That's wonderful! This is such a great mod! Though, I would actually love to have it on 1.11.2 (that's where I am playing now).
In any case, keep up the great work.
I really love the looks of it. Sadly, I am sort of abandoning 1.7.10. So, I am really looking forward to it being updated to 1.10.2 and 1.11.2
It looks really beautiful. I'll sure be following it.
I actually got contacted by multiple people that wanted to take over but no-one followed up on it sadly.... even tho I gave permission. It proves this mod just takes a lot of time to develop properly. I personally have very little time as I do have a full-time job now and Atmosmobs as it was will probably not return. But I have been working on Primitive Mobs from time to time and some mobs of this mod will see a return in that mod. I already have a base for new bird AI lying around. I just cannot tell you when it will be done due to my busy routine. It's very unpredicatable, like I made 5 mobs in one week and then did not touch Minecraft for a month due to my schedule.
I do appreciate that people still want this to be a thing tho. Thanks Eightblade
I posted this on Galacticraft forums, but no one seemed to be enthusiastic about it there. My dream is to have Lycanites Mobs on Galacticraft planets, especially those added in add-ons.
I think it would be so cool if Crusks were lurking under the sands of Mars or Lacedons and Skyluses inhabited the ocean of Europa. This would decrease the blandness of the GC dimensions greatly.
One big problem is apparent: they suffocate. So, I wonder if somebody could make an add-on where you could remove some Lycanites Mobs from the GC suffocation system or such an interaction with Galacticraft is implemented in the Lycanites Mobs mod proper.
Yes, these guys are great. Have not had a single major issue with them, and the support is very quick. Very happy with the service.
Hi XuTeck. I think you'll get more help posting the problem on the Ars Magica thread. And don't forget to use spoilers when posting your log there. Good luck with resolving your issue.
Dear people at Mojang.
It is a bit strange that there is still no solution for the crash with Nvidia mobile drivers. It's been for a looooong time now, and you still have not found a solution. This is not a way to treat your customers and long-time fans, IMO. At least give as an ETA for the solution.
This problem with an Nvidia driver has been for a couple of weeks by now, with numerous threads started reporting on it. I am amazed to see that Mojang has not addressed this issue yet.
Come on, Mojang, don't let me become disappointed in you because of that.
This post is a warning to all those who consider ordering a server with Frostbite Hosting. I ordered an EU 1 Gb server with Frozen+ panel with them in May, and at first there was no problem with them whatsoever.
Then, however, the service gradually became worse. First, they "updated" the panel, effectively removing the possibility to backup the server.
Then, in August, "due to technical problems" they said, I lost all my server files, but also my world. They informed me that I did not make any backups (duh, how about enabling them for me first?), and thus, they could not restore my world. Good thing I was making my own backups at the moment.
What is more, for some reason that is beyond me, they moved my server to a US location. When I raised this issue, they promised to move my server back to EU "soon". Well, I guess, it was more like SOONtm, as my server is still on a node which is in the US.
Finally, at the beginning of September, the US node that my server is currently on went offline. This is when they stopped responding to my tickets. The only thing that they do to my tickets is close them after some time without responding to them. I paid the bill, but have not been able to use my server through the whole of September.
So I would suggest you stay away from this hosting provider, as the low price is not worth the issues that you are going to experience with them.
Hi Wokiloki. Interesting pictures on the wiki (I liked the pig =), but you should add more information about the mod here (i.e., what it does, mechanics, etc.).
Also note that the link to the wiki is wrong.
Best of luck with working on the mod.
This would still mean a three times rotation and position calculation for every block and tile entity on your ship.
If your ship is small, you could try, e.g., Archimedes Ships Plus mod to rotate either the whole of your ship (and pray that nothing happens, e.g., your computer programmes or all the energy are gone).
If you have a big ship, try to build a small drone with some firearms on it and controll it with Archimedes ships functionality (again, not sure if Archimedes Ships will work for all blocks / tile entities), but I tried Open Modular Turrets, and they work with it just fine (i.e., now when you are moving, but when you turn the ship entity back to blocks).
Finally, you could try and arrange the lasers on your ship so that they cover all the 360 degrees around it.