Quote from Keybounce
Anyone who thinks that the Mod API should be "Easy", I have a simple question for you:
Could you design it?
If not, then perhaps it's harder than you think.
Could Mojang design it? Nope. If they could it would be here. So don't give us smart talk.
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Oh well, since I'm thinking of mass-porting to 1.8, might as well wait.
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Well, that is if my 198 mods are updated in time. Oh well. By the way, has the Packet24MobSpawn crash been fixed?
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Either way, I'm going to cut to my question. Did the 1.6.4 version get updated at any point in time when I was away?
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Did it so happen to be a Superflat world? If not, could I get the seed please?
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1. The code for this mod is a little messy. The reason why your users have Packet24MobSpawn crashes is due to a glitch in MC's code, which can easily be fixed by changing ALL your spawning calls to spawn by NAME instead of ID.
Like this:
var8 = EntityList.createEntityByName(namestring, par0World);
2. Why are the guards so overpowered? 500 HP is ridiculous. Having the average 20 HP is perfect.
3. Clean up the OP a bit, will ya? It's messy as hell.
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The first bit is a huge relief. The second, however, is a bit worrying for me because it would mean that I wouldn't get all the latest Dalek Mod features.
Burn down a stone wall? Surely you mean "blow up"?
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Wait a sec. Will the Storm update be on 1.6.4 or 1.7.2?
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Anything wrong with facts?
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Nearly everything. For example, the ridiculous code changes, or them dumb new biomes, or maybe that stupid new rendering or "Super Secret Settings" whixch are far from secret because everyone knows what they are.
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I hate to say this, but because of this post, I want the 1.7 update to come out faster.
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OK. Anyways, I need a bit of help with coding the Boltgun. Currently made the actual item, but having problems with making it shoot. Could someone help me with this?