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    posted a message on Linux -- Minecraft corrupting graphics subsystem; not locking OS
    Minecraft needs a graphical environment to run, so the Fx terminals won't work. Additionally, the LightDM window manager that starts Unity does a whole bunch of other things to set up the graphics to run optimally.

    One thing that might work for you is getting another desktop environment. I know Gnome makes one that's pretty similar to Unity. If I didn't have Unity2D as an option that's what I'd go for, as the 3D version slows my laptop down quite a bit. You end up paying a bit of horsepower to have the option to make your desktop a cube!
    Posted in: Unmodified Minecraft Client Support
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    posted a message on Could my computer run Minecraft?
    I'm gonna have to partially disagree here, if only based on the fact I'm running Minecraft on an 2008 laptop with Intel Core 2 Duo right now, and have run it on a laptop with an Intel i3 and no graphics card the past. Yes, your computer can run Minecraft, but don't be expecting anything above a normal render distance except on superflat worlds. I can get 20-40 FPS at tiny render distance, and while it's not the full 60 people shoot for it's certainly playable. I'd say go ahead an try it. Just remember to set the render distance small and the particles off; rain will slow you down a bit.
    Posted in: Computer Science and Technology
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    posted a message on Ubuntu forge help
    I'm going to assume you're allowed to download and install things on the server yourself.



    1. First you're going to need to install Java. There's an easy way to do this and a hard way to do this. Easy way is to run:
    sudo apt-get install openjdk-7-jre
    This should pull in all necessary Java-type files. Verify Java got installed by running
    java -version




    2. Next you're going to need to get a copy of the forge server. Go grab the installer for the version you want. Also go ahead and download PSFTP here if you don't already have a file-transfer client. Copy the forge installer to the server and move it into the directory you want your server to be in.



    3. Cd to this directory and run
    java -jar forge-1.7-10.XX.X.XXXX-installer.jar --installServer
    If Ubuntu throws you a warning about the file not being executable add the executable bit by running
    sudo chmod +x forge-1.7-10.XX.X.XXXX-installer.jar




    4. Once the installer finishes downloading, run
    java -jar forge-1.7.10-XX.XX.X.XXX-universal nogui
    If he also gives you the executable error repeat the step above on him to make him executable. It'll ask you to agree to the EULA. If you look in the folder you're currently in you should see that a EULA file was generated. Go ahead and open that with a text editor (nano is on most systems), agree, and save. Note, this guy needs to be in the same folder that the server jar is in or it won't run.



    5. Run the server again. This time it should work and download all the needed files. Go ahead and close him using the typical /stop command.



    6. The server jar should have created a 'mods' folder. That's where all you mods will go. Most mods nowadays are universal for clients and servers, though occasionally one will flub up and break something.



    7. As an optional bonus of Ubuntu, you can use the built-in cron system to run basic backup scrips. Just use
    crontab -e
    to get to the editor, and type something like
    * 4 * * * cp -r /path/to/saved/world /path/to/backup/folder
    This guy will back up your world on a daily basis at 4AM each day. You can edit the timeframe as you wish, but the important thing is you don't have to remember to do it!





    8. Get Crafting!
    Posted in: Modded Client Support
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    posted a message on Minecraft has no icon while running? (Linux)
    I'm going to have to go with a 'no' here. I'm running Ubuntu 12.04 LTS, and besides the occasional chopped up crafting table icon Minecraft tends to like to stay as a question box. I've even tried creating a .desktop file and running that in the launcher, but Minecraft renames the window and kicks out the icon I've picked. You could try bypassing the launcher and running it from the terminal directly, but as you can imagine that's pretty difficult. You could install a different window manager, as sometimes that fixes things. I only have Unity though, so I can't verify this option.
    Posted in: Unmodified Minecraft Client Support
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    posted a message on Linux -- Minecraft corrupting graphics subsystem; not locking OS
    Sounds vaguely familiar to my problems back in 1.5. A few questions:



    1. What desktop environment are you using? If I recall correctly Ubuntu ships with Unity. I know they were still shipping with with a 2D option a while ago, but that's not the default.



    2. You say the whole screen goes buggy. Are you playing in fullscreen when this happens, or does it mess up the whole screen in windowed mode? One of my problems with 1.5 was Minecraft had a tendency exit fullscreen due to the actions of other windows and hang up.



    I'm actually running Ubuntu 12.04 on two machines right now. The first is a laptop with an Intel i3 and no graphics card, while the second is another laptop with an Intel Core 2 Duo T8100 and tiny graphics card. Neither of them are too powerful, and it can be a bit of a pain to get things to behave, but it beats the BSOD's I get running Vista :P
    Posted in: Unmodified Minecraft Client Support
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    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    The train widths are kinda odd, mainly due to them having entity-ish behavior. The Cher and it's stock fits in a 3-block corridor, while the larger stock needs 5 blocks. This is only on the straightaways, as you can actually have trains pass each other on slightly narrower curves. The diagonals take a bit more room. I keep a full block-placable width of space on my diagonals, and while it slows the trains down a bit it doesn't stop them. Just watch your turns in forests. Unless you go all Paul Bunyan on 'em the trees will cause collisions. These'll mess you up if you go fast, assuming your computer can handle an OV with tender at 3/4 throttle in the first place.
    Posted in: WIP Mods
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    posted a message on Better Records - Download songs from the internet!
    Never had any problems with the repeat recipe myself, though I do have to agree about it being a bit buggy (when the records repeat they essentially have an infinite range). I actually like it this way, as the only reason I have records on repeat is for ambiance. With the bug I can cheap out on speakers and wire!
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Seeing as how people keep having questions about power transmission, I figured I'd hop on the tutorial bandwagon. I'm starting a series that goes in depth into how the mod works, so expect a little math. The first video is cables and power transmission, and in the next one I plan on covering power generation. Power storage and switching is also planned. If anyone has anything specific they want covered let me know! Doing these tutorials teaches me things too!



    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Seeing as how we're talking about large networks, I think I have a little to contribute.






    The long bank in the first picture is my main generator. The one below it is the cooling system, while the one to the left is not currently hooked up. The separate generator for the cooling system is needed due to the fact the main system's cooling fans draw 540W, and the main system can't provide enough power during startup to keep them from overheating. Each line generates 4500W, for a max output of 9000W. The power is fed directly into transformers as the amperage coming out of each bank is 17.0A at 200V, enough to blow any cable. Note that transformers will only blow up if they are connected to a physical cable. Even though 17.0A is way past the amperage rating of the VHV cable in the internal slot, there's no cable coming out of that end of the transformer so it doesn't care. Since these connect directly to the turbine, there's no connector cables used and thus no amperage limits. After stepping up the voltage, the current goes down to 2.12A. Even at full power output the output cable will never be overloaded. Only issue with the system is if the cooling generator block runs out of fuel. If that goes down the power block will overheat and that's one heck of an explosion!
    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    Quote from TheOddByte»
    Hey, I just installed this mod and I can't seem to add files through links( get an UTF-8 error all the time )

    That usually happens with file hosting sites like Dropbox. The UTF-8 indicates there's text in the link you're providing. Double-check that the download link is for a .mp3 and not just a link to a .mp3.
    Is there a way to add files locally? If there isn't I would suggest you add it, for example have a folder in the betterrecords folder called "songs" or something, and when you add songs there they would show up in the record etcher in the list to the right, and they wouldn't need to be downloaded.


    You're looking for the ".minecraft/betterrecords/cache" folder. All local songs are in there.



    I've heard you can add local files using the form file:///path/to/file, but that always seems to give me a 'content not supported error'. That may be more of a problem with me running Linux than the mod itself, though. I ended up manually adding records to the cache file, but in order to get betterrecords to recognize it in-game you have to manually edit the .minecraft/betterrecords/localLibrary.json file. Note that if you add a record this way you must put in a working URL in order for someone else to hear it on a server. I was playing last night with my brother and while I could hear any songs he downloaded/played he only got a 'Download Error' when I played one of mine. Not fun when you're trying to surprise someone with a cool tune!
    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    Thanks! Didn't know you could get a URL from a .pls. I've got a few streams I listen to that I couldn't get to work. Now they play just fine!
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from WarwickAllison»

    So yes, do that if you are struggling, but first try to work it out for yourself - far more satisfying. One day I will stop using VP and HP protection on my batteries (I'm nearly ready for VP).

    No matter what, you'll still blow up a few machines (my last one was the ELN power converter....dammit, forgot those came in different voltages ... I blame all other mods for not using the One True power system!).

    Totally agree, I learned more from trying to rebuild the basement of the example house after I shorted the batteries (creative voltage sources get placed at 0V o_o). I think I ended up blowing up 16 batteries and 4 generators before I got it right. Personally I use beakers for all my battery connections, saves me the worry of them blowing up if I short out the line somewhere and allows me to load test the generators.

    By the way, what do you use off of the ELN converter? I've been wanting to run OpenComputers off of the line, but Extra Utilities won't connect to the box and it doesn't seem to work with a direct connection. I know EnderIO works, but that mod puts in way too many other things for me to keep track of.
    Posted in: Minecraft Mods
  • 0

    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from wokkelp»
    J'ai une question...
    (that is as far as my french goes...)
    I have a more complex system set-up in a creative world.

    I have a bunch of wind mills that produce electricity which is being stored in 6x2x50v life oriented batteries so that gives me 6x100v in paralel. I have a circuit breaker to prevent the network from overheating, I use very high Voltage cables to transport the current with the minimum amount of loss over distance. I also have a bunch of Step-up and Step-down Transformers to get the current over the different types of cables.

    However, When I turn on the 200v Battery charger (uses 1 Kw/h) the voltage drops on the cable and the circuit breaker turns off the circuit to prevent damage.

    Is there a way to stabalize/regulate the voltage on the network (to handle spikes in the network)

    If not, Is there a way to stabalize/regulate the current on the network (same reason, but this could result in the same outcome as the above question?)

    If I can figure this out with the help from you guys, the real potential of very high voltage cables can be reached. (3200V / 4.69A)


    It's a little hard to figure out what's going on without a picture of the setup, but here goes.

    There's no way to regulate voltage on a charging network itself, but you could try charging each battery bank individually. This would keep them from pulling too much power off the network and keep the breaker from tripping. Maybe put a few relays and signal boxes to only charge change bank 2 when bank 1 reaches 190V, etc.

    The issue with the voltage drop is the amount of power on the network. Each life-oriented battery is rated for 250W, so 12 of them want to pull 3000W at 200V. If your battery bank shares a 200V cable off the transmission line that's gonna blow a breaker for sure. One thing you could try is putting the transformers directly on each battery bank and see if that helps. In theory, a high-voltage cable operating at the nominal 3200V carrying 3000W of power will only lose 12.66V over a 100 block distance, so to get a large voltage drop like you described you'd either have to be transmitting a heck of a lot more power or have a really long transmission distance.

    The only other issue might be that the windmills aren't able to provide the requisite power. If their output drops too low the voltage in the system will go down and current will increase (Power=Current*Voltage), this also trips breakers. Though I've run 10.2A through a breaker with a 10A cable, so it's not too picky.
    Posted in: Minecraft Mods
  • 2

    posted a message on Better Records - Download songs from the internet!
    A note for the people (like me) who are having trouble with downloads and playing files. There's actually a way to add local media directly into the list of record choices in the etcher; however, it's a bit of a kludge.





    First put the music file you want in the .minecraft/betterrecords/cache folder. Then open the .minecraft/betterrecords/localLibrary.json file. This file keeps track of all your records and follows the syntax of {"<recordname>":{"author":"<authorname>","name":"<filename>","url":"<url>","color":"<color>"}}. Note that everything must be in quotes, color is the color of the square in the record etcher, and that <url> can be anything you want it to be. As an example, here's one of my lines:



    "Sea Voyage":{"author":"don_bruce","name":"SeaVoyage.mp3","url":"http://fdsahlahdsfl.mp3","color":"#000000"}}



    Unfortunately, doing it this way means keeping the file locally. It also makes the file size tool-tip equal to 0Mb unless <url> is actually valid, but that doesn't bother me too much. I found that a .mp3 that was failing to download worked just fine this way, however the .ogg conversion did not, so I can't guarantee it'll fix everything.
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Hey fellas,



    Would any of y'all happen to know if it's possible to edit/contribute to the wiki website? I love this mod and want help out, but I'm only a passable coder. I am a decent writer, however, and have taken circuits. I've been on the wiki but didn't see any 'edit' links, so if y'all could point me in the right direction that'd be swell.



    P.S. Since there aren't many pictures of building projects for this mod, here's one of my own. It's a 13 story tower from the Vertoak City map, hooked up with 255 light bulbs and a power consumption of 4000W.
    Posted in: Minecraft Mods
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