I want to play the fly boys modpack this one: link
with a few of my friends but there is no server available. So I decided to make my own.
I copied everything I needed (the flan folder, the mods folder and the configs folder) into a new server folder and then installed forge. the server keeps crashing with what I suspect to be flan’s mod but I am not sure.
I wanted to "test run forge" before I put all of the mods in my modpack into the mods folder. Minecraft goes to the mojang screen for second before it crashes on me with these errors everytime.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 5/8/15 11:37 AM
Description: Initializing game
java.lang.RuntimeException: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-9,5,] already has the context current
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:486)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-9,5,] already has the context current
at org.lwjgl.opengl.ContextGL.checkAccess(ContextGL.java:184)
at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:189)
at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:478)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:486)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 82677560 bytes (78 MB) / 262680576 bytes (250 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.141.1403 Minecraft Forge 10.13.3.1403 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.141.1403} [Forge Mod Loader] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1403} [Minecraft Forge] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Launched Version: 1.7.10-Forge10.13.3.1403-1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
This would help me out a lot to. It is hard to find what then New functions do until I read someone else's code and see how it works. Also the ModPE functions list is not to helpful either, it just says what type of data to enter. Not the specific inputs and what the do. If someone knew I would greatly appreciate it if they would post how to use these new functions.
Learning to mod wasn't a particularly hard thing to do it was just time consuming. I am going to assume that you have no coding experience what so ever. I first started by watching the new Boston's javascript series (javascript is the language that mod pe uses). Then I read many Wikipedia articales on how javascript worked until I got to know the language pretty well. Next I watched all of arjay07's "mod school" vidoes until I knew some of the things I do with modpe and how it worked. Then I read through the modpe functions wiki and saw all of the things I could do with it. Then I kept experimenting until I got to know what I can and can't do. After that, I kept pushing myself to do more and more complicated things until I am where I am today. PS Google is your friend, if you wonder about ANYTHING just google it. It will help you out alot.
You can also use Item.addRecipe(int output id, int output amount, int output damage, [int input Id, int input amount, int input damage]); if you want to add shapeless recipe like for example the mushroom soup recipe. Also if you want more inputs, just repeat the pattern within the square brackets (I'd, amount, damage).
ModPE version progress: approx. 80%.
Wow I can't wait. Carpenter's blocks is one of my favorite pc mods. When do you think the official version will be out?
function useItem(bx, by, bz, item){
if (item == 280){
for(var x = -5; x <= 5; x++){
for(var y = -5; y <= 5; y++){
for(var z = -5; z <= 5; z++){
if(x * x + y * y + z * z <= 25){
Level.explode(bx + x*12, by + y*12, bz + z*12, 60);
}}}}}}
If you want to make another button, coppy the button code and paste it after you do GUI variable.addView(button vairable); you don't need to create another gui variable, but changer the butt on variable to something like button2 or a name for what your button does. Beatz_unknown's gui templates can be very helpful.
Hi I am having trouble with bitmaps. I have tried copying the code from beatz_unknown's bitmap template and replacing the standard button code with it. That gave me an error. Where do I put the code? I want to display a image on the screen.
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I want to play the fly boys modpack this one: link
with a few of my friends but there is no server available. So I decided to make my own.
I copied everything I needed (the flan folder, the mods folder and the configs folder) into a new server folder and then installed forge. the server keeps crashing with what I suspect to be flan’s mod but I am not sure.
log
here is my entire folder: Link
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Okay I think I know what is doing in. I was using the LATEST version of forge not the RECOMMENDED version.
Using the recommended version, the game was able to launch.
0
I am getting the same thing
Are you using forge version 10.13.3.1403-1.7.10?
here is the error
I wanted to "test run forge" before I put all of the mods in my modpack into the mods folder. Minecraft goes to the mojang screen for second before it crashes on me with these errors everytime.
// This doesn't make any sense!
Time: 5/8/15 11:37 AM
Description: Initializing game
java.lang.RuntimeException: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-9,5,] already has the context current
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:486)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-9,5,] already has the context current
at org.lwjgl.opengl.ContextGL.checkAccess(ContextGL.java:184)
at org.lwjgl.opengl.ContextGL.makeCurrent(ContextGL.java:189)
at org.lwjgl.opengl.DrawableGL.makeCurrent(DrawableGL.java:110)
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:478)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.client.SplashProgress.finish(SplashProgress.java:486)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:574)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 82677560 bytes (78 MB) / 262680576 bytes (250 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.141.1403 Minecraft Forge 10.13.3.1403 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{7.10.141.1403} [Forge Mod Loader] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{10.13.3.1403} [Minecraft Forge] (forge-1.7.10-10.13.3.1403-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Launched Version: 1.7.10-Forge10.13.3.1403-1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
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Mod: Nuke Mod eight lines Link: https://www.dropbox.com/s/szevxvn604aof2x/MCPE 50 line challenge.js?dl=0
Simply tap the ground with a stick to kill everything!
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