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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Has anyone used the 1.7.10 version with Terrafirmacraft? I loved the two together in an earlier version. In the 1.7.10 beta though, it seems that Small Boats does not see the TFC water as a liquid. (It's a different block than vanilla water block.) The boats are stuck as if on land.

    Does anyone know how to edit some configuration to allow the boats to float in another block?

    Thanks
    Posted in: WIP Mods
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Has anyone else had an issue with the chests on the Hoy becoming single chest capacity upon exiting/reentering a world? I tried a fresh 1.6.4 world with only this mod installed, and the Hoy chests consistently lose half their inventory space once I log out and back in (SP).



    Regardless, these boats are to cool to pass up. I plan to install the mod on a family terrafirmacraft server. We'll just not use the lower half of the chest if necessary.
    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Does anyone know the minimum and/or highest-probablity enchanting level to get the Magic Resistance enchantment on a book?
    Posted in: Minecraft Mods
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    posted a message on Question on offline mode in 1.6
    It seems that my launcher is automatically logging in when it loads. I don't know what setting could cause that. If I exit and reload, again the "Play Offline" button is quickly replaced by "Play". I don't know what is different between our setups.

    In any case, I found an answer tinkering with the command line launching. So, it looks like I can continue the same approach I had been using in the past... use the launcher and log in for smp servers or single player worlds, and use a command line start to get specific 'characters' in my personal smp server.

    Thanks for your efforts.
    Posted in: Java Edition Support
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    posted a message on Question on offline mode in 1.6
    Not sure what I'm doing wrong. Here's a screenshot of my launcher just after loading. I see a "Play Offline" button briefly, but it is quickly replaced by "Play".

    Posted in: Java Edition Support
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    posted a message on Question on offline mode in 1.6
    Thanks for trying to help. I may have been unclear in what I meant. I wasn't referring to single-player mode. I have already been successfully playing "online" (i.e., logged in and authenticated) on smp servers on the internet, but playing "offline" in smp with my own server on a lan for many months, since 1.2.5. It just required starting the minecraft jar directly from command line, as discussed in many other threads here.

    The new launcher, at least as of the 1.6 pre-release today, does not give the option to "Play Offline" if it can authenticate the account over the internet. (At least I can't find it.) The Play Offline button goes away if it is able to log in.

    I was asking for advice on, first, playing "offline" even though the internet and authentication system are reachable, and, second, entering a player name while in offline mode so I could access multiple characters in my world.

    I hope this helps clarify. Thanks anyway.
    Posted in: Java Edition Support
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    posted a message on Question on offline mode in 1.6
    I see that the new launcher has an offline mode, but I can't figure out how to (1) use offline mode when an internet connection is available, and (2) set user name while in offline mode.

    I log in online to play on public smp servers, but I have a private 1.5.2 server running on my home computer in offline mode so I can play several 'personas' on the server. (I have a 'farmer', a 'miner', and an 'adventurer', each going about their lives in the same world). I have been logging into each using batch files to set the user name.

    Is there a way to make this setup be compatible with the new update? I have a lot of time and effort put into this world, but can't really justify buying two more accounts to continue this style of playing.

    The ideal case would be a way to let the client verify authenticity, but be able to set a username if offline (either from launcher or command line).

    Any ideas?

    Thanks,
    Posted in: Java Edition Support
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