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  • 1

    posted a message on Different chests

    Having mobs break wooden chests would be downright awful. Soooo many adventure maps would need to change how they do things and it would just be a hassle. No one wants to hide chests in a dungeon from the enemy mobs, and even in structures in survival, would you have to go through super fast to get the chests before the mobs do? This is just a suggestion that's fundamentally flawed, at least the wooden chest. The others are okay

    Posted in: Suggestions
  • 1

    posted a message on Prophecies

    Add on "asunder" to the end of that prophecy example and I'm fully on board! This would be a neat little way to keep things interesting, and would be great to make temples more useful to more people.

    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    I think instead of making something better than diamond, we make "alternatives". Some stats would be better of course, but some might have trade-offs. Another thing that would be much more interesting is to have more unique weapons, tools, and armor, like the elytra or trident, with that being the focus of this dimension: getting special unique loot.

    Posted in: Discussion
  • 1

    posted a message on Mud Block
    Quote from Mancu32»


    Blocks of dirt that have no grass and can not be affected by the ocean


    Ok, in that case this could definitely work! Although I think the mud should change back to dirt once the rain ends, or the water goes away. To make permanent mud you could craft 8 dirt with a bucket of water.
    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from fishg»

    I like this list a lot, I agree with all the biomes. However, I don't think the varm (which is warm in norweigen if anyone was curious) should be purple. That color pallet has already been taken by both mushroom islands and the end. Especially fungus and alien plant life. In retrospect I see why overworld grass would be an issue, but I think the varm should be just "less cold" than the super cold dimension. Maybe it could have a unique white-blue-green block?

    While a sort of frosty teal color could be cool, I mostly chose magenta because of two reasons. One, it's quite a contrast with the rest of the dimension, and could be really interesting/weird to come across, and two, there's really only a few magenta-colored blocks, being the wool, clay, and cement. Purpur is more a muted purple, while this would be very bright, and mycelium doesn't really strike me as purple at all heheh.
    Posted in: Discussion
  • 2

    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    My rendition of the biome list:


    Frosty Flatland - A plains chock full of icy cold blocks like permafrost.

    Frosty Flatland S - Same as Frosty Flatland, but with a large layer of snow.

    • Note: Biomes without snow layers would not have snow as a weather event (Could possibly have hail)

    Sleet Spires - Spikes and rounded spires of ice, sleet, and permafrost rise up to the sky! There would be valleys between them to walk through, but they'd be thin and you'd likely need to climb a bit to traverse it, although it isn't without its rewards! Tons of crystals and ores spawn on the spires, making it great for mining, and well worth the risk.

    Sleet Spikes - A smaller version of the Sleet Spires, but without the spires, and just the spikes. The spikes are more spaced out, and, like I said earlier, smaller!


    Powder Peaks - Large mountainous terrain. Similar to the Sleet Spires, but less jagged, and more rounded off/continuous, similar to Extreme Hills.

    Powder Peaks S - Powder Peaks with a large layer of snow.

    Powder Peaks H - Powder Peaks but with large hollow spaces inside the mountains. Unlike caves, these are enormous rooms, but can connect with each other to form a sort of cave system.

    Powder Peaks SH - Self explanatory


    Frigid Fracture - A large expanse of relatively flat terrain with cracks similar to those that separate the biomes/larger islands running throughout, separating the land into stepping stones of a sort.

    Frigid Fracture M - Frigid Fracture, but more mountainous, with some islands appearing higher up than the others


    Misty Sea - A mostly empty expanse of mist, accumulating in a sort of ocean. Traversal would require the crafting of a new transportation device, like a boat, that can only be vertical, but can cross giant gaps (Or you could just go around... boring >:C). Populating this place would be large icebergs floating in the fog.


    Flurry Fields - A mostly flat expanse populated by pools of super-cooled liquid and geysers that shoot up blasts of cold air, propelling entities upwards, even more so if an elytra is equipped. There are also floating islands dotting the sky, some populated with steampunk airship ports.


    Varm - A lush landscape of magenta-colored, alien plant-life, with larger tree/fungus like plants here and there

    Posted in: Discussion
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    I feel like instead of actually assigning jobs to make sprites and textures and videos we should just focus on ideas, this is just started to become too... professional, I guess. This is just for fun, not a detailed suggestion to email to Mojang.

    Posted in: Discussion
  • 3

    posted a message on Crafting Recipe Ideas

    Making the Elytra, Name Tag, Saddle, and Totem craft-able completely removes the incentive to go exploring for these things. Woodland Mansions would be less important, dungeon loot would be less important, and you wouldn't really need to explore the Outer End much. Plus, the Elytra isn't supposed to be obtained before heading to the End, this would just ruin a lot of progression in the game.

    Posted in: Suggestions
  • 3

    posted a message on Very Creepy Find in Survival
    Quote from Theodidact»

    Christ I stop playing minecraft for a little while and there's a bunch of stuff I don't understand lol

    Do you mind telling me whats the difference between the old texture packs and these new resource or shader packs?

    Ive heard of the resource packs and no idea what they are but I've never even heard of shader packs


    Old texture packs just change the look of blocks, items, and mobs, stylizing the look of the game. Resource packs can now have the ability to change sounds, textures, and more, stylizing the entire feel of the game. Shader packs don't change any textures, but instead give the game more realistic lighting systems, better skyboxes (more realistic stars, clouds, and sun/moon), and some will even make plants move in the wind.
    Posted in: Discussion
  • 1

    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)
    Quote from ektod»

    i've got the boss of the frost dimension got it from thor's movie


    Frost bossFrost boss 2


    We can't just rip a thing out of a movie and make it the boss.
    Posted in: Discussion
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