• 0

    posted a message on [1.4.7] Advanced HUD 4.8.1
    cant wait
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Kaunas

    Link isnt broken mediafire.com was shuted down by ACTA.


    first off learn to spell and second it was not shut down it is up and running.
    MediaFire
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.7] Advanced HUD 4.8.1
    so idk if its the way i installed it wrong but my xp counter doesnt go past lvl 2.
    Any help?
    Posted in: Minecraft Mods
  • 0

    posted a message on Anybody looking for a let's play partner?
    Quote from Olumbe

    Depends how old you are. Since I don't wanna give out my real age I am going to say I am between 11-13

    So your 12 and what is this?


    ]
    had to.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from dist7action

    Ok what did i do wrong?
    Mods loaded: 2
    ModLoader 1.0.0
    mod_HeroesGuild 1.2.1
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 9a62c2d4 --------
    Generated 12/12/11 7:40 PM
    
    Minecraft: Minecraft 1.0.0
    OS: Windows Vista (amd64) version 6.0
    Java: 1.6.0_25, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4300/4500 Series        version 3.3.11251 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NumberFormatException: null
    	at java.lang.Integer.parseInt(Unknown Source)
    	at java.lang.Integer.parseInt(Unknown Source)
    	at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:194)
    	at mod_HeroesGuild.load(mod_HeroesGuild.java:118)
    	at ModLoader.init(ModLoader.java:830)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at wb.<init>(wb.java:76)
    	at wb.<clinit>(wb.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:265)
    	at net.minecraft.client.Minecraft.run(SourceFile:644)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 4565cf22 ----------


    Can i get some help?
    Posted in: WIP Mods
  • 0

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Ok what did i do wrong?
    Mods loaded: 2
    ModLoader 1.0.0
    mod_HeroesGuild 1.2.1
    
          Minecraft has crashed!      
          ----------------------      
    
    Minecraft has stopped running because it encountered a problem.
    
    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.
    
    
    
    --- BEGIN ERROR REPORT 9a62c2d4 --------
    Generated 12/12/11 7:40 PM
    
    Minecraft: Minecraft 1.0.0
    OS: Windows Vista (amd64) version 6.0
    Java: 1.6.0_25, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4300/4500 Series        version 3.3.11251 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NumberFormatException: null
    	at java.lang.Integer.parseInt(Unknown Source)
    	at java.lang.Integer.parseInt(Unknown Source)
    	at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:194)
    	at mod_HeroesGuild.load(mod_HeroesGuild.java:118)
    	at ModLoader.init(ModLoader.java:830)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at wb.<init>(wb.java:76)
    	at wb.<clinit>(wb.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:265)
    	at net.minecraft.client.Minecraft.run(SourceFile:644)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 4565cf22 ----------
    Posted in: WIP Mods
  • 0

    posted a message on PigCraft--7 Slot-- Vanilla--No Lag--Whitelist
    Quote from hehewoot

    Anyone get a response yet?

    nope
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on PigCraft--7 Slot-- Vanilla--No Lag--Whitelist
    Real Name: Michael
    In-Game Name: Dist7action
    Age: 19
    Why do you want to join the server: Small servers are nice, meaning you usually get to know the people better.
    How would you contribute to the server? Mining (lots), Treefarming, i can make good cobble stone generators.
    Timezone: -6
    Regular time you are on: Varies i have a fulltime job but i get on pretty much when i can im off on thurs and sats so that would be my main day.
    Cake or Pie: Depends on the texture of the cake or pie.
    If we made a server town would you rather be the Lumberjack, Hunter, Farmer Miner, or Constructer:
    All of the above.
    Posted in: Starting Up / Looking For Server
  • 1

    posted a message on [4x, 8x, 16x, 32x] [1.3.1] Darkcrafter Texture Pack
    I like all 3 of of your 16x16 Texture Packs
    Posted in: Resource Packs
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from fr0stbyte124

    The Aether mod added more blocks in its last update, and now the two mods conflict. You'll have to change the blockID for the controller block in the zeppelin config file. I use 200.

    Thank you o wise one
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    I installed the aether mod correctly and then i installed this but it gives me the error screen. someone with knowledge please help'
    Posted in: WIP Mods
  • 0

    posted a message on 1.7.3 Clear Glass
    so basically you did something we all could do in photoshop or gimp in like 30 secs?
    Great Job Genuis.
    Posted in: Resource Packs
  • 0

    posted a message on [DISCONTINUED] Aether items patch for use with TMI
    Quote from Zandalar

    To all those whining about the link being taken down, think of it this way, you spend half a year working hard, for free, no less, on a huge mod with several other top end modders. you put in unique items, code, and awesome bosses (that dont heal between fights! so even if you suck at them you can beat them eventually). The rewards from some of these bosses are incredibly powerful and rare, (like the regeneration stone, heals you half a heart every ten seconds or so). Now, you know for a fact that some people will download this mod and play through the whole thing and see first hand how hard you worked on this mod for the thousands of people that downloaded it. Yet, you also know there will be a huge amount that will, if given a chance, cheat to get everything in a day, then complain it was too short, or demand more content or bug fixes for things that may not have been fully implimented. This would be extremly frustrating to see happen, and indeed does happen with large mods. to the people that want to make mods related to the aether, it isnt hard at all, just ASK one of the several makers of the mod in a PM, since that is what you would do to start with anyways, in any situation you want a mod to interact with another. chances are they will give you some way to obtain the item, or the data for it. And to those that hate not being able to get all the items, just cheat yourself full diamond armor and 20 golden apples, and a bazzilion cloud blocks to make paths to the dungeons.
    /end rant
    Edit: and do you really want to risk upsetting all these awesome mod makers to the point they stop sharing these ideas with us over some measly hidden items? Just not worth it to push and fight.

    Well said good sir have a :Diamond: + a :iapprove:
    Posted in: Minecraft Mods
  • 0

    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    I love the creeper and just the way it blends in with the FKCING TREES.......
    I lost my house.
    O well ill build another one.
    Posted in: Resource Packs
  • 0

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    any chance we can get the 64x64 version to be glsl compatiable>?
    Posted in: Resource Packs
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