This doesn't seem to be commented on much, but it's a huge problem which will render the game completely unplayable for some:
- Chunks don't seem to load correctly, if at all in some cases. It looks to be connected with the server having to generate brand new chunks in either an existing server or a new map. Old chunks load, but much slower than before (1.5_01), and at times, old chunks don't load at all. the problem seems worse with brand new chunks though. Disconnecting/reconnecting several times in a row seems to encourage chunks to load properly, but only up to a point (until you reach the dreaded cliff of infinite falling death).
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May 27, 2011Just to confirm, there's a bug where if you have a full inventory and you attempt to shift-click something from a chest into it, the client will crash to the dirt-block screen. Seems to happen the other way around - if you have a full chest and attempt to shift-click another item into it the client will also crash.Posted in: Survival Mode
May 26, 2011Posted in: Survival ModeQuote from imspons
srry guy but if you dont know what alpha and beta is then sometihng is wrong with you .....
your ''alpha'' is classic
before beta there was alpha i played they get everything for free if it goes get released for full users that payed at beta must buy updates if it gets released .... :biggrin.gif:
Ahh, yeah, I was referring to 'classic', not 'alpha' :smile.gif:.
May 26, 2011Posted in: Survival ModeQuote from ChocolateChip03
I am a noob to Minecraft I must say incase you think I am a retard, but are the updates free on Beta? i read somewhere that if you had Alpha all the updates are free but if you had Beta youbuy them?sorry if this is the wrong place to post :L but it's sort of about the update LOL
Alpha = purely building, no updates, free.
Beta = building, survival single player/survival multiplayer, updates, paid for (once).
May 26, 2011Bugs:Posted in: Survival Mode
- Tools that have been newly created will despawn after one use if you drop them (or die) and pick them up again.
- Chunks load very slowly when several unique maps are loaded in your quickbar. Removing maps from quickbar allows chunks to load faster/more normally.
- Stair-running is now very bumpy.
- Hatches could attach to the top of the target block, and open down, allowing the player to walk over them.
- Maps could draw the layout of the land relative to the crafting/creation of the map. As it stands, it looks like maps generate the layout of the land relative to the first creation of chunks, or the first server load(?).
- Right clicking a map could zoom in a level, increasing the detail by 2 or 4. Right clicking again could return the map to normal view.
- Grass/ferns could spread/respawn slowly. This would allow people running long-standing servers/maps the chance to see grass/ferns affect their local landscape, instead of travelling thousands of blocks out just to harvest/see the new feature.
May 26, 2011Patch Minecraft using the latest mcpatcher: http://www.minecraftforum.net/topic/232701-526-164-compatible-mcpatcher-hd-fix-210/Posted in: Legacy Support
Try again and it should be fine.
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Aug 6, 2014Please remember that Create-a-Smiley submissions need to be posted to the Create-a-Smiley August 2014 Competition thread and not as a reply to this news article!Posted in: News
Entries in this article will not be considered for the competition!
Enter August 2014's Create-a-Smiley Competition here! →
That said, these designs all look great! Good work everyone :).
Jan 10, 2013Posted in: NewsQuote from HyMyNameIsMatt
I feel like the texture pack change was a poor attempt to make it simpler. While this might be a simple solution for the texture artist for Minecraft default, who only needs to add or change a few block textures in a snapshot, a texture pack artist from the community has to sort through the various files now. This may however open up some possibilities for modders. What really concerns me is the risk of this creating more unnecessary lag. I admit I am not a programer, but from my perspective, it seems less efficient to load multiple files at once constantly than to pick from one large one. If anyone knows about this please let me know.
It's not going to be a huge deal for existing texture pack authors as Dinnerbone has released a tool which converts existing packs into the new format.
Ultimately, this new system will really help authors with native HD compatibility, creative control options and ensure texture packs are forwards compatible - no more having to use default until a pack has updated.
Regarding the efficiency of loading multiple files over a single file, only time will tell us if this dramatically impacts upon game performance.
I think the pros heavily outweight the cons at this stage.
Jul 22, 2012d3fin3d posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure PatentA reminder to all forum members:Posted in: News
We have a really great community here, with many interesting characters, unique creations and intelligent minds. That said, I advise not to ruin it by acting on any of the following:
- Send, threaten or incite hate mail.
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- Edit, threaten or incite malicious Wikipedia tweaks.
- Generally react impulsively and irresponsibly to what will ultimately be dealt with legally, in a court of law.
Not only is this highly against the ethos of the Minecraft community, but in many cases this is both illegal and against our forum rules.
Those found making, encouraging or admitting such actions may be warned and/or suspended accordingly.
Jun 28, 2012Posted in: NewsQuote from ChildofSolitude
I sort of think this will be bad, because if its only like a 5 minute playthrough hes just going to punch some trees and mayby build a small house. That would make minecraft look boring as hell.
I think as long as they clearly mention/show that the whole world is virtually infinite and editable, this will bring more attention to Minecraft.
It may look boring to hardcore Minecrafters, but a completely editable world is still quite a novel concept to the vast proportion of casual gamers :).
Nov 22, 2011Posted in: News
Having watched the interview, there was a hell of a lot of underlying tension. The yogscast were ribbing Notch at every turn, in some cases with very little respect while Notch seemed to react with zany humour which seemed quite defensive/offensive at times.
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