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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    I've got what is probably a very stupid question by now. I've got a 1.1 map that I've converted to 1.2.5, and it has the lighting bug where everything is extremely well light. I remember that Vechs had a fix for his maps, but I've been going through 100+ pages thus far and can't find how he fixed lighting in 1.2.5 for his maps.

    Could someone just point me in the right direction?

    Many thanks!
    Posted in: Maps
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    posted a message on Minecraft 1.1 No sound issue
    I've recently found that I don't have any sound coming from Minecraft after upgrading to 1.1. It's been a week or so since then but I usually play with the sound off so I didn't notice till now.

    I've been going through the forum and have found several threads about such issues, with fixes like the openal32.dll being retrieved from system32, and the F3 S fix. I've tried these and haven't had any success.

    Some system info here: Minecraft 1.1, no mods (have force updated several times with no luck), Windows 7 64bit. I'm able to hear sounds from other programs like itunes, firefox, etc. just not from minecraft. In fact, I went into the .minecraft/resources directory and tried to listen to them with VLC, they ran but I didn't hear anything.

    Only thing I can think of is that Minecraft isn't showing up in the volume mixer. I've got the volume turned up for applications, but it doesn't appear when I open Minecraft.

    Does anyone have any ideas? I've been trying to troubleshoot this for a couple of hours but no luck thus far. It's not a huge deal since I usually don't have the volume on anyways, but I'd like to figure this out.
    Posted in: Legacy Support
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I'm really excited to hear that MCEdit is going to continue into the future with your help TkTech! I haven't had a chance to get into the source code yet since it's gone open source but I can see that bright things are in store for this program with someone as dedicated as you working with it.
    Posted in: Minecraft Tools
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    posted a message on Bed Spawn
    Try destroying/picking up the bed then placing it in a different spot, then sleep in it overnight. Might be that the game didn't pick up on the spawn point change. Also, if you need to kill yourself to test this, you could use TooManyItems to use creative mode to fly to your current place, or single player commands to enable flying and changing your speed to get there faster. Just remember the coordinates if it comes to that.
    Posted in: Legacy Support
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    posted a message on MCEdit Mob spawner schematics (+1000 downloads)
    Quote from DK_Headcrab_DK

    500 Downlaods Thanks :biggrin.gif: i love you guys :biggrin.gif: (50 Downlaods a day :biggrin.gif:)



    i need the id then :biggrin.gif:

    Sorry for the lag in responding, I was looking into it. I don't believe it's possible to edit a spawner for a charged creeper, as they have the same entityid, with charged creepers having a boolean value flipped to true for the charged value. Thanks for the schematics though, they help speed things up in editing maps.
    Posted in: Minecraft Tools
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    posted a message on Weird movement of stuff that i shoot
    So this behavior only happens in one world?

    A quick question, if you shoot an arrow at a mob, say a zombie, does it register as having hit the zombie or does it seem to perform as the pics say?

    I'm not sure why something like this would happen for just one world, unless some bit of info was corrupted in that save file. If you could try using a non-modded minecraft.jar just to see if the world still has the behavior it will narrow it down to either a mod or the actual world save.
    Posted in: Legacy Support
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    posted a message on Looking for Nether Portal Help
    If what you're worried about is mining obsidian, you could always use creative mode and just spawn it in. Or you could install the too many items mod, it has a toggle to put you into creative mode and has all items in the game for you to use.

    Otherwise, what you said sounds right, 128 in nether to not have any issues sounds like something I read once.
    Posted in: Legacy Support
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    posted a message on Low FPS on good desktop...!!!
    I'd suggest opening the task manager while MC is running, see what CPU you get while it's being used, and what kind of memory usage it's eating up. You might also want to check if you have the lastest Java installed, it might help a bit.
    Posted in: Legacy Support
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    posted a message on i seek a rater for my map
    I think if you posted this on the maps section of the forums you'd get a bigger response.

    But I agree with hqt99, you simply can't create a map that will make everyone happy. If you make an adventure map, the folks who want to build a cool castle won't be happy. If you make a CTM map, people will complain if it's too difficult to complete or that they can't build if you make if a resource poor map.

    The best thing you can do is to either make a genre and make your map fit that design, or find an existing genre and try to perfect it. That way you'll know your fan base and be better able to work to making them happy.
    Posted in: Legacy Support
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    posted a message on Weird movement of stuff that i shoot
    Do you have any mods installed? Does this happen if you remove the mods and just play regular minecraft?

    If it doesn't happen then, I'd suggest adding the mods back one at a time till you find what is causing this behavior.
    Posted in: Legacy Support
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    posted a message on MCEdit Mob spawner schematics (+1000 downloads)
    Hello,

    To Moosemunch, well you can just edit the spawners in mcedit, but some people like to import spawners preset to a particular mob into the map, and this is a big help for them.

    Also, to the creator of this thread, I don't know if it's possible to have a spawner for this mob, but thought I'd ask. Is it possible to set a spawner for the entity id of a charged creeper? I'm fairly sure that the code won't allow for such a spawner, but figured I'd ask.

    Thanks!
    Posted in: Minecraft Tools
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    posted a message on deep space turtle chase ruined my minecraft!!
    If you're on a mac, then do what pigletx2 said and use time machine to go back before you did deep space turtle chase.

    That should get rid of any kind of lingering files from the voxelbox that are giving you some grief.

    Otherwise, you'll need to go through the minecraft folder and see what files are still there, because if you did a full reinstall of minecraft you should have no mods installed on it.
    Posted in: Legacy Support
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    posted a message on Forgotten my password
    if you have your username, you can go to minecraft.net, click on login and then click on the "forgot password" link.

    You'll be able to have an email sent to the address on file, the one you got the message originally on, and reset the password that way.

    *edit*
    Just saw you said you don't have an email on the account. How can that be? A valid email address is required to create an account for minecraft.

    Well, you could try anyways, maybe look into the verification email bit and see if you can get access that way.
    Posted in: Legacy Support
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    posted a message on 1.0.0 Modloader Black Screen after logging in
    That's odd. I'd say it's because the META-INF folder is there, but you say you're sure it's been removed.

    All I can say is to save your worlds, delete the minecraft folder and force update again. Either that or revert to the pre-Modloader backup if you have one.
    Posted in: Legacy Support
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    posted a message on Minecraft worlds
    Well, the best thing I can think of would be to make a backup of the minecraft folder, then do a force update on minecraft to try and correct the issue. If the level .dat file is empty, not just empty visually but with a 0 byte size then likely the level is toast. You could try making another save of the same seed, copy the .dat from there into the other save and see if that works.

    You shouldn't ever turn off a computer like that to not save such a thing in a game. As soon as you see the game over screen it's been saved and the items are lost, and doing a hard shutdown like that can cause issues like corruption on the drive.

    If all you need are items back in the future, you could install the too many items mod and use it only if you die and lose valuable items.
    Posted in: Legacy Support
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