Having mobs break wooden chests would be downright awful. Soooo many adventure maps would need to change how they do things and it would just be a hassle. No one wants to hide chests in a dungeon from the enemy mobs, and even in structures in survival, would you have to go through super fast to get the chests before the mobs do? This is just a suggestion that's fundamentally flawed, at least the wooden chest. The others are okay
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Nov 29, 2017Posted in: Discussion
I think instead of making something better than diamond, we make "alternatives". Some stats would be better of course, but some might have trade-offs. Another thing that would be much more interesting is to have more unique weapons, tools, and armor, like the elytra or trident, with that being the focus of this dimension: getting special unique loot.
Nov 29, 2017Posted in: Suggestions
Ok, in that case this could definitely work! Although I think the mud should change back to dirt once the rain ends, or the water goes away. To make permanent mud you could craft 8 dirt with a bucket of water.
Nov 28, 2017Posted in: Discussion
I like this list a lot, I agree with all the biomes. However, I don't think the varm (which is warm in norweigen if anyone was curious) should be purple. That color pallet has already been taken by both mushroom islands and the end. Especially fungus and alien plant life. In retrospect I see why overworld grass would be an issue, but I think the varm should be just "less cold" than the super cold dimension. Maybe it could have a unique white-blue-green block?
While a sort of frosty teal color could be cool, I mostly chose magenta because of two reasons. One, it's quite a contrast with the rest of the dimension, and could be really interesting/weird to come across, and two, there's really only a few magenta-colored blocks, being the wool, clay, and cement. Purpur is more a muted purple, while this would be very bright, and mycelium doesn't really strike me as purple at all heheh.
Nov 27, 2017Posted in: Discussion
My rendition of the biome list:
Frosty Flatland - A plains chock full of icy cold blocks like permafrost.
Frosty Flatland S - Same as Frosty Flatland, but with a large layer of snow.
- Note: Biomes without snow layers would not have snow as a weather event (Could possibly have hail)
Sleet Spires - Spikes and rounded spires of ice, sleet, and permafrost rise up to the sky! There would be valleys between them to walk through, but they'd be thin and you'd likely need to climb a bit to traverse it, although it isn't without its rewards! Tons of crystals and ores spawn on the spires, making it great for mining, and well worth the risk.
Sleet Spikes - A smaller version of the Sleet Spires, but without the spires, and just the spikes. The spikes are more spaced out, and, like I said earlier, smaller!
Powder Peaks - Large mountainous terrain. Similar to the Sleet Spires, but less jagged, and more rounded off/continuous, similar to Extreme Hills.
Powder Peaks S - Powder Peaks with a large layer of snow.
Powder Peaks H - Powder Peaks but with large hollow spaces inside the mountains. Unlike caves, these are enormous rooms, but can connect with each other to form a sort of cave system.
Powder Peaks SH - Self explanatory
Frigid Fracture - A large expanse of relatively flat terrain with cracks similar to those that separate the biomes/larger islands running throughout, separating the land into stepping stones of a sort.
Frigid Fracture M - Frigid Fracture, but more mountainous, with some islands appearing higher up than the others
Misty Sea - A mostly empty expanse of mist, accumulating in a sort of ocean. Traversal would require the crafting of a new transportation device, like a boat, that can only be vertical, but can cross giant gaps (Or you could just go around... boring >:C). Populating this place would be large icebergs floating in the fog.
Flurry Fields - A mostly flat expanse populated by pools of super-cooled liquid and geysers that shoot up blasts of cold air, propelling entities upwards, even more so if an elytra is equipped. There are also floating islands dotting the sky, some populated with steampunk airship ports.
Varm - A lush landscape of magenta-colored, alien plant-life, with larger tree/fungus like plants here and there
Nov 22, 2017Posted in: Discussion
I feel like instead of actually assigning jobs to make sprites and textures and videos we should just focus on ideas, this is just started to become too... professional, I guess. This is just for fun, not a detailed suggestion to email to Mojang.
Nov 18, 2017Posted in: Suggestions
Making the Elytra, Name Tag, Saddle, and Totem craft-able completely removes the incentive to go exploring for these things. Woodland Mansions would be less important, dungeon loot would be less important, and you wouldn't really need to explore the Outer End much. Plus, the Elytra isn't supposed to be obtained before heading to the End, this would just ruin a lot of progression in the game.
Nov 8, 2017Posted in: Discussion
Christ I stop playing minecraft for a little while and there's a bunch of stuff I don't understand lol
Do you mind telling me whats the difference between the old texture packs and these new resource or shader packs?
Ive heard of the resource packs and no idea what they are but I've never even heard of shader packs
Old texture packs just change the look of blocks, items, and mobs, stylizing the look of the game. Resource packs can now have the ability to change sounds, textures, and more, stylizing the entire feel of the game. Shader packs don't change any textures, but instead give the game more realistic lighting systems, better skyboxes (more realistic stars, clouds, and sun/moon), and some will even make plants move in the wind.
Nov 7, 2017Posted in: Discussion
We can't just rip a thing out of a movie and make it the boss.
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Oct 17, 2017ShelLuser posted a message on What version did you think Minecraft went wrong for you? [POL]Posted in: Discussion
Although I also enjoy modded gameplay I'm actually quite a fan of vanilla. My normal de-facto game is Minecraft + OptiFine + Resourcepack.
Quite frankly I think Minecraft has reached a peak, for me 1.12.2 is the best version out there so far, I'm still enjoying it.
Sure it has stuff I don't really care for (Polar bears and Llama's come to mind) but it also has stuff I do care for. Husks and Strays are a welcome variation to the hostile mobs, which can really spice up gameplay for example. Even more important: there are also players who DO care for these mobs, a friend of mine can go crazy with their Llama herd / collection.
But I also enjoy how Mojang keep an eye out for customization as well. You no longer have to rely on MCEdit, Schematica or WorldEdit to copy your buildings because you can now also use structure blocks (and they even abide to in-game rules like redstone and such). You don't have to mock around with a Creative inventory because you have hotbar slots which you can even swap (9 total) and Mojang even keeps an eye out for details to make things better (think about F3-n to switch between Creative and Spectator).
And that's not even mentioning the mind blowing stuff which you can do with commands, command blocks, functions and redstone.
Then add the (toggleable & customizable) recipe book, the multi-function offhand (pick + torch (and OptiFine's dynamic light) = mining heaven) and the overall same game mechanic I grew so fond off several years ago and yah... I'm still a happy player.
You may not realize this but Mojang even added something for your enjoyment OP: the continuous ability to play older versions of the game.
Most game developers go "yah, duh!" and force you to stick with the most recent version. Most also don't bother to continue to make older stuff available for downloads (think about older game patches) because resources, effort and "get with the program already: the latest = the greatest!".
Mojang even does that part a whole lot differently.
It's easy to complain, but it might help to stop and think for a moment about all the stuff you actually got over time. Including access to older versions. It's all too easy to take all of this for granted, don't you think?
Aug 16, 2015Posted in: Suggestions
So I was thinking about how there are cocoa beans but no chocolate. that doesn't really make much sense does it? I mean why add cocoa beans without chocolate. so I say that you craft 5 chocolate chips with sugar, milk and cocoa beans in a crafting table. you can eat chocolate chips for 1 hunger point each. but you also use them in replacement of cocoa beans in the cookie recipe. you use 6 chocolate chips in a form of 3 chocolate chips along the top and middle, or the middle and bottom. chocolate chips in a crafting table to make the chocolate bar which heals around 3 or 4 hunger.
Chocolate cake can be made by making a cake and putting in the middle of a crafting table, along with four chocolate bars surrounding it, will make chocolate cake, which looks like cake with a black bread part, and brown frosting. you would make chocolate pie with the same recipe as pumpkin pie with chocolate in replace of the pumpkin which gives 8 food points like the pumpkin pie.. I would add dark/milk chocolate but I can't think of a recipe if anybody could think of a recipe that would be great. if you put a chocolate bars surrounding a bucket of milk then it makes chocolate milk. chocolate milk removes only negative effects. if you give a chocolate bar to a dog/wolf it takes 2 damage, if you give chocolate chips to a dog/wolf it gets hurt 1. in both cases the dog/wolf doesn't attack you.
if you want to put any of my suggestions on reddit then please do, I don't have a reddit so I can't just send me a link and tell me your going to do it (I put this on all my suggestions now)
if you like then be sure to hit that little green button with the arrow
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