While that is a cool idea, it is way beyond the scope of this mod. I suggest using Antique Atlas for a map that already shows you the world in a cool rpg map, and the worlds are already randomly generated. I can talk to Hunternif and see if there is a way to get the Boss Dungeons to show up on his map, though, as that would be pretty cool, and I may put in something like a magic compass to help you find them.
ok thanks i was just hoping maybe at least extra compatibility for that mod and also make sure that all things (master sword dungeon, village for tempering it, fairy pool, and sacred flames, etc)
would generate within a certain distance of spawn so that way a map of those places can be generated for that
and i mean a special map so the distance between dungeons won't be limited to the normal map (item) size
also something i was thinking you could add in the long run would be first for the game to generate like some sort of starting building where you get stuff like your kokiri sword and armor, etc and you can get a map from there thats special i'll sort of generate like a game world kinda like this:
only random each time because all the things like the fairy pool is shown on the map (eventually you'd have to complete some stuff to make it appear on the map) and other things like that cus this will help fix it so you don;t have to wander aimlessly in hopes of finding something to upgrade (or get) the master sword
Edit: the map part could use some coding (or possibly merge) from antique atlas
the maps would generate differently each time to match the structures generated in the world.
this will allow for a much better rpg experience,
and so you won't have to wander aimlessly for dungeon and etc, while still allowing for random and uniquely generated worlds. allowing for a unique experience each time you make a new world
wtf for some reason i installed the mod and its combat system doesn't work at all otherwise everything works fine i can use all the items but the combat system no work
nevermind somehow i fixed it
the main reason i didn't want to use forestry is one i used to be addicted to it and now i'm all bored of it, the other reason is i want something less techy but to still have some more variety and that's why i wanted to see some form of breeding in the beekeeping mod
yeah sorry mushroomsock im a bit of a noob to the forum and thanks for the texture pack link i'll check it out sometime.
also when i said bee breeding i meant like breeding to get new species or something like that cus otherwise without something similar to that then the mod will be a little limited to what it can do from what i can tell
out of curiosity will you be adding some form of bee breeding i know it may be a little copying from forestry but this mod has a lot of potential and i feel it won't be reached without some form of breeding
YES finally got it working but i had to adjust the ids a lil bit do you thin you could default all the BLOCK ids to the 3000s instead of the 2000s cus its conflicting with thermal expansion and secret rooms mod
i got to thinking and judging by the textures of this mod i think you should make a texturepack to go with it, I think it would look great!when i tried the fix they all crash with a class def not found error heres the crash report:
Time: 2/1/14 9:19 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: inspiritcraft.bees.InspiritBees
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: inspiritcraft.bees.InspiritBees
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
i seem to have the oddest problem i put all three zips in my mods folder on my server and my client and i got nothing, absolutly nothing no creative tab nothing in tmi nothing at all and i've looked it over plenty of times its all there and done right so whats wrong with it?
also the mod looks great i can tell from the screenshots that this'll be a good popular mod in the near future, although i have a feeling you might get a few haters yelling copyright or somethin cus forestry bees is out there
Edit: figured it out i read the first page of the post and got it fixed
epic derp for me to not read the first page :\
alright i have no idea if anyone else has noticed this but there seems to be a small flaw in your alignment system: lets say your on the good side, you kill something evil, and drops a evil weapon.... you can't use it. seems weird huh i mean like if this were real and you were fighting and lost your sword its not like you couldn't pick up a orc sword and fight on right?
alright i don't know if anyone else has posted this yet but the dino bike in this mod is a problem its item id is the same as the summoning wand in the millenaire mod whenever they're installed together the dino bike just replaces the wand can you like add a config to this mod so i can edit its item id btw this is for minecraft version 1.6.2
0
ok thanks i was just hoping maybe at least extra compatibility for that mod and also make sure that all things (master sword dungeon, village for tempering it, fairy pool, and sacred flames, etc)
would generate within a certain distance of spawn so that way a map of those places can be generated for that
and i mean a special map so the distance between dungeons won't be limited to the normal map (item) size
0
only random each time because all the things like the fairy pool is shown on the map (eventually you'd have to complete some stuff to make it appear on the map) and other things like that cus this will help fix it so you don;t have to wander aimlessly in hopes of finding something to upgrade (or get) the master sword
Edit: the map part could use some coding (or possibly merge) from antique atlas
the maps would generate differently each time to match the structures generated in the world.
this will allow for a much better rpg experience,
and so you won't have to wander aimlessly for dungeon and etc, while still allowing for random and uniquely generated worlds. allowing for a unique experience each time you make a new world
0
0
0
nevermind somehow i fixed it
0
0
also when i said bee breeding i meant like breeding to get new species or something like that cus otherwise without something similar to that then the mod will be a little limited to what it can do from what i can tell
0
0
0
0
0
// Daisy, daisy...
Time: 2/1/14 9:19 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: inspiritcraft.bees.InspiritBees
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: inspiritcraft.bees.InspiritBees
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 577022048 bytes (550 MB) / 754778112 bytes (719 MB) up to 19088801792 bytes (18204 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx20G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 47 mods loaded, 47 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed
OpenModsCore{0.1} [OpenModsCore] (minecraft.jar) Unloaded->Constructed
shadersmod{2.2.1} [GLSL Shaders Mod] (minecraft.jar) Unloaded->Constructed
walljump{1.2} [WallJump] ([1.6.4] [Forge] Wall Jump 1.2 by NukeDuck.zip) Unloaded->Constructed
advancedgenetics{v1.2.1} [Advanced Genetics] (advancedGenetics_v1.2.1.jar) Unloaded->Constructed
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed
ATG{0.9.3} [Alternate Terrain Generation] (ATG-1.6.4-0.9.3.jar) Unloaded->Constructed
CloneCraft{1.2} [CloneCraft] (CloneCraft v2.0 MC1.6.4.zip) Unloaded->Constructed
CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed
ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed
CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed
Growthcraft{2.0.2} [Growthcraft] (growthcraft-core-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Cellar{2.0.2} [Growthcraft Cellar] (growthcraft-cellar-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Apples{2.0.2} [Growthcraft Apples] (growthcraft-apples-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Bamboo{2.0.2} [Growthcraft Bamboo] (growthcraft-bamboo-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Bees{2.0.2} [Growthcraft Bees] (growthcraft-bees-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Fishtrap{2.0.2} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Grapes{2.0.2} [Growthcraft Grapes] (growthcraft-grapes-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Hops{2.0.2} [Growthcraft Hops] (growthcraft-hops-1.6.4-2.0.2.zip) Unloaded->Constructed
Growthcraft|Rice{2.0.2} [Growthcraft Rice] (growthcraft-rice-1.6.4-2.0.2.zip) Unloaded->Constructed
INSPIRIT_BEEKEEPING{1.0} [Inspirit Beekeeping] (InspiritCraft) Unloaded->Errored
INSPIRIT_CORE{1.0} [Inspirit Core] (InspiritCraft) Unloaded->Errored
mca{3.5.4} [Minecraft Comes Alive] (MCA v3.5.4.zip) Unloaded->Constructed
modularfurnace{2.7.1} [Modular Furnace] (Modular Furnace 2.7.1.zip) Unloaded->Constructed
moreplayermodels{1.6.4} [MorePlayerModels] (MorePlayerModels2_1.6.4.zip) Unloaded->Constructed
OpenMods{0.1} [OpenMods] (OpenModsLib-0.1.jar) Unloaded->Constructed
OpenBlocks{1.2.4} [OpenBlocks] (OpenBlocks-1.2.4.jar) Unloaded->Constructed
ForgeMultipart{1.0.0.219} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed
ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed
OpenComputers|Core{1.0.0} [OpenComputers (Core)] (OpenComputers-1.2.0pre1.zip) Unloaded->Constructed
OpenComputers{1.2.0pre1} [OpenComputers] (OpenComputers-1.2.0pre1.zip) Unloaded->Constructed
secretroomsmod{4.6.2} [The SecretRoomsMod] (SecretRoomsMod-universal-1.6.4-4.6.2.319.jar) Unloaded->Constructed
Sync{2.1.1} [Sync] (Sync2.1.1.zip) Unloaded->Constructed
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed
ThaumcraftExtras{0.9} [Thaumcraft Extras] (ThaumcraftExtras-1.6.4-0.9.jar) Unloaded->Constructed
ThaumicTinkerer{2.1-68} [Thaumic Tinkerer] (ThaumicTinkerer 2.1-68.jar) Unloaded->Constructed
iChunUtil{2.4.0} [iChunUtil] (util^iChunUtil2.4.0.zip) Unloaded->Constructed
McMultipart{1.0.0.219} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed
ForgeMicroblock{1.0.0.219} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.219.jar) Unloaded->Constructed
0
also the mod looks great i can tell from the screenshots that this'll be a good popular mod in the near future, although i have a feeling you might get a few haters yelling copyright or somethin cus forestry bees is out there
Edit: figured it out i read the first page of the post and got it fixed
epic derp for me to not read the first page :\
0
0