'm fairly miffed about. -
Sep 20, 2012dragontyron posted a message on 12w38a Ready for Testing!Posted in: NewsQuote from iTz Kneecap eH
Honestly I'm hating this update now, all these noise changes and whatnot sound awful and it just doesn't sound like Minecraft any more.
exactly. I couldnt say it better myself...
Quote from WildBamaBoy
I'm okay with them trying something new, but come on, changing the sounds that have been around for years is too drastic. The original sounds are all symbolic of Minecraft, like it or not. Changing them is a bad idea.
I'm ok with the more subtle ones, that keep a bit of the symbolism intact, but the really big changes, such as the wood and stone (and yet another "fapping mob". stupid spiders...) are too far out of it to be happy with. -
Sep 20, 2012dragontyron posted a message on 12w38a Ready for Testing!Posted in: NewsQuote from WildBamaBoy
I don't like any of the new sounds. The sounds were fine before and the new ones don't even sound that good. Why fix what isn't broken?
*whew* someone else. i'm fine with a couple of the sounds, but the new ones for wood and stone and ladders seem too..... detailed, if that's an adequate adjective. it makes the textures look less apt for the sounds; they no longer match. the new sounds are more like those you would hear when walking through a concrete hallway in a game such as L4D. -
Sep 20, 2012dragontyron posted a message on 12w38a Ready for Testing!oh man, i'm going to get crapped on for not liking the new block breaking sounds, arent i?Posted in: News
*gulp* -
Aug 25, 2012dragontyron posted a message on Minecraft News, Updated Snapshot & MorePosted in: News
i think he does. everyone knows about you now, so you are no longer so much of a secret.
however, i cant wait to see what happens when Guude or Kurt of the Mindcrack team come across you. they dont really mess with snapshots.
by the way, the underscore in your username kinda lessens the "give a ****" factor... -
Aug 25, 2012dragontyron posted a message on Minecraft News, Updated Snapshot & More...what if they are going to add a boss trio, each with their own specific drop? Enderdragon already has the egg, Wither probably has that star thing next to emerald in the items.png... now we just need a nether boss with its drop, then something to craft with the drops?Posted in: News
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Aug 25, 2012dragontyron posted a message on Minecraft News, Updated Snapshot & MorePosted in: News
heh, don't worry. i've begun making accommodations for you in writing... though it may be a long time before you actually appear. for mystery's sake, of course. -
Aug 25, 2012dragontyron posted a message on Minecraft News, Updated Snapshot & Morethey also appeared to give the Wither invulnerability to projectiles once it reaches half its health...Posted in: News
so much for dealing with it like the Terraria bosses, where you stay the **** away from it. >_> -
Aug 23, 2012dragontyron posted a message on 12w34a Snapshot Available for Testing!so many THINGS!!Posted in: News
plus a few hidden ones, according to Jeb. oh lord. - To post a comment, please login.
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I kept checking Painterly's website in hopes that he had something to tell about the 1.9 update.
I hope the site is just down because there's updates being done, but... Otherwise, it seems like the end of an age.
This saddens me.
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Crops already do cause a block update, according to the wiki.
You might be confusing your issue with the fact that crops do not grow if their chunk is unloaded.
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Greetings! I don't visit the Minecraft Forums very much anymore, but I was poking around at enchanting and repair costs earlier (wondering why in the world the level requirement was so high, repairing a bow that I had enchanted) and I was quite confused by how the mechanics work.
Remember back when enchanting first came out, and the lament of almost every player was that they couldn't combine enchantments, or preserve their beautifully-crafted Sharpness IV diamond sword? We were all so excited when the anvil was announced, because it could do just that! It even had the added helping of naming your weapons, so I could then make a really kick-butt sword and name it Andromeda, because it needed an equally epic name.
...But, as it turns out, the restrictions in the anvil's functions make it a very silly self-defeating mechanism. This is demonstrated in microcosm by how it is the only utility block that actually breaks itself over many uses. Wooden bench that summons a metal saw when crafted? Nah, you can compress raw diamonds on that baby and it isn't so much as scratched. But, a solid iron anvil? Nono, it can completely shatter after the long and tedious process of copying tiny runes from a book onto a wooden pickaxe. Why doesn't the Enchanting Table explode after a few uses, then?
Of course the progressively-damaging-anvil isn't that bad. Silly, maybe, but it isn't too big a deal and makes at least a little sense in the context that they're affected by gravity and can be dropped several meters onto any given surface. What I'm talking about, and what I hoped to demonstrate with my slightly-exaggerated example, is...
The Problem
As I mentioned, the anvil is a self-defeating mechanism. Its intended purpose (other than, clearly, its effectiveness as a weapon) was to transfer enchantments and repair enchanted equipment without losing its cool little violet glow, as the crafting-based repairing system had done. However, in Survival mode, the maximum amount of anvil-based repairs you can devote to an item is exactly six, and that's entirely disregarding any enchantments you have on an item. That stems from the combination of two mechanics:
While I'm not fond of either of them, personally (Prior Work is exponential and becomes impractical even after the sixth or seventh use; level cap is, in my opinion, a smidge too low), they work terribly together, resulting in that six-use maximum. Even something so small as renaming the item contributes to this, though thankfully it no longer counts as "Prior Work" in the upcoming 1.9 update.
Yes, I understand the argument that "tools are meant to, eventually, break" and that's how it was before anvils were around. But that draws back to the initial reason why anvils were added- to preserve enchanted gear. It seems silly to, instead, delay the inevitable. If that's what they were after, why not buff Unbreaking so that it can have more than three tiers? The Mending enchantment being added in 1.9 allows infinite durability, so it's not as though that exact feature was something Mojang was trying to avoid.
The other argument of "this is to avoid tools being gradually built into super-OP monster items with full [enchant]-V stuff" is a viable one, sure, but the enchantment tier levels already thwart this, somewhat. You cannot legitimately obtain a Sharpness/Knockback X diamond sword named Buttmunch. With Sharpness receiving a nerf (alongside the dps of melee combat in general) in 1.9, I see no reason to further limit the buffs available to tools.
Minecraft gives off a very "this is an infinite world and you can do infinite things, kinda" feel. The limitations here, then, seem rather out of place. That being said, I propose...
The Solution(s)
There are a couple different ways that I thought of on my own that can be done to tweak the system and, hopefully, remain balanced in gameplay. These include:
You are quite welcome to add ideas of your own, if you come up with any. I also thought of some independent tweaks to be used alongside any of the ones listed above:
As with the other section, feel free to add to that if you have ideas. I am entirely aware that I can't think of everything on my own!
So, yeah. Discuss?
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Minor update: made synopsis easier to read. I might revisit to try and fix the spoiler tags in the OP sometime later.
EDIT: actually I just revisited it and wow holy crap what happened to that formatting
I'll try to fix that ASAP.
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Oh, wow! I dare say this is on par with ye olde Minefic stuff, back when the Literature subsection didn't exist and you had to be really fantastic to be noticed among the banner ads.
My criticisms are few and far between. First is that you seem to be summarizing a story rather than telling one- it reads out very quickly and events happen at a quick pace. It's not wrong by any means, but it tends to make it hard for readers to imagine the details as you write them, and it doesn't leave as many open spaces for describing, in detail, settings or important events. Slow your pace down a little bit and focus on sensory details- it'll make the end product a lot longer, but there's no such thing as a story that is too long. If you need help with the sensory details, just try to write down what a setting is like from as many of the five senses as you possibly can, with sight being the last one.
Secondly, be careful with your word choice. Right off the bat, there's the problem of censoring yourself in the first paragraph. While I see why you chose to do what you did, having to replace a word with asterisks almost entirely breaks immersion. If you must, try to be "politically correct" and soften the language to a measure that would be acceptable without censorship. Once again, this could mean making it longer, but a story is only ever one of two lengths: the length it needs to be, and the length that needs to be changed.
That's really it, though. As far as plot is concerned, you've done a great job obtaining the interest of readers. Well done!
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The crystal that Tyron picked up in Avi's hut (this was a Starbound reference, by the way) would turn out to be one of four incredibly powerful magical artifacts. When arranged before a portal to the Nether, they would remove any of the Nether's unwanted "growth." This is incredibly important for several reasons. The first is that no living being may enter the Nether in its current state due to toxic materials in the air. (Tyron was able to in previous chapters due to him being in a dream and not physically present.) The second reason is that Herobrine would then be forced to go back to the Nether to rebuild his reinforcements. The third is that it would disrupt the mental state of any Nether-borne monster, resulting in a major blow dealt to Herobrine's forces.
The city comes under assault by a huge amount of undead led by Herobrine himself, but the walls keep them at bay and Tyron manages to escape with Lupi, Blizzard, and Seth. They begin their search for the other three crystals, and Rathina joins them once more. Over the course of their journeys, they narrowly avoid Herobrine several times, and the love interest of the story begins to make itself known. Kir picks up on it immediately. Lupi is rejected by Rathina, who secretly admires Tyron. Tyron admires her as well, but doesn't work up the courage to say anything about it.
When retrieving the final magical artifact, Tyron has another encounter with a dragon. This time it's not under Herobrine's control, and Tyron manages to keep Lupi from murdering it. Touching the dragon reveals a large amount of Tyron Dragoknight's past, and why Herobrine wants to kill him. Tyron was an anomaly that nobody really knows the origin of. He appeared and took rein of the dragons during the Endless Wars, ending the conflict that Herobrine had so enjoyed for its usefulness. Enraged, Herobrine tried to destroy the End. To prevent his success, Tyron had sacrificed himself to save the dragons from total destruction, though accidentally dooming them to the slavery of Herobrine. He learns about the Respawn, which is how he was transported to Minecraftia lacking his memory.
After this enlightenment, Tyron begins to feel more anger than ever at Herobrine for the chaos he caused and the slavery of the dragons. They make their way back to the previous city. They manage to get within the walls and find a Nether portal. A great flash illuminates the city as the artifacts work their magic, and the assault on the walls grinds to a stop as Herobrine is forced to go back to his home dimension and survey the damage.
Lupi takes a deep breath and charges into the portal, dragging Tyron with him. He tells Blizzard to stay. Once inside, Lupi navigates with surprising expertise. They reach a crumbling fortress before he's finally willing to tell his story; the long-awaited reason why he hates Herobrine so much.
Years ago, when he was a boy, Lupi's small mountainside village was attacked by a vicious monster- a Hydra. Lupi was the only one to survive, and survive he did. He, using the wolf gauntlets he so proudly displays now, was able to jam a spear into the Hydra's heart. Herobrine proceeded to essentially spit in his face by knocking him unconscious and sending him off somewhere, never to return and pay his respects to his fallen family and village. His knowledge of the Nether is due to previous short expeditions before Herobrine really started to take power again.
They stumble upon Herobrine's ruined Nether castle, but do not find the god of chaos himself. They do, however, find a portal to leave. It's a massive structure, and Lupi realizes it's wired to connect to the portal in the city. Too late, they realize they've been drawn into a trap. Herobrine appears, and the Hydra from Lupi's past arises from the lava of the Nether. Tyron prepares to fight with Lupi, but is stunned when Lupi tears off his necklace, a glittering ender eye, and throws it to him, shoving him towards the portal. Despite Tyron's objections, Lupi pushes him through and faces the Hydra, alone and confident. From the overworld, Tyron watches in horror as the portal is closed; destroyed from the other side.
Vowing not to let Lupi's sacrifice go without recognition, Tyron leaves to search for the only help he knows is strong enough: the dragons. Blizzard the wolf stays behind to sit at the portal, ever-patient for his master to return.
Rathina, Seth, Tyron and Kir venture forth into the chasms of the underground, supplied with the best supplies they can get from the city. After many close encounters, they stumble upon a stronghold, split in two by a chasm. They manage to bridge the gap and enter the portal, which thankfully had already been completed.
Once in the End, they face what Tyron had been fearing about: the method Herobrine was using to enslave the dragons of the End. While none of the actual dragons are present, a massive, white-eyed dragoness dubbed the Enderdragon sure is. Using crystals atop obsidian pillars, she is nearly unstoppable. After a spectacular struggle that results in Seth sustaining life-threatening injuries, the dragon is defeated. All around them, the once-enslaved dragons being to take form, lumbering over to meet their saviors.
The dragons come in two general forms: smaller ones with solid reddish scales, and larger ones that seemed to be patterned after various nebulas in the sky. A specific green-colored one, calling himself Glowstar, personally introduces himself to Tyron, bowing before him as the only one to truly recognize the Dragoknight of old. The red dragons, apparently native to Minecraftia, leap through the newly-opened portal to their homeland, but Glowstar is the only one of the starry dragons to follow. He carries on his back the three adventurers- Seth being fully healed under their magical abilities.
Upon arrival, Glowstar locates Herobrine's final outlook: a massive fortress guarded by what remains of his undead army. Seth, Rathina, and Glowstar take it upon themselves to lead the red dragons into battle against the undead army, while Tyron and Kir prepare themselves for the final battle with Herobrine.
Until now, Tyron had only been able to use the ice and stone magics he had discovered previously. While his efficiency and mastery of them has much improved, he realizes while fighting Herobrine that it just isn't enough. Herobrine shatters his spells and, in a display of godlike supremacy, draws two crackling scythes of dark Bluestone. Kir, composed of light Bluestone, is enraged by this and kicks into a higher gear than Tyron knew it was capable of. Kir's blade sets alight in blazing white fire, and their battle begins in earnest.
Herobrine, in a final and desperate attack, dives down at Tyron with both scythes. Tyron catches them on the blade's crossguard and stares Herobrine in the face, becoming the first and only living soul to do so without a hint of fear in his eyes. Herobrine screams at him, "I am a god!" Tyron smiles and murmurs back to him a single sentence: "Gods don't bleed." After this, a single, swift motion sends Herobrine's scythes into the floor and Tyron's sword through his heart. Herobrine disappears in a flash of fire and Tyron walks triumphantly out of the castle, greeted by a victorious army of dragons, a happy Seth, affectionate Rathina, and a hopeful sunrise.
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I stalk the thread 'cause I get email notifications whenever someone posts.
ouo
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Another is when I'm in one of those new dark forests and night is falling... right as I realize I lost my way back home and am out of food.
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