• 0

    posted a message on Translocation Block

    We all know the tragedy of the removal of translocation pistons... if not, then you should know it was very helpful to the redstone community. It helped us create piston elevators and piston movement devices again, and now we're on to finding some other weird way of using pistons for transportation. But I think, we could add a block that could not only benefit the Redstone community, but help everyone else in making travel sooo much simpler.

    INTRODUCING THE TRANSLOCATION BLOCK! It is placed like a piston, and is like an observer, but like so:

    Observing side=Source side (Must be pointed towards the player in order to work)

    Redstone output side = Player location side (Configurable? most likely not. remember, meant to replace translocation pistons.)

    Redstone can be input into any side, and can also be triggered with a right click.

    The crafting would be like so:

    SXS

    SOS

    SXS

    S = stone

    X = Ender Pearl (or chorus fruit, might change for balancing)

    O = Observer block (Might change to balance.)

    Of course, it would take time to make one, having to at least go to the nether, but that's the point! You can't just craft such a piece of technology with a couple of dirt blocks. now, maybe it might be OP to have to use observer blocks, but we can change it to something like glass (acting as a lens or something). It could benefit in this way:

    • Mob transportation in farms
    • multi floor elevators in a fraction of the space(Without all the fancy redstone)
    • Mob-Proof doors (except enderman. Nothing a little water can't fix!)

    That is my suggestion. Remember: Translocation block.

    Posted in: Suggestions
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    I was able to do the whole process. If you want, I could make a video tutorial. but... I really can't cause I don't have enough privacy, first of all, second I don't have a very good computer (Every video I have tried to record has turned out laggy and very jumpy) and third I can't get enough quiet for voice recording. So if I were to do it, It would be really bad quality, without any voice and with text editing inside of iMovie. I could also write it down in a more detailed manner in the guide, but...

    Oh I also recreated the biggoron trading process. That was fun, Yet not as intense as the one in-game. You don't have a time limit for the frog's eyes, and the biggoron isn't... huge.

    Thanks for the time you put into the mod anyways. I really enjoy it. Now, I have a few suggestions:

    1. Maybe you could create the ability to assign certain keys to certain doors so that people can't skip a very crucial part of a dungeon
    2. Create multi-block doors like the ones from the original LegendGear mod (Not the second, the first.you know, the one from that mod-pack, hexxit? Classic...)
    3. add a feature to make your own events when you walk into certain rooms (like in LoZ when you walk into a room, the door locks shut behind you and a bunch of enemies appear in front of you and you have to defeat them in order to get out)
    4. add doors that can be gated shut like in the real LoZ games
    5. Maybe add the ability to create custom bosses? or... add the ones from the real game? *Cough* *Cough* Gohma *Cough* Cough*
    6. ADD THE FRICKEN MILLION DOLLAR, MULTI-COLORED PIECES OF IMPURE CORUNDUM THAT WE KNOW AND LOVE (For those of you who don't watch the channel Game Theorists: RUPEES)
    7. maybe add custom npc support? Like a special job for some NPCs for the classic zelda shop style
    8. Create the ability to play the song of time backwards and receive effects (Going back in time, or resetting the map to a certain point?

    That's about it. I have one more request... and it's important...




    DO NOT ADD THE MAILMAN FROM ANY ZELDA GAME!



    That's about all I can say. You can choose not to add any of my requests/suggestions, but just please listen to the giant text above my head.

    Thanks for the mod anyways!

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    How do you give the villager the master sword and the 2 master ore? I can't seem to do it


    EDIT: I even made the villager a blacksmith

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Well, I'm gonna make one. See you in a few weeks/months/years, with or without a map...

    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Yay! the game works fine now! I think that the forge version I was using just had errors with naturally generating chests with modded loot and other stuff, so... Thanks Saraphae.

    Onto a different note, has anyone actually made an adventure map of the mod?

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from Saraphae»

    I'm running those three mods just fine, with the exception of changing Forge out for a newer version.
    Using ZSS 3.2, Xaero 1.9.1.1 and Optifine H6 on Forge 11.14.4.1577 I'm unable to reproduce your crash.

    Ok, I'll try that
    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Ok, I'm getting a little bit annoyed. I can't even create normal worlds now.


    Report:


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Oops.

    Time: 7/9/16 3:54 PM
    Description: Exception initializing level

    java.lang.NullPointerException: Exception initializing level
    at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_177484_a(ExtendedBlockStorage.java:63)
    at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:661)
    at net.minecraft.world.World.func_180501_a(World.java:330)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:272)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:260)
    at zeldaswordskills.world.gen.structure.RoomSecret.placeDungeonCore(RoomSecret.java:130)
    at zeldaswordskills.world.gen.structure.RoomSecret.decorateDungeon(RoomSecret.java:124)
    at zeldaswordskills.world.gen.structure.RoomBase.doStandardRoomGen(RoomBase.java:177)
    at zeldaswordskills.world.gen.structure.RoomSecret.generate(RoomSecret.java:93)
    at zeldaswordskills.world.gen.structure.MapGenSecretRoom.generate(MapGenSecretRoom.java:63)
    at zeldaswordskills.world.gen.ZSSWorldGenEvent.postPopulate(ZSSWorldGenEvent.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_36_ZSSWorldGenEvent_postPopulate_Post.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:497)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:269)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1112)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
    at net.minecraft.world.World.func_72964_e(World.java:304)
    at net.minecraft.world.World.func_175726_f(World.java:299)
    at net.minecraft.world.World.func_180495_p(World.java:837)
    at net.minecraft.world.World.func_175623_d(World.java:221)
    at net.minecraft.world.World.func_175703_c(World.java:206)
    at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:65)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:878)
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:800)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:204)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_177484_a(ExtendedBlockStorage.java:63)
    at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:661)
    at net.minecraft.world.World.func_180501_a(World.java:330)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:272)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:260)
    at zeldaswordskills.world.gen.structure.RoomSecret.placeDungeonCore(RoomSecret.java:130)
    at zeldaswordskills.world.gen.structure.RoomSecret.decorateDungeon(RoomSecret.java:124)
    at zeldaswordskills.world.gen.structure.RoomBase.doStandardRoomGen(RoomBase.java:177)
    at zeldaswordskills.world.gen.structure.RoomSecret.generate(RoomSecret.java:93)
    at zeldaswordskills.world.gen.structure.MapGenSecretRoom.generate(MapGenSecretRoom.java:63)
    at zeldaswordskills.world.gen.ZSSWorldGenEvent.postPopulate(ZSSWorldGenEvent.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_36_ZSSWorldGenEvent_postPopulate_Post.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:497)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:269)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1112)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
    at net.minecraft.world.World.func_72964_e(World.java:304)
    at net.minecraft.world.World.func_175726_f(World.java:299)
    at net.minecraft.world.World.func_180495_p(World.java:837)
    at net.minecraft.world.World.func_175623_d(World.java:221)
    at net.minecraft.world.World.func_175703_c(World.java:206)
    at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:65)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:878)

    -- Affected level --
    Details:
    Level name: tLoZ
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 35 Drop: 0
    Level seed: 2057186628670079868
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:800)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:204)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:438)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Mac OS X (x86_64) version 10.11.5
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 147916152 bytes (141 MB) / 364695552 bytes (347 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1468 Optifine OptiFine_1.8_HD_U_H6 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1468.jar)
    UCHIJAA Forge{11.14.3.1468} [Minecraft Forge] (forge-1.8-11.14.3.1468.jar)
    UCHIJAA zeldaswordskills{1.8-3.2} [Zelda Sword Skills] (1.8-zeldaswordskills-3.2.jar)
    UCHIJAA XaeroMinimap{1.9.1.1} [Xaero's Minimap] (Xaeros_Minimap_1.9.1.1_Forge_1.8.jar)
    Loaded coremods (and transformers):
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.8_HD_U_H6
    Render Distance Chunks: 5
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 2.1 NVIDIA-10.0.48 310.90.10.05b12
    OpenGlRenderer: NVIDIA GeForce 320M OpenGL Engine
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 2

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Does that mean I need to remake the world or something?

    Posted in: Minecraft Mods
  • 0

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    Help! I installed all of my mods correctly, but the game crashed while I was walking around in a normal world. Every time I try re-launching the world, it crashes the entire game. is this a generation error, or did I truly install the mods incorrectly? Please help me! I really want to play this mod... :(


    Here's the report:


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Don't do that.

    Time: 7/9/16 3:19 PM
    Description: Exception ticking world

    java.lang.NullPointerException: Exception ticking world
    at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_177484_a(ExtendedBlockStorage.java:63)
    at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:661)
    at net.minecraft.world.World.func_180501_a(World.java:330)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:272)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:260)
    at zeldaswordskills.world.gen.structure.RoomSecret.placeDungeonCore(RoomSecret.java:130)
    at zeldaswordskills.world.gen.structure.RoomSecret.decorateDungeon(RoomSecret.java:124)
    at zeldaswordskills.world.gen.structure.RoomBase.doStandardRoomGen(RoomBase.java:177)
    at zeldaswordskills.world.gen.structure.RoomSecret.generate(RoomSecret.java:93)
    at zeldaswordskills.world.gen.structure.MapGenSecretRoom.generate(MapGenSecretRoom.java:63)
    at zeldaswordskills.world.gen.ZSSWorldGenEvent.postPopulate(ZSSWorldGenEvent.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_36_ZSSWorldGenEvent_postPopulate_Post.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:497)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:269)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1126)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
    at net.minecraft.world.World.func_72964_e(World.java:304)
    at net.minecraft.world.World.func_175726_f(World.java:299)
    at net.minecraft.world.World.func_180495_p(World.java:837)
    at net.minecraft.world.SpawnerAnimals.func_180267_a(SpawnerAnimals.java:222)
    at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:147)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199)
    at WorldServerOF.func_72835_b(WorldServerOF.java:37)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:265)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_177484_a(ExtendedBlockStorage.java:63)
    at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:661)
    at net.minecraft.world.World.func_180501_a(World.java:330)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:272)
    at zeldaswordskills.util.StructureGenUtils.setBlockAtPosition(StructureGenUtils.java:260)
    at zeldaswordskills.world.gen.structure.RoomSecret.placeDungeonCore(RoomSecret.java:130)
    at zeldaswordskills.world.gen.structure.RoomSecret.decorateDungeon(RoomSecret.java:124)
    at zeldaswordskills.world.gen.structure.RoomBase.doStandardRoomGen(RoomBase.java:177)
    at zeldaswordskills.world.gen.structure.RoomSecret.generate(RoomSecret.java:93)
    at zeldaswordskills.world.gen.structure.MapGenSecretRoom.generate(MapGenSecretRoom.java:63)
    at zeldaswordskills.world.gen.ZSSWorldGenEvent.postPopulate(ZSSWorldGenEvent.java:50)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_36_ZSSWorldGenEvent_postPopulate_Post.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:497)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:269)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1126)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:180)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:122)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:92)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:189)
    at net.minecraft.world.World.func_72964_e(World.java:304)
    at net.minecraft.world.World.func_175726_f(World.java:299)
    at net.minecraft.world.World.func_180495_p(World.java:837)
    at net.minecraft.world.SpawnerAnimals.func_180267_a(SpawnerAnimals.java:222)
    at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:147)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199)
    at WorldServerOF.func_72835_b(WorldServerOF.java:37)

    -- Affected level --
    Details:
    Level name: Zelda?
    All players: 1 total; [EntityPlayerMP['colocmaram'/156, l='Zelda?', x=259.39, y=78.00, z=31.67]]
    Chunk stats: ServerChunkCache: 627 Drop: 0
    Level seed: -3649145140605269076
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: 188.00,64.00,48.00 - World: (188,64,48), Chunk: (at 12,4,0 in 11,3; contains blocks 176,0,48 to 191,255,63), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 10282 game time, 10282 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 89713 (now: false), thunder time: 43890 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:693)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:265)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Mac OS X (x86_64) version 10.11.5
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 222956600 bytes (212 MB) / 460472320 bytes (439 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1468 Optifine OptiFine_1.8_HD_U_H6 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1468.jar)
    UCHIJAAAA Forge{11.14.3.1468} [Minecraft Forge] (forge-1.8-11.14.3.1468.jar)
    UCHIJAAAA zeldaswordskills{1.8-3.2} [Zelda Sword Skills] (1.8-zeldaswordskills-3.2.jar)
    UCHIJAAAA XaeroMinimap{1.9.1.1} [Xaero's Minimap] (Xaeros_Minimap_1.9.1.1_Forge_1.8.jar)
    Loaded coremods (and transformers):
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [EntityPlayerMP['colocmaram'/156, l='Zelda?', x=259.39, y=78.00, z=31.67]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.8_HD_U_H6
    Render Distance Chunks: 5
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 2.1 NVIDIA-10.0.48 310.90.10.05b12
    OpenGlRenderer: NVIDIA GeForce 320M OpenGL Engine
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 2

    Posted in: Minecraft Mods
  • 0

    posted a message on Interdiction Pillar - Bringing Back Interdiction Torches with a Twist!

    What do the Interdiction Elevators do?

    Posted in: Minecraft Mods
  • 0

    posted a message on easter egg seeds?

    YOU PEOPLE ARE IDIOTS! it's not Mincecraft, It's minceraft. and, there is an easter egg seed that I know of. Type in "Volcanoes".

    Posted in: Seeds
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    should I change "pickaxes" to "swords"? I'm gonna try that.

    Posted in: Minecraft Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    how do you make tools? I want to make a super sword, but it doesn't appear. here's my syntax:

    "pickaxes": [
    {
    "name":"Super Sword",
    "textureName":"indust_sword",
    "creativeTab":"Map Making Blocks",
    "maxUses": 999999999,
    "efficiencyOnProperMaterial": 999999,
    "damageVsEntity": 999999999,
    "enchantability": 999999999
    }
    ]
    }

    Posted in: Minecraft Mods
  • 0

    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    How do you make a fluid effect you when you swim in it?

    Posted in: Minecraft Mods
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