• 0

    posted a message on Electroblob's Wizardry - An RPG-style magic mod with a focus on playability (Version 1.1)

    I really love the looks of it. Sadly, I am sort of abandoning 1.7.10. So, I am really looking forward to it being updated to 1.10.2 and 1.11.2

    Posted in: Minecraft Mods
  • 1

    posted a message on RealisticLivestock Mod, new models for vanilla farm animals, new AIs, new breeds, and new animals(yak, turkey, bison, goat, etc)

    It looks really beautiful. I'll sure be following it.

    Posted in: WIP Mods
  • 0

    posted a message on [WIP] AtmosMobs 2.0 - Re-Design Phase
    Quote from Daveyx0ยป

    I actually got contacted by multiple people that wanted to take over but no-one followed up on it sadly.... even tho I gave permission. It proves this mod just takes a lot of time to develop properly. I personally have very little time as I do have a full-time job now and Atmosmobs as it was will probably not return. But I have been working on Primitive Mobs from time to time and some mobs of this mod will see a return in that mod. I already have a base for new bird AI lying around. I just cannot tell you when it will be done due to my busy routine. It's very unpredicatable, like I made 5 mobs in one week and then did not touch Minecraft for a month due to my schedule.

    I do appreciate that people still want this to be a thing tho. Thanks Eightblade ;)

    This was my favourite mod once. So yes, I would, too, want this to be a thing.
    Posted in: WIP Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Thanks for the piece of advice. I'll try it.


    Edit: cannot find it. Could you direct me to the corresponding config/lines?

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    I posted this on Galacticraft forums, but no one seemed to be enthusiastic about it there. My dream is to have Lycanites Mobs on Galacticraft planets, especially those added in add-ons.


    I think it would be so cool if Crusks were lurking under the sands of Mars or Lacedons and Skyluses inhabited the ocean of Europa. This would decrease the blandness of the GC dimensions greatly.


    One big problem is apparent: they suffocate. So, I wonder if somebody could make an add-on where you could remove some Lycanites Mobs from the GC suffocation system or such an interaction with Galacticraft is implemented in the Lycanites Mobs mod proper.

    Posted in: Minecraft Mods
  • 0

    posted a message on Online Game Host - USA/EU - $4/GB - FREE TS3 - PayPal/Credit Cards - PREMIUM HARDWARE

    Yes, these guys are great. Have not had a single major issue with them, and the support is very quick. Very happy with the service.

    Posted in: Other hosts
  • 0

    posted a message on Minecraft stuck at initializing mods phase 1

    Hi XuTeck. I think you'll get more help posting the problem on the Ars Magica thread. And don't forget to use spoilers when posting your log there. Good luck with resolving your issue.

    Posted in: Modded Client Support
  • 0

    posted a message on Crashes on Mojang startup screen

    Dear people at Mojang.


    It is a bit strange that there is still no solution for the crash with Nvidia mobile drivers. It's been for a looooong time now, and you still have not found a solution. This is not a way to treat your customers and long-time fans, IMO. At least give as an ETA for the solution.

    Posted in: Minecraft: Windows 10 Edition Support
  • 0

    posted a message on Windows 10 impossible to start the game both demo or purchased

    This problem with an Nvidia driver has been for a couple of weeks by now, with numerous threads started reporting on it. I am amazed to see that Mojang has not addressed this issue yet.


    Come on, Mojang, don't let me become disappointed in you because of that.

    Posted in: Minecraft: Windows 10 Edition Support
  • 1

    posted a message on [WIP] De-extinction Mod

    The models look fantastic.

    Posted in: WIP Mods
  • 0

    posted a message on FROSTBITEHOSTING LTD | 50% OFF USE "SUMMER" | $2.50/GB | CUSTOM PANEL | OWNED HARDWARE

    This post is a warning to all those who consider ordering a server with Frostbite Hosting. I ordered an EU 1 Gb server with Frozen+ panel with them in May, and at first there was no problem with them whatsoever.


    Then, however, the service gradually became worse. First, they "updated" the panel, effectively removing the possibility to backup the server.


    Then, in August, "due to technical problems" they said, I lost all my server files, but also my world. They informed me that I did not make any backups (duh, how about enabling them for me first?), and thus, they could not restore my world. Good thing I was making my own backups at the moment.


    What is more, for some reason that is beyond me, they moved my server to a US location. When I raised this issue, they promised to move my server back to EU "soon". Well, I guess, it was more like SOONtm, as my server is still on a node which is in the US.


    Finally, at the beginning of September, the US node that my server is currently on went offline. This is when they stopped responding to my tickets. The only thing that they do to my tickets is close them after some time without responding to them. I paid the bill, but have not been able to use my server through the whole of September.


    So I would suggest you stay away from this hosting provider, as the low price is not worth the issues that you are going to experience with them.

    Posted in: Other hosts
  • 0

    posted a message on Skylercraft

    Hi Wokiloki. Interesting pictures on the wiki (I liked the pig =), but you should add more information about the mod here (i.e., what it does, mechanics, etc.).


    Also note that the link to the wiki is wrong.


    Best of luck with working on the mod.

    Posted in: WIP Mods
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    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!
    Hi LemADEC,
    finally got to try the latest version of the mod. The issue with crashing when landing in other dimensions is still there for me, at least as regards the Moon from Galacticraft. As per the instructions, here are the crash report and the log:
    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 25/08/15 14:38
    Description: Ticking entity java.lang.NullPointerException: Ticking entity
    at cr0s.warpdrive.EntityJump.prepareToJump(EntityJump.java:390)
    at cr0s.warpdrive.EntityJump.func_70071_h_(EntityJump.java:180)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows:
    --------------------------------------------------------------------------------------- -- Head --
    Stacktrace:
    at cr0s.warpdrive.EntityJump.prepareToJump(EntityJump.java:390)
    at cr0s.warpdrive.EntityJump.func_70071_h_(EntityJump.java:180)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034) -- Entity being ticked --
    Details:
    Entity Type: WarpDrive.EntityJump (cr0s.warpdrive.EntityJump)
    Entity ID: 419
    Entity Name: entity.WarpDrive.EntityJump.name
    Entity's Exact location: 120100.50, 114.50, 120000.50
    Entity's Block location: World: (120100,114,120000), Chunk: (at 4,7,0 in 7506,7500; contains blocks 120096,0,120000 to 120111,255,120015), Region: (234,234; contains chunks 7488,7488 to 7519,7519, blocks 119808,0,119808 to 120319,255,120319)
    Entity's Momentum: 0.00, 0.00, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) -- Affected level --
    Details:
    Level name: New World
    All players: 1 total; [GCEntityPlayerMP['dimion123'/306, l='New World', x=120099.70, y=114.00, z=120000.51]]
    Chunk stats: ServerChunkCache: 441 Drop: 0
    Level seed: 2413869
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 804008824 bytes (766 MB) / 1290272768 bytes (1230 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms1024m -Xmx2048m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 20 mods loaded, 20 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCHIJAAAA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10-universal.jar)
    UCHIJAAAA CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
    UCHIJAAAA NotEnoughItems{1.0.5.111} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.111-universal.jar)
    UCHIJAAAA OpenComputers|Core{1.5.15.31} [OpenComputers (Core)] (minecraft.jar)
    UCHIJAAAA <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar)
    UCHIJAAAA WarpDriveCore{1.3.5} [WarpDriveCore] (minecraft.jar)
    UCHIJAAAA CoFHCore{1.7.10R3.0.0RC7} [CoFH Core] (CoFHCore-[1.7.10]3.0.0RC7-211.jar)
    UCHIJAAAA ComputerCraft{1.73} [ComputerCraft] (ComputerCraft1.73 (1).jar)
    UCHIJAAAA IC2{2.2.711-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.711-experimental.jar)
    UCHIJAAAA GalacticraftCore{3.0.11} [Galacticraft Core] (GalacticraftCore-1.7-3.0.11.333 (1).jar)
    UCHIJAAAA GalacticraftMars{3.0.11} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.11.333 (1).jar)
    UCHIJAAAA Mystcraft{0.12.3.00} [Mystcraft] (mystcraft-1.7.10-0.12.3.00.jar)
    UCHIJAAAA ThermalFoundation{1.7.10R1.0.0RC7} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0RC7-62.jar)
    UCHIJAAAA ThermalExpansion{1.7.10R4.0.0RC7} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0RC7-141.jar)
    UCHIJAAAA OpenComputers{1.5.15.31} [OpenComputers] (OpenComputers-MC1.7.10-1.5.15.31-universal.jar)
    UCHIJAAAA ThermalDynamics{1.7.10R1.0.0RC8} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0RC8-105.jar)
    UCHIJAAAA WarpDrive{1.3.5} [WarpDrive] (warpdrive-1.3.5.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    CoFHCore: -[1.7.10]3.0.0RC7-211
    ThermalFoundation: -[1.7.10]1.0.0RC7-62
    ThermalExpansion: -[1.7.10]4.0.0RC7-141
    ThermalDynamics: -[1.7.10]1.0.0RC8-105
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [GCEntityPlayerMP['dimion123'/306, l='New World', x=120099.70, y=114.00, z=120000.51]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Log: http://pastebin.com/h86JMcS4
    The coordinates for the moon are defined as follows:
    planets {
    # dimensionId, dimensionCenterX, dimensionCenterZ, radiusX, radiusZ, spaceCenterX, spaceCenterZ
    I:moon <
    -28
    0
    0
    10000
    10000
    120000
    120000
    > # dimensionId, dimensionCenterX, dimensionCenterZ, radiusX, radiusZ, spaceCenterX, spaceCenterZ
    I:overworld <
    0
    0
    0
    100000
    100000
    0
    0
    >
    }

    Hope this helps with the development of the mod. Keep up the good work!
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!

    @ CG777

    This would still mean a three times rotation and position calculation for every block and tile entity on your ship.


    If your ship is small, you could try, e.g., Archimedes Ships Plus mod to rotate either the whole of your ship (and pray that nothing happens, e.g., your computer programmes or all the energy are gone).


    If you have a big ship, try to build a small drone with some firearms on it and controll it with Archimedes ships functionality (again, not sure if Archimedes Ships will work for all blocks / tile entities), but I tried Open Modular Turrets, and they work with it just fine (i.e., now when you are moving, but when you turn the ship entity back to blocks).


    Finally, you could try and arrange the lasers on your ship so that they cover all the 360 degrees around it.

    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4] WarpDrive mod: ships, space, lasers!

    I don't think this is a good idea. Correct me if I am wrong, but I think this has been discussed in the thread (and used in an earlier version of the mod, too) and dismissed for several reasons:


    1) more lag, especially with bigger ships;

    2) the amount of work to calculate/implement the rotation of all possible blocks.


    How about you instead arrange your lasers so that they collectively cover all the 360 degrees around the ship?

    Posted in: WIP Mods
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