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  • 2

    posted a message on ChickenBones Mods
    The link to your CodeChickenCore files seems to be broken.
    Great mod, I hope any disputes get cleared up. =)
    Posted in: Minecraft Mods
  • 0

    posted a message on [32x] TyDoku [Being updated by kenny1997]
    CTM mod is supported, the ctm.png file is in a folder inside the .zip file. What I do is extract it an put it in the .jar file with the CTM mod files, but I'm pretty sure there is a better way to do it. xP
    Posted in: Resource Packs
  • 0

    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from Krayloon

    Woot. Have a nice trip?


    Wink wink, nudge nudge. =)
    Posted in: Resource Packs
  • 0

    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from Tyken132

    What do you mean exactly?


    I think he's saying that the inventory icon for the door and the actual placed door don't match visually.

    Regardless, love your pack Tyken. A couple suggestions for what mods to make custom textures for are Pistons and Pfaeff's Mod, most notably The Allocator (<3). I'd love to see your take on them, plus they're fairly easy as they don't have many items to deal with. ^^
    Posted in: Resource Packs
  • 0

    posted a message on [Poll] Have you ever played a pirated version of MineCraft?
    Had a pirated version for a week because I was broke. Bought it as soon as I got payed.
    Posted in: Survival Mode
  • 0

    posted a message on Should Notch Convert Minecraft to another Coding Language?
    Quote from jbizzle84 »
    -snip-


    I feel I must agree with this post. I took two years of Java classes (as well as a few other languages), and while I know that doesn't make me an expert I do know a little something about it. Many programs I have written in Java seem to perform better in other languages. However, there are pro's and con's to moving Minecraft to another language. As it is, Minecraft runs slow on some computers, due to any number of variables including and not limited to the above limitations within the Java platform.

    On the other hand, Java is one of the best cross-platform languages currently, is fairly easy to unpack, decompile, edit, recompile ect. with only some knowledge of the language. Implimenting mods in a Java game is much easier than in, say, a C++ game (and everyone who actually pays attention to what goes on around here knows that Notch LOVES his modding community) without the use of some sort of API. Even then, modding a C++ game is still not all that easy.

    Moving Minecraft MAY (qualifiers ftw) increase performance on some or even most machines, however it would also cut out other platforms. Either way is a hard decision (and possibly even more hard work) but ultimately keeping Minecraft on the Java platform seems to be the way to go.

    PS. I'm one of those guys who gets 3-10 FPS (and that's with my settings all the way down).
    Posted in: Discussion
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