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  • 1

    posted a message on Snow Bar And Sun Bar

    This would only be a nuisance, and nothing more. If you spawn in a cold/hot biome, you are now going to have to run out of it, or try your hardest to kill a herd or two of cows before you die, which will probably be unlikely. More often than not, people would just make a new world. If you don't spawn in one, you simply avoid it until you get armor, and then you never have to worry about it again. What's the point exactly? It's not "difficult" to go and punch cows for leather. It's not "difficult" to simply not go into a biome.


    Plus, the reason you give in your latest comment makes no sense at all. You want to make the game more realistic because the game has been made unrealistic, changing what it is an has always been, basically, so people that aren't even gamers can appreciate the game more? What kind of sense does that make?


    The game has a survival mode, yes, but the main draw of the game is the sandbox functionality. Some people like the little survival additions to make their stuff feel more earned instead of just spawning it in, but blocking off areas of the world is not going to help anyone like the game more.

    Posted in: Suggestions
  • 1

    posted a message on Windmill MOD [future] MSFT

    This doesn't really seem like it fits at all. What's the purpose of this in the game? Is it to power stuff? Will we need to power things now? What's a "ROD" block?

    Posted in: Suggestions
  • 3

    posted a message on Dust Storms

    Maybe instead of giving you blindness it simply restricts visibility? Like making the your vision sandy colored and getting progressively sandy colored the farther you look? Basically blindness but sandy and not a potion effect =P

    Posted in: Suggestions
  • 1

    posted a message on Mob Variety: Classic Monster Variants

    These all seem pretty cool! But I'd focus on only choosing some of them to keep, like there's way too many Roofed Forest mobs, if all this would be added that's like 7 mobs in-game that can only be found in the Roofed Forest biome. Also, a lot of the share the same mechanic, like wall-climbing, which spiders already have, and is one of the things that makes them unique.

    Posted in: Suggestions
  • 3

    posted a message on Small Suggestions

    Zombies that spawn in Mesa biomes should have pickaxes much more commonly to hint at the gold buried under the surface

    Posted in: Suggestions
  • 1

    posted a message on The Wurm

    Seems like something out of one of the mods that just adds everything and anything with no rhyme or reason. Tons of your mob ideas seem really random, I'd recommend thinking a bit more about the appearance of your mobs and try to at least make them less complex and a bit more basic

    Posted in: Suggestions
  • 1

    posted a message on Mob Group Names?

    I like em!

    Posted in: Discussion
  • 1

    posted a message on Better dispensers

    Wouldn't it be easier to make it so that it teleports the closest person? Or perhaps it could even teleport the dispenser itself, and people could make all sorts of complicated contraptions with hopper systems and self-moving arrow-shooters

    Posted in: Suggestions
  • 2

    posted a message on Sapphire Suggestion (Not just another tools)

    So weather detectors emit a redstone signal when exposed to rain.

    So they're only useful when it actually rains, when I could just as well use a window to see if it rains or not...



    Well, daylight sensors are pretty useless by your logic then, as you could easily use a clock or look at the sky, but that's not what they're for. I'd imagine people using this as a way to create things that activate when it starts raining, such as some umbrellas shooting out of a building, or a farm room opening up, it would be a pretty cool addition.

    One suggestion for the OP though, is to make it where if it storms in a dry biome where it doesn't rain, it would send the same signal as it would in other biomes if it were raining/snowing, as storms can still be heard and detected in deserts and such.

    Other than that, Support!

    Posted in: Suggestions
  • 1

    posted a message on Remove the Crafting Guide

    No one will ever discover the crafting recipes, and even if they did, if there was no way to figure out how to craft stuff with the wiki or a guide, is combining all the hundreds of items and blocks in the game in the billions of different combinations to figure something out "fun" to you?


    You can say just use the wiki, but what's the difference between this and the wiki, except that this one is more accessible?

    Posted in: Suggestions
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