The search function does not work for me (and it is much less convenient now, IMO). Also, nesting--why did anyone think that nesting is such a great idea for a forum?
I just don't understand the current trend of fixing something that is not broken.
2
That's wonderful! This is such a great mod! Though, I would actually love to have it on 1.11.2 (that's where I am playing now).
In any case, keep up the great work.
0
I really love the looks of it. Sadly, I am sort of abandoning 1.7.10. So, I am really looking forward to it being updated to 1.10.2 and 1.11.2
1
It looks really beautiful. I'll sure be following it.
0
This was my favourite mod once. So yes, I would, too, want this to be a thing.
0
Thanks for the piece of advice. I'll try it.
Edit: cannot find it. Could you direct me to the corresponding config/lines?
0
I posted this on Galacticraft forums, but no one seemed to be enthusiastic about it there. My dream is to have Lycanites Mobs on Galacticraft planets, especially those added in add-ons.
I think it would be so cool if Crusks were lurking under the sands of Mars or Lacedons and Skyluses inhabited the ocean of Europa. This would decrease the blandness of the GC dimensions greatly.
One big problem is apparent: they suffocate. So, I wonder if somebody could make an add-on where you could remove some Lycanites Mobs from the GC suffocation system or such an interaction with Galacticraft is implemented in the Lycanites Mobs mod proper.
0
Yes, these guys are great. Have not had a single major issue with them, and the support is very quick. Very happy with the service.
0
Hi XuTeck. I think you'll get more help posting the problem on the Ars Magica thread. And don't forget to use spoilers when posting your log there. Good luck with resolving your issue.
0
Dear people at Mojang.
It is a bit strange that there is still no solution for the crash with Nvidia mobile drivers. It's been for a looooong time now, and you still have not found a solution. This is not a way to treat your customers and long-time fans, IMO. At least give as an ETA for the solution.
1
The models look fantastic.
0
Hi Wokiloki. Interesting pictures on the wiki (I liked the pig =), but you should add more information about the mod here (i.e., what it does, mechanics, etc.).
Also note that the link to the wiki is wrong.
Best of luck with working on the mod.
0
finally got to try the latest version of the mod. The issue with crashing when landing in other dimensions is still there for me, at least as regards the Moon from Galacticraft. As per the instructions, here are the crash report and the log:
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 25/08/15 14:38
Description: Ticking entity java.lang.NullPointerException: Ticking entity
at cr0s.warpdrive.EntityJump.prepareToJump(EntityJump.java:390)
at cr0s.warpdrive.EntityJump.func_70071_h_(EntityJump.java:180)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows:
--------------------------------------------------------------------------------------- -- Head --
Stacktrace:
at cr0s.warpdrive.EntityJump.prepareToJump(EntityJump.java:390)
at cr0s.warpdrive.EntityJump.func_70071_h_(EntityJump.java:180)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034) -- Entity being ticked --
Details:
Entity Type: WarpDrive.EntityJump (cr0s.warpdrive.EntityJump)
Entity ID: 419
Entity Name: entity.WarpDrive.EntityJump.name
Entity's Exact location: 120100.50, 114.50, 120000.50
Entity's Block location: World: (120100,114,120000), Chunk: (at 4,7,0 in 7506,7500; contains blocks 120096,0,120000 to 120111,255,120015), Region: (234,234; contains chunks 7488,7488 to 7519,7519, blocks 119808,0,119808 to 120319,255,120319)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) -- Affected level --
Details:
Level name: New World
All players: 1 total; [GCEntityPlayerMP['dimion123'/306, l='New World', x=120099.70, y=114.00, z=120000.51]]
Chunk stats: ServerChunkCache: 441 Drop: 0
Level seed: 2413869
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 804008824 bytes (766 MB) / 1290272768 bytes (1230 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx2048m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 20 mods loaded, 20 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
UCHIJAAAA CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.111} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.111-universal.jar)
UCHIJAAAA OpenComputers|Core{1.5.15.31} [OpenComputers (Core)] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar)
UCHIJAAAA WarpDriveCore{1.3.5} [WarpDriveCore] (minecraft.jar)
UCHIJAAAA CoFHCore{1.7.10R3.0.0RC7} [CoFH Core] (CoFHCore-[1.7.10]3.0.0RC7-211.jar)
UCHIJAAAA ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73 (1).jar)
UCHIJAAAA IC2{2.2.711-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.711-experimental.jar)
UCHIJAAAA GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.333 (1).jar)
UCHIJAAAA GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.333 (1).jar)
UCHIJAAAA Mystcraft{0.12.3.00} [Mystcraft] (mystcraft-1.7.10-0.12.3.00.jar)
UCHIJAAAA ThermalFoundation{1.7.10R1.0.0RC7} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC7-62.jar)
UCHIJAAAA ThermalExpansion{1.7.10R4.0.0RC7} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0RC7-141.jar)
UCHIJAAAA OpenComputers{1.5.15.31} [OpenComputers] (OpenComputers-MC1.7.10-1.5.15.31-universal.jar)
UCHIJAAAA ThermalDynamics{1.7.10R1.0.0RC8} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0RC8-105.jar)
UCHIJAAAA WarpDrive{1.3.5} [WarpDrive] (warpdrive-1.3.5.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
CoFHCore: -[1.7.10]3.0.0RC7-211
ThermalFoundation: -[1.7.10]1.0.0RC7-62
ThermalExpansion: -[1.7.10]4.0.0RC7-141
ThermalDynamics: -[1.7.10]1.0.0RC8-105
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [GCEntityPlayerMP['dimion123'/306, l='New World', x=120099.70, y=114.00, z=120000.51]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Log: http://pastebin.com/h86JMcS4
The coordinates for the moon are defined as follows:
# dimensionId, dimensionCenterX, dimensionCenterZ, radiusX, radiusZ, spaceCenterX, spaceCenterZ
I:moon <
-28
0
0
10000
10000
120000
120000
> # dimensionId, dimensionCenterX, dimensionCenterZ, radiusX, radiusZ, spaceCenterX, spaceCenterZ
I:overworld <
0
0
0
100000
100000
0
0
>
}
Hope this helps with the development of the mod. Keep up the good work!
0
@ CG777
This would still mean a three times rotation and position calculation for every block and tile entity on your ship.
If your ship is small, you could try, e.g., Archimedes Ships Plus mod to rotate either the whole of your ship (and pray that nothing happens, e.g., your computer programmes or all the energy are gone).
If you have a big ship, try to build a small drone with some firearms on it and controll it with Archimedes ships functionality (again, not sure if Archimedes Ships will work for all blocks / tile entities), but I tried Open Modular Turrets, and they work with it just fine (i.e., now when you are moving, but when you turn the ship entity back to blocks).
Finally, you could try and arrange the lasers on your ship so that they cover all the 360 degrees around it.
0
I don't think this is a good idea. Correct me if I am wrong, but I think this has been discussed in the thread (and used in an earlier version of the mod, too) and dismissed for several reasons:
1) more lag, especially with bigger ships;
2) the amount of work to calculate/implement the rotation of all possible blocks.
How about you instead arrange your lasers so that they collectively cover all the 360 degrees around the ship?
0
Hmm, seems like there's nothing there.