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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I try to patch my game, with no success, minecraft won't load until I unpatch it. I try unchecking 1 option, or another, still no success. I don't do anything before I patch it. I do test minecraft and It work, but when I pull up the actuall one it WILL NOT LOAD. It only turns to grey/white/black. Here is the patch summary:

    HD Textures
    RenderEngine (ip.class)
    [1] (i % 16) * 16 + j * 16 -> (i % 16) * int_size + j * int_size
    [1] (i / 16) * 16 + j * 16 -> (i / 16) * int_size + j * int_size
    [1] 1048576 -> int_glBufferSize
    [1] getInputStream(...), readTextureImage -> getResourceAsBufferedImage(...)
    [2] glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,int_size,int_size)
    [3] imageData.clear(), .put(), .limit() -> imageData = TextureUtils.getByteBuffer()
    [1] insert method setTileSize (Lnet/minecraft/client/Minecraft;)V
    [7] readTextureImage(getInputStream(...)) -> getResourceAsBufferedImage(...)
    TextureFX (as.class)
    [1] array size 1024 -> int_numBytes
    Compass (ar.class)
    [4] * 16 -> int_size
    [1] -4 -> int_compassCrossMin
    [1] -8 -> int_compassNeedleMin
    [2] 7.5D -> double_compassCenterMin
    [2] 8.5D -> double_compassCenterMax
    [1] array size 256 -> int_numPixels
    [1] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
    [1] if i > 16 -> int_compassNeedleMax
    [1] if i > 4 -> int_compassCrossMax
    [1] while i < 256 -> int_numPixels
    Fire (ra.class)
    [1] % 20 -> int_flameHeight
    [4] * 16 -> int_size
    [1] 1.06F -> float_flameNudge
    [2] array size 320 -> int_flameArraySize
    [1] if i < 19 -> int_flameHeightMinus1
    [2] while i < 16 -> int_size
    [2] while i < 20 -> int_flameHeight
    [1] while i < 256 -> int_numPixels
    StillLava (bz.class)
    [10] & 15 -> int_sizeMinus1
    [12] * 16 -> int_size
    [4] array size 256 -> int_numPixels
    [2] while i < 16 -> int_size
    [1] while i < 256 -> int_numPixels
    FlowLava (hq.class)
    [10] & 15 -> int_sizeMinus1
    [1] & 255 -> int_numPixelsMinus1
    [13] * 16 -> int_size
    [4] array size 256 -> int_numPixels
    [2] while i < 16 -> int_size
    [1] while i < 256 -> int_numPixels
    StillWater (ul.class)
    [2] & 15 -> int_sizeMinus1
    [9] * 16 -> int_size
    [4] array size 256 -> int_numPixels
    [4] while i < 16 -> int_size
    [1] while i < 256 -> int_numPixels
    FlowWater (nl.class)
    [2] & 15 -> int_sizeMinus1
    [1] & 255 -> int_numPixelsMinus1
    [10] * 16 -> int_size
    [4] array size 256 -> int_numPixels
    [4] while i < 16 -> int_size
    [1] while i < 256 -> int_numPixels
    ItemRenderer (qa.class)
    [4] 0.001953125F -> float_texNudge
    [4] 16.0F -> float_size
    [1] tool pixel top
    [4] while i < 16 -> int_size
    Watch (jy.class)
    [1] % 16 -> int_size
    [2] & 15 -> int_sizeMinus1
    [3] * 16 -> int_size
    [1] / 16 -> int_size
    [2] 15.0D -> double_sizeMinus1
    [2] 16.0D -> double_size
    [2] array size 256 -> int_numPixels
    [2] getRGB(...16,16,...16) -> getRGB(...int_size,int_size,...int_size)
    [1] while i < 256 -> int_numPixels
    Portal (hf.class)
    [1] * 16 -> int_size
    [2] * 8 -> int_sizeHalf
    [2] 16.0F -> float_size
    [1] array size 32x1024 -> int_numBytes
    [2] while i < 16 -> int_size
    [1] while i < 256 -> int_numPixels
    Minecraft (net/minecraft/client/Minecraft.class)
    [1] TextureUtils.setMinecraft(this) on startup
    [1] TextureUtils.setTileSize(), renderEngine.setTileSize() on startup
    [9] remove registerTextureFX call
    GLAllocation (ft.class)
    TexturePackList (hv.class)
    [1] TexturePackList.setTileSize(selectedTexturePack) on texture pack change
    TexturePackBase (h.class)
    TexturePackDefault (ob.class)
    FontRenderer (rf.class)
    [1] insert method initialize ()V
    GameSettings (jz.class)
    GetResource (multiple matches: ar fn hl io jy ob rf ti ui)
    [10] ImageIO.read(getResource(...)) -> getResourceAsBufferedImage(...)
    ColorizerFoliage (io.class)
    [1] make field colorBuffer public
    ColorizerGrass (hl.class)
    [1] make field colorBuffer public

    HD Font
    FontRenderer (rf.class)
    [2] font charWidth computation: j + 2 -> (128 * j + 256) / i
    [2] font whitespace width 2 -> i / 64
    [2] font width 7 -> i / 16 - 1
    [6] font width 8 -> i / 16

    Better Grass
    Material (kr.class)
    Block (to.class)
    BlockGrass (vh.class)
    [1] check surrounding blocks in getBlockTexture
    [1] initialize grassMatrix
    [1] insert field grassMatrix [[I
    IBlockAccess (wf.class)
    RenderBlocks (cn.class)
    [1] if (getBlockTexture == 0) useBiomeColor = true (AO)
    [4] if (getBlockTexture == 0) useBiomeColor = true (non-AO)
    Posted in: Resource Packs
  • 0

    posted a message on NewSpawn Week 2 - Explore Survive Create Market Battle
    Newspawn is dead if you didn't know.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on NewSpawn Week 2 - Explore Survive Create Market Battle
    Quote from uyuyuy99 »
    The server is back up :smile.gif:


    true that, true that. But all of the commands are down except for /home
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on NewSpawn Week 2 - Explore Survive Create Market Battle
    First off, there are many glitches, which requires the new build in bukkit.
    Secondly, there is a ton of lag which eventually shut down the server last night. It is still out as we speak.
    When are we going to find out who runs the server because this problem needs to be fix ASAP because the server got exploded by this :SSSS: and shot down by this :Skeleton: and the lag is annoying like this :Spider: and :Zombie: . This problem needs to be fixed by either :Notch: or one of these people > :iapprove:



    -Edit- There server has now been out for three days god damnit!
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on NewSpawn Week 2 - Explore Survive Create Market Battle
    Quote from relyt2738 »
    Quote from uyuyuy99 »
    Quote from relyt2738 »
    The funny thing is how gullible you can be...

    What do you mean by that?


    BBBBBBVVVVVOOOOOOOMMMMMMM!!!!!



    Have you lost your mind laddy?!?!?
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on NewSpawn Week 2 - Explore Survive Create Market Battle
    infinitum7 and relyt are back and they came to angel with tnt and blew up the whole town, tramp banned them, but please roll back the town :smile.gif:

    Your's truely, chain582
    Posted in: Minecraft Survival Servers (archive)
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