I try to patch my game, with no success, minecraft won't load until I unpatch it. I try unchecking 1 option, or another, still no success. I don't do anything before I patch it. I do test minecraft and It work, but when I pull up the actuall one it WILL NOT LOAD. It only turns to grey/white/black. Here is the patch summary:
HD Textures
RenderEngine (ip.class)
[1] (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size
[1] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size
[1] 1048576 -> int_glBufferSize
[1] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...)
[2] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size)
[3] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer()
[1] insert method setTileSize (Lnet/minecraft/client/Minecraft;)V
[7] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...)
TextureFX (as.class)
[1] array size 1024 -> int_numBytes
Compass (ar.class)
[4] * 16 -> int_size
[1] -4 -> int_compassCrossMin
[1] -8 -> int_compassNeedleMin
[2] 7.5D -> double_compassCenterMin
[2] 8.5D -> double_compassCenterMax
[1] array size 256 -> int_numPixels
[1] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] if i > 16 -> int_compassNeedleMax
[1] if i > 4 -> int_compassCrossMax
[1] while i < 256 -> int_numPixels
Fire (ra.class)
[1] % 20 -> int_flameHeight
[4] * 16 -> int_size
[1] 1.06F -> float_flameNudge
[2] array size 320 -> int_flameArraySize
[1] if i < 19 -> int_flameHeightMinus1
[2] while i < 16 -> int_size
[2] while i < 20 -> int_flameHeight
[1] while i < 256 -> int_numPixels
StillLava (bz.class)
[10] & 15 -> int_sizeMinus1
[12] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowLava (hq.class)
[10] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[13] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
StillWater (ul.class)
[2] & 15 -> int_sizeMinus1
[9] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowWater (nl.class)
[2] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[10] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
ItemRenderer (qa.class)
[4] 0.001953125F -> float_texNudge
[4] 16.0F -> float_size
[1] tool pixel top
[4] while i < 16 -> int_size
Watch (jy.class)
[1] % 16 -> int_size
[2] & 15 -> int_sizeMinus1
[3] * 16 -> int_size
[1] / 16 -> int_size
[2] 15.0D -> double_sizeMinus1
[2] 16.0D -> double_size
[2] array size 256 -> int_numPixels
[2] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] while i < 256 -> int_numPixels
Portal (hf.class)
[1] * 16 -> int_size
[2] * 8 -> int_sizeHalf
[2] 16.0F -> float_size
[1] array size 32x1024 -> int_numBytes
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
Minecraft (net/minecraft/client/Minecraft.class)
[1] TextureUtils.setMinecraft(this) on startup
[1] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup
[9] remove registerTextureFX call
GLAllocation (ft.class)
TexturePackList (hv.class)
[1] TexturePackList.setTileSize(selectedTexturePack) on texture pack change
TexturePackBase (h.class)
TexturePackDefault (ob.class)
FontRenderer (rf.class)
[1] insert method initialize ()V
GameSettings (jz.class)
GetResource (multiple matches: ar fn hl io jy ob rf ti ui)
[10] ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...)
ColorizerFoliage (io.class)
[1] make field colorBuffer public
ColorizerGrass (hl.class)
[1] make field colorBuffer public
HD Font
FontRenderer (rf.class)
[2] font charWidth computation: j + 2 -> (128 * j + 256) / i
[2] font whitespace width 2 -> i / 64
[2] font width 7 -> i / 16 - 1
[6] font width 8 -> i / 16
Better Grass
Material (kr.class)
Block (to.class)
BlockGrass (vh.class)
[1] check surrounding blocks in getBlockTexture
[1] initialize grassMatrix
[1] insert field grassMatrix [[I
IBlockAccess (wf.class)
RenderBlocks (cn.class)
[1] if (getBlockTexture == 0) useBiomeColor = true (AO)
[4] if (getBlockTexture == 0) useBiomeColor = true (non-AO)
First off, there are many glitches, which requires the new build in bukkit.
Secondly, there is a ton of lag which eventually shut down the server last night. It is still out as we speak.
When are we going to find out who runs the server because this problem needs to be fix ASAP because the server got exploded by this and shot down by this and the lag is annoying like this and . This problem needs to be fixed by either or one of these people >
-Edit- There server has now been out for three days god damnit!
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HD Textures
RenderEngine (ip.class)
[1] (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size
[1] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size
[1] 1048576 -> int_glBufferSize
[1] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...)
[2] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size)
[3] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer()
[1] insert method setTileSize (Lnet/minecraft/client/Minecraft;)V
[7] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...)
TextureFX (as.class)
[1] array size 1024 -> int_numBytes
Compass (ar.class)
[4] * 16 -> int_size
[1] -4 -> int_compassCrossMin
[1] -8 -> int_compassNeedleMin
[2] 7.5D -> double_compassCenterMin
[2] 8.5D -> double_compassCenterMax
[1] array size 256 -> int_numPixels
[1] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] if i > 16 -> int_compassNeedleMax
[1] if i > 4 -> int_compassCrossMax
[1] while i < 256 -> int_numPixels
Fire (ra.class)
[1] % 20 -> int_flameHeight
[4] * 16 -> int_size
[1] 1.06F -> float_flameNudge
[2] array size 320 -> int_flameArraySize
[1] if i < 19 -> int_flameHeightMinus1
[2] while i < 16 -> int_size
[2] while i < 20 -> int_flameHeight
[1] while i < 256 -> int_numPixels
StillLava (bz.class)
[10] & 15 -> int_sizeMinus1
[12] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowLava (hq.class)
[10] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[13] * 16 -> int_size
[4] array size 256 -> int_numPixels
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
StillWater (ul.class)
[2] & 15 -> int_sizeMinus1
[9] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
FlowWater (nl.class)
[2] & 15 -> int_sizeMinus1
[1] & 255 -> int_numPixelsMinus1
[10] * 16 -> int_size
[4] array size 256 -> int_numPixels
[4] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
ItemRenderer (qa.class)
[4] 0.001953125F -> float_texNudge
[4] 16.0F -> float_size
[1] tool pixel top
[4] while i < 16 -> int_size
Watch (jy.class)
[1] % 16 -> int_size
[2] & 15 -> int_sizeMinus1
[3] * 16 -> int_size
[1] / 16 -> int_size
[2] 15.0D -> double_sizeMinus1
[2] 16.0D -> double_size
[2] array size 256 -> int_numPixels
[2] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
[1] while i < 256 -> int_numPixels
Portal (hf.class)
[1] * 16 -> int_size
[2] * 8 -> int_sizeHalf
[2] 16.0F -> float_size
[1] array size 32x1024 -> int_numBytes
[2] while i < 16 -> int_size
[1] while i < 256 -> int_numPixels
Minecraft (net/minecraft/client/Minecraft.class)
[1] TextureUtils.setMinecraft(this) on startup
[1] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup
[9] remove registerTextureFX call
GLAllocation (ft.class)
TexturePackList (hv.class)
[1] TexturePackList.setTileSize(selectedTexturePack) on texture pack change
TexturePackBase (h.class)
TexturePackDefault (ob.class)
FontRenderer (rf.class)
[1] insert method initialize ()V
GameSettings (jz.class)
GetResource (multiple matches: ar fn hl io jy ob rf ti ui)
[10] ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...)
ColorizerFoliage (io.class)
[1] make field colorBuffer public
ColorizerGrass (hl.class)
[1] make field colorBuffer public
HD Font
FontRenderer (rf.class)
[2] font charWidth computation: j + 2 -> (128 * j + 256) / i
[2] font whitespace width 2 -> i / 64
[2] font width 7 -> i / 16 - 1
[6] font width 8 -> i / 16
Better Grass
Material (kr.class)
Block (to.class)
BlockGrass (vh.class)
[1] check surrounding blocks in getBlockTexture
[1] initialize grassMatrix
[1] insert field grassMatrix [[I
IBlockAccess (wf.class)
RenderBlocks (cn.class)
[1] if (getBlockTexture == 0) useBiomeColor = true (AO)
[4] if (getBlockTexture == 0) useBiomeColor = true (non-AO)
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true that, true that. But all of the commands are down except for /home
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Secondly, there is a ton of lag which eventually shut down the server last night. It is still out as we speak.
When are we going to find out who runs the server because this problem needs to be fix ASAP because the server got exploded by this and shot down by this and the lag is annoying like this and . This problem needs to be fixed by either or one of these people >
-Edit- There server has now been out for three days god damnit!
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Have you lost your mind laddy?!?!?
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Your's truely, chain582