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    posted a message on ant

    Update to the latest version of Wearable Backpacks.


    With Forge 1.12 being still in beta, some mods built for certain Forge versions might not be compatible with other Forge versions due to the many changes it's going through.

    Posted in: Modded Client Support
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from Sable»

    Hey. When I put Storage crates next to each other their inventory doesn't combine. Any way I can fix this?



    Quote from tehFoxx0rz»

    Are you trying to put them in some kind of line? They only combine when arranged in some kind of rough cube or cuboid configuration.


    Don't forget you need to sneak-rightclick an existing crate to make them connect in the first place. This is so, if you want, you can place crates next to each other without connecting as well. Additionally, you can't expand crates downwards. If you have trouble creating bigger crates, start with a 2x2, then 3x3, and work up to the size you want.

    Posted in: WIP Mods
  • 2

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from Sunconure11»

    While Copy has pretty much discontinued this mod, has anyone else taken up her work?


    asiekierka is copying some ideas into Charset modules (definitely backpacks and crates). I'm excited!
    Posted in: WIP Mods
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from roxieraven327»
    o.o what is the chance of mobs dropping backpacks? o.o is it only vanilla mobs? im so curious
    Vanilla zombies, skeletons and zombie pigmen have a chance of 1 out of 800 / 1200 / 1000 to spawn with backpacks already equipped, which contain random loot. (Technically, the entity class has to match exactly.) You can see them running around with those backpacks and when killed, they drop it exactly like a player does.
    Quote from Sunconure11»
    Uh, do the crates from this mod have any issues on SMP? Users are clicking on them, and getting kicked out. I'll get the log from the server owner tomorrow (it is using a pack I made though). If it matters, the crates were spawned in using a recurrent complex structure..
    Yes they work in SMP, but crates generally don't like to be placed by anything other than players. Moving or generating them usually causes them not to have any "crate pile data" attached, which is why the pile is considered to have 0 crates in it, which causes a "divide by 0" when they're accessed. Sorry.
    (I had an idea of how to rewrite them to work a bit more like a traditional inventory with less of the problems but similar behavior, but ... well, I'm an ex-modder for reasons.)
    Posted in: WIP Mods
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from 29dragon»

    is there a 1,6.4 download


    If you're fine with potential bugs and general instability (probably not much but there's a chance), here you go.
    Posted in: WIP Mods
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    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from Bloomi»

    "The material doesn't affect the chest in any way other than how it looks."


    This is the only reason I can't switch from Iron Chests to this... why does the material not increase chest size? QQ


    I've always found that it made things too simple. IronChests made regular chests obsolete. Why build an amazing, huge storage room when the same can fit in a few diamond chests? On some level, my reinforced containers do as well, though the cost vs improvement is not as high. I don't like making things obsolete. I like coming up with new things and alternatives to existing things, with their own strengths and weaknesses (see crates). Reinforced chests were the first thing I coded for this mod, and if I were to remake it (which I won't :P), I either wouldn't include them, or have then be the same size as regular chests.
    Posted in: WIP Mods
  • 1

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from Neoelfeo»

    I have a question, how do i craft an ender backpack?


    There is no recipe for it. You get it by finding a friendly enderman, which actually walks around with an ender backpack on their back. Then you just have to place an ender chest near it and wait for it to pick it up.

    They're pretty rare though (1 in 80 chance of a normal enderman spawning as a friendly one), so I suggest you don't waste your time looking for them, and just do the trade whenever you do run across one. They won't despawn for at least 5 minutes after you were close to them so you can run to your base and back without them disappearing on you.


    Sorry for that being so obscure but I always liked secret-ish things back when things weren't instantly reviled after an update, especially for completely optional things.

    Posted in: WIP Mods
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from reteo»

    To be honest, I was just hoping for a way to control what loot came with the backpack, but fair enough.


    I mean, technically there is. You just have to edit the source and compile the mod yourself ^^
    If I had everything set up and wasn't sick of MC modding, I'd definitely do it.
    Posted in: WIP Mods
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from reteo»

    Question, is there a way to limit what loot appears in a backpack dropped by a mob? I'm trying to enforce a progression on my modpack, and one backpack was acquired containing a compass, which the player promptly melted down to get at the iron (which shouldn't be possible). I'm still looking into that, but is there a way to block it from this end?


    Backpacks on mobs are pretty rare, is this really an issue? Maybe you can keep it as a lucky loot drop. Here is a list of items that may appear in backpacks, in addition to sometimes including dungeon loot. Sadly there is no option to disable mobs spawning with backpacks, unless you're fine with disabling backpacks altogether.
    Posted in: WIP Mods
  • 0

    posted a message on Animated avatar (GIF and APNG)
    Quote from Dream129»

    How do you add animated avatars?


    Just pick an animated .gif when choosing a file to upload as your avatar.

    No idea about what the forum software uses to optimize avatars, so maybe it doesn't work for any .gifs (like mine :P ).

    Posted in: Forum Discussion & Info
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from KingOmagenext

    On what part adding new things or updating to 1.8


    Both. The mod is in need of a rewrite, which I have started a long time ago in the form of a couple smaller, separate mods. But unfortunately, I've lost interest and motivation to continue. I'm too much of a perfectionist, and with the state of Minecraft, Forge and the modding community, it doesn't mash too well.

    Quote from Red_Rockernext

    So is Vic not updating the mod either?


    Both Vic and Thog have been doing some work a while ago, but I doubt they'll continue.

    (Especially since I always talk about the need for a rewrite ^^)

    Quote from TooDAMNMuch»

    I just really, really hate advertisements. I wish we'd find other ways to power content creation on a large scale. I guess Curse is already doing that with premium, but unless they get rid of ads completely, I probably don't want anything to do with them on principle. Especially if it means making money from ads (partially or not).

    Posted in: WIP Mods
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from KingOmage»

    so are you planing to add anything new (what that would be I have no clue) or are you making plans to update the mod for 1.8(and beyond)


    No. Sorry to disappoint you.

    Posted in: WIP Mods
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    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from 1116574»

    Color cardboard boxes? :)


    Yes, colored cardboard boxes are a thing, just craft them with dyes.

    Posted in: WIP Mods
  • 1

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from greenhorns jump

    I was wondering if you would consider placing your mod up on Curse.com for download there. the new cursevoice minecraft launcher is a great minecraft modpack resource. but without your mod being on Curse it's hard to include it in my personal pack i'm trying to create to play. I really love your mod, and I'm sure that if you were to place it on curse you would get more exposure too. and maybe a little more than the $41 you have already received, since Curse shares ad revenue ;)


    There's a few (not really big) reasons why I'm not uploading BetterStorage to Curse. The mod has ceased development. I hate ads. I would never want to make money from ads. I don't use the CurseVoice client so I don't know how good or bad it is (regarding ads and the ability to use non-Curse mods).

    That said, the mod is unofficially public domain, and licensed under MIT officially (if you care about licenses), so anyone can just upload the mod to Curse themselves. Of course, in that case, it would be nice if they didn't profit from it - but what do I care?

    Sorry if I sound salty. Maybe I am.

    Posted in: WIP Mods
  • 0

    posted a message on BetterStorage 0.13.1.127 [WIP]
    Quote from aeridynn»

    here is the link for the crash report https://gist.github.com/anonymous/f53bc2203181bb95e3b5


    Try updating NEI (not sure if this has been "fixed" yet) or disable block highlight tooltips (NEI Options -> World -> Highlight Tooltips).

    Posted in: WIP Mods
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