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    posted a message on Crystal skeleton mobs

    This would definitely be a cool addition to the new icebergs in the cold ocean biomes, although I think it might be simpler to just have strays with frost walker spawn instead. Nonetheless, support!

    Posted in: Suggestions
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    posted a message on No Sharks? What?
    Quote from SolidSC»

    so your telling me they wont add sharks tp the game because they are an endanger species but yet they are perfectly fine with adding dragons. What is the logic here can they not distinguish between reality and fantasy. Do they even play minecraft or have they deiced its the perfect time to start inserting politics into the game design. this kind of illogical fallacies is the destroyer of games. Its like saying Lets not put a swords into our game because it might correlate to a growth in crime resulting from sword violence and lets remove strong and empowered Male figures due to toxic male behavior. What this game needs is more strong men and women who are determined to do something others are determined not to be done.


    You're talking about illogical fallacies and yet you compare dragons to sharks. If they were being serious about not adding sharks because they are endangered, it's because they don't want to encourage violence against sharks and make a statement. Dragons don't exist. You can't discourage violence against dragons because they don't exist. They are completely and utterly different things.
    Posted in: Recent Updates and Snapshots
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Quick suggestion for the entrance to the dimension, perhaps some kind of "Frist Gear", frosty like the dimension, but hinting at the steampunk aspects? It would likely be found in some kind of structure, and once activated (not quite sure how), it would make a ker-chunk noise, turn a bit (like 90 degrees, two frames so it would go diagonal then straight again), and then the portal would appear inside of it. Could be activated with some sort of crafted item, the recipe for which you get when you enter the structure.


    Ideas for how it would look below, each pixel is a block. I could imagine it being either on/in the ground, or on/in a wall.

    Posted in: Discussion
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    posted a message on Update Aqutic Enchantment Ideas

    Perhaps it could be a boot or even leggings enchantment (there are no leggings enchantments as far as I know, it'd be nice to have at least one) called Anchor. I like the idea! Definitely useful, full support.

    Posted in: Suggestions
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    posted a message on [SUGGESTION] [REDSTONE]: The Pacer Block

    For visual purposes like the opening of a chest accompanies by a creak, this could be useful, but it wouldn't be for anything else. Functionality wise, the redstone repeater accomplishes the same delay function, and without adding some sort of slow transition into the code for the moving blocks like pistons and doors, then it simply wouldn't work. While I would definitely not complain if this was added, I doubt it ever will be.

    Posted in: Suggestions
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    posted a message on Mesa Exclusive Mob?

    Snakes, foxes and lizards could be great atmospheric mobs, but I doubt they would be too useful. Kangaroos and like fishg suggested, coyotes, would be a much better choice, you'd just have to come up with some sort of utility for them. One idea for kangaroos could be that they could carry smaller mobs perhaps? Like a minecart that follows you without a rail, in a way. As for coyotes, they could maybe be tamed (perhaps even temporarily?) and do something like lead you to the gold-filled abandoned mineshafts or something of the sort.

    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from SmugSmirk»

    Uhh...
    Sure, they might need a few tweaks, but giant mobs definitely work.

    Like Genius_Idiot said, that's the only giant mob and it doesn't work. That's why they were never actually added, they've finicky, have awful hitboxes, and don't really work from a gameplay perspective.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Larger land mobs like that simply wouldn't work in Minecraft as it is right now, at least not if they use the normal methods of walking. Plus, it would either be fast enough that it outruns the player, slow enough that's it's just an easy boss, or it would need some sort of ranged attack, which I suppose could be pretty simple to add. Actually, thinking about it, it could only spawn in really flat areas, and automatically go up 1-2 block ledges, perhaps break blocks otherwise.

    Posted in: Discussion
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    posted a message on The Update Civilis

    I like pretty much all of these ideas! It might be a bit too much, but otherwise it's all great, expect for a few nitpicks like the addition of guns, and the Illager golem being newer than normal villages (I think it should look older and decrepit)

    Posted in: Suggestions
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Smaller suggestion for the crystals, they could be used to change the enchantment shine color on enchanted armor/equipment

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from Genius_idiot»

    looking at the original suggestion, i see nothing to imply that.


    Well, I didn't really communicate that I suppose, it was just something I was thinking.
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)

    Hey guys, for the feel and theme of this dimension, I just want to know what people's thoughts on that are. A lot of people seem to think it should be frigid, desolate, inhospitable and lonely. When I originally suggesting a frost dimension I was thinking it would be more like a winter wonderland of sorts, with cozy areas and such (Of course now that the steampunk area is more of a "destroy nature" thing, that area would have to be desolate and inhospitable).

    Posted in: Discussion
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    posted a message on Is the Minecraft world flat, a sphere, or a cube?

    Technically the world is flat, but it does have an end where it will stop detecting collision and you'll just fall through the world, although that's 60 thousand kilometers from the center. The sun and moon are probably far enough away that they would end up going through the world in the "Farlands" (where collision doesn't happen), if you want to think about it that way.


    EDIT: Looking into it, the falling through the world thing might have been patched, not quite sure anymore.

    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from fishg»


    I was considering creating another boat just for nitrogen, but I decided against it because I didn't know what it could be made out of and I feared it would just be tedious. As for the name, I think just "nitrogen" would work, as liquid nitrogen might be complicated for little kids to understand.


    I think you underestimate what kids understand, they know what liquids are =P
    Posted in: Discussion
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    posted a message on Collaborative Suggesting- The Frist Dimension (all welcome)
    Quote from Wolftopia»

    In the Minecraft Universe, where is the Frist? I always kind of thought of it as some other planet, but I guess it can't really be a planet if it is floating islands.


    I was thinking it would be high up, hidden among the clouds, but it doesn't really matter all that much imo.
    Posted in: Discussion
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