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    posted a message on Ancient zombie

    The first one of your mob suggestions I can actually get behind. Although, I think this needs just a little bit more. The mob is fine as is, but the crypt needs some more description, perhaps some kind of special reward? I could see it having stronghold level loot, like an upgraded version of the dungeon.

    Posted in: Suggestions
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    posted a message on Attempting to create a larger map on a Thaumcraft server causes it to disappear [12 forge mod loaded]

    Mods I'm Using: Better Foliage 2.0.15, JourneyMap 1.8.9-5.2.4, Baubles 1.1.3.0, Thaumcraft 5.2.4, MagicCookies 2.0.0.pa25 (Custom mod for the server), MapWriter 2.3.14, MorePlayerModels 1.8.9, Schematica 1.7.7.143


    Now, I'm trying to map a good section of the world on the server I play on, but for some reason, when I try to expand the map by crafting it with paper, it gives me a map that has a red zero. Trying to use it deletes the map. Holding it does not show the actual map. This is an obvious problem. Image attached.

    Posted in: Modded Client Support
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    posted a message on ZzzZ

    With one of the new mobs being based on insomnia I think this would be a pretty cheaty thing to add. Would remove the risk of that mob entirely

    Posted in: Suggestions
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    posted a message on Different chests

    Having mobs break wooden chests would be downright awful. Soooo many adventure maps would need to change how they do things and it would just be a hassle. No one wants to hide chests in a dungeon from the enemy mobs, and even in structures in survival, would you have to go through super fast to get the chests before the mobs do? This is just a suggestion that's fundamentally flawed, at least the wooden chest. The others are okay

    Posted in: Suggestions
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    posted a message on Better undead horses
    Quote from Clen_»

    @coolcat430


    I thinked about it : my idea makes the horses very weak, and less badass. There must be something that allow these undead horses' behavior to be like the alive horses, ie a "soul saddle" (or some like this I don"t care about the details) wich stops the debuff.



    Why not just add a way to get the zombie horse? We already have the skeleton horse from the skeleton ambush groups, so they don't really need changing

    Posted in: Suggestions
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    posted a message on If you could have 1 minecraft item in real life, what would it be?
    Quote from Ptolemy2002»

    Considering that emeralds are rarer, they are shinier, and most villagers love them, I'd say that emeralds are more valuable.

    We're talking about real life here.
    Posted in: Discussion
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    posted a message on Crafting a map with more paper causes it to become invalid?

    Now, before I go on, yes my client is modded. But, the mods should not have anything to do with this issue. All I have is Thaumcraft, More Player Models, and a custom mod that adds a few items.


    Like the picture below shows, trying to enlarge a map with paper simply creates... 0 maps. When trying to interact with this new nonexistent map it simply vanishes. The map I used to craft it with is Map #473, if that somehow helps.

    Posted in: Modded Client Support
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    posted a message on If you could have 1 minecraft item in real life, what would it be?
    Quote from CTahmid»

    Why a diamond block when you could get an emerald block? Emerald is worth so much more than diamond


    Nope, diamond is more valuable
    Posted in: Discussion
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    posted a message on If you could have 1 minecraft item in real life, what would it be?

    Why a gold block when you could get a diamond block? Diamond is worth so much more than gold

    Posted in: Discussion
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    posted a message on Better undead horses

    I agree on making zombie horses able to be obtained, but you've also just ruined skeleton horses, and made both forms of undead horse absolutely useless. I don't want to have to smother bonemeal on my skeletal horse every 10 seconds just to keep it alive.

    Posted in: Suggestions
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    posted a message on Prophecies

    Add on "asunder" to the end of that prophecy example and I'm fully on board! This would be a neat little way to keep things interesting, and would be great to make temples more useful to more people.

    Posted in: Suggestions
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    posted a message on Prismarine arrows

    I feel like this would make tridents much less useful

    Posted in: Suggestions
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    posted a message on Chass- a board game for minecraft

    I do agree with most of the people's thoughts here, it just isn't necessary, especially since people create things like this with command blocks. It would be cool, and I'm definitely more in support than I'm not, but I'd much rather other things be added. But mostly I just wanted to comment for a minor nitpick: Purpur was not named as a spin of purple, it's the name of a shade of purple in multiple languages.

    Posted in: Suggestions
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    posted a message on Collabrotive Suggesting- The Fourth Dimension (all welcome)

    I think instead of making something better than diamond, we make "alternatives". Some stats would be better of course, but some might have trade-offs. Another thing that would be much more interesting is to have more unique weapons, tools, and armor, like the elytra or trident, with that being the focus of this dimension: getting special unique loot.

    Posted in: Discussion
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    posted a message on Mud Block
    Quote from Mancu32»


    Blocks of dirt that have no grass and can not be affected by the ocean


    Ok, in that case this could definitely work! Although I think the mud should change back to dirt once the rain ends, or the water goes away. To make permanent mud you could craft 8 dirt with a bucket of water.
    Posted in: Suggestions
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