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    posted a message on My little adventure map
    How about some screenshots?
    Posted in: Maps
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    posted a message on Stanley's Parable [ADVENTURE] [Survival island]
    How about some screenshots?
    Also, The Stanley Parable > Survival Island. I have no idea why you would call a survival island The Stanley Parable.
    Posted in: Maps
  • 0

    posted a message on [ADV/PUZ] DR. REELAN [1.6.4]
    How about some screenshots?
    Posted in: Maps
  • 0

    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    Animated cape, please :)
    IGN: collectics
    Posted in: Minecraft Mods
  • 0

    posted a message on The reviews are closed now. For real.
    Quote from Kirbys_Channel

    *snip*

    Looks like one of your best maps so far, added!

    In other news, ORANGE AND MAGENTA WOOL GET YEAH! LITTLE EMPIRE SECURED SCREW YOU HELICEO
    That was insane. Dose pyromaniacs.
    Whatever, it's done now. Let's

    Should I play L'brour Mansion or continue on Death Row? Hmm... Tough decision.

    EDIT: Played L'brour Mansion today and provided feedback. Amazing map that you should play when released. Hopefully the feedback is excellent for him.
    Posted in: Maps Discussion
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    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!
    22143
    Posted in: Forum Games
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    posted a message on The reviews are closed now. For real.
    Quote from heliceo

    *snippingisanART*


    Oh hai.
    Didn't expect to see you there, was planning to keep the review a surprise. Apparently that isn't going to happen.
    Thank you for chuckling at my feeble strength. Over half of my deaths were derps, though I did have some trouble fighting the pyromaniacs. I raged. It's called RageCraft for a reason.
    I partly played on 1.6.1 from Last Sanctuary to halfway through the Little Empire (where I died the most) so that might be why. One of my friend's servers is equipped for 1.6.1 for some reason, which is a big issue when it comes to baby zombies moving 10x faster.

    Changing the subject from dying a mllion times because I hate talking about it, the map is fabulous. It makes me rage and yet I still have the courage to continue on, a feeling I rarely get in CTM maps. The environments are amazing, the custom mobs are plentiful, and the weapons are varied, allowing you to pick and choose which style of fighting you would like to use. It really seems like it is your fault every time you die by a creeper explosion. If I do complete the map, expect a great review.

    In the meantime, I am now going to enter this creepy castle to the left. Wish me luck.

    Quote from Sketchy

    *rlysketch?*

    Didn't expect to see you there either. You were the person that I was talking about, congrats for finding yourself.
    I'm playing on Normal, and I have no intent to change at this rate :P . Step up your game, you look like the person to do it.
    Wait a second.

    I normally play CTM maps on Easy for maximum enjoyment. I'm attempting to make a switch to Normal, but I decided not to do so for this map because of its difficulty.

    Oh.

    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.
    Quote from Kowperman147

    *snip*


    Probably won't try it again, though I may in the future if I'm bored.
    Thanks for applying! It was really fun to play your map :)


    ledel ledel ledel

    Update on Ragecraft II: Insomnia.
    It is hard.
    Grueling hard.
    I am currently on Little Empire with 24 deaths.
    24 deaths.
    And some guy is on the pink wool right now with 2 deaths.. 2!!!!11!!!!11
    It will eat your heart and rip your soul. It will give you loot so you can die with it. He is possibly even worse than Vechs at this rate.
    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.
    Quote from Chronos02

    *wink*


    It'll be a while 'til I review your map; I still have to beta test The L'brour Mansion, and I am also playing Stroneheim to get a break from reviewing all the applications. Take your time.
    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.
    Quote from jajo252

    *snip*

    I'll review it in Beta if that is so, just so you can make some changes and also because my score will probably be more accurate. Just notify me when you release it.
    Posted in: Maps Discussion
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    posted a message on PEASE DELETE THREAD MOD PACK NO LONGER EXIST
    It does have a mod list in the link, but I suggest editing it into the thread also to give people an idea of what they will experience.
    However, you will need full permissions from the modders. You will find their policy mainly on the forum thread.

    There are some authors that allow full permission for their mod to be in a modpack. There are some authors that you must PM before they grant permission. And there are some authors that don't allow their mod to be in a modpack at all. (Mo' Creatures is an example, remove instantly)

    Check the forum threads and see what their policy is, then remove the mods accordingly.
    Posted in: Minecraft Mods
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    posted a message on The reviews are closed now. For real.
    Quote from jajo252

    *fancy*

    Looking forward to it, sounds like a neat concept! :)
    What is your verdict about the Rings of Fire map?
    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.
    Quote from Kirbys_Channel

    *scissorssnip*

    um... But Windows XP has emotions...
    Somewhere.

    Also, who gets the hundredth post?:)
    (I really want to steal it like I did with the first comment, but I won't)
    Posted in: Maps Discussion
  • 0

    posted a message on [PARK] [1.7.2+] Parkour Brasil v1.0 | Mapa brasileiro e em português!
    Gotcha. Review comin'.

    Parkour Brasil by Kowperman147

    Creativity: 2. Regular parkour is regular. Although it contained many types of parkour, (regular, ladders, fences, heads, etc.) I still feel like it could use some spicing up in uniqueness.... How about some added challenges, like bow shooting or mob fighting? Besides that,
    there is an added maze which is really easy to complete. Mazes are not unique unless you add a gameplay mechanic (not sure at this point) to make them interesting. My favorite part of the map was the second trial-and-error portion where you had to remember facts about the previous levels in order to proceed.

    Difficulty: 2. Difficulty was steady (challenging) for the majority of the map, though the curve did go down/up at some parts. Parkour is partly based on luck, which could be tough for some Minecrafters, and mazes are easy yet time-consuming.

    Detail: 1.5. Block variation is good, using a variety of different blocks to simulate different environments. I do feel like some of the blocks should be changed; iron/gold/diamond blocks do not look good because of the borders and are commonly used in maps like this. I want an atmosphere while I am jumping, and a simple one material wall won't convey what I want.
    Maybe even blend the parkour into the environment; build houses or something like that and have the players jump on the roof. Minecraft is only limited by your imagination.

    Gameplay and Experience: 1.5. Although the parkour was challenging, it was nothing I haven't seen before in a map. Gameplay and experience is partly how well I enjoyed the map, and surprises are a huge part of that factor. Taking the three categories into perspective, the difficulty could use some balancing, the detail could use some work, and I would incorporate some extra non-parkour challenges to make the map unique. Overall, this is an average parkour map that you should try if you like to jump a lot.
    Because that is what this map basically is.
    Jumping.


    + Block variation good throughout the map.
    + Variety of materials to jump on, making the map challenging and fun at times.
    - The map still needs some more detail everywhere.
    - #LessParkourMoreWhatever.

    Overall Score™: 2 + 2 + 1.5 + 1.5 = 7/12. Average.
    Keep it up, Kowperman! Diamonds to you.
    Posted in: Maps
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    posted a message on The reviews are closed now. For real.
    Quote from JohnlerCash1

    *snippity... waitisthatfireAAHITBURNS

    No comment.

    Quote from Kirbys_Channel

    *PX*

    Windows XP?

    Quote from TeamCreo

    *reviewrequest :D *

    Looks fantastic, added!

    Today's review will be Parkour Brasil by Kowperman147.

    Parkour Brasil by Kowperman147

    Creativity: 2. Regular parkour is regular. Although it contained many types of parkour, (regular, ladders, fences, heads, etc.) I still feel like it could use some spicing up in uniqueness.... How about some added challenges, like bow shooting or mob fighting? Besides that,
    there is an added maze which is really easy to complete. Mazes are not unique unless you add a gameplay mechanic (not sure at this point) to make them interesting. My favorite part of the map was the second trial-and-error portion where you had to remember facts about the previous levels in order to proceed.

    Difficulty: 2. Difficulty was steady (challenging) for the majority of the map, though the curve did go down/up at some parts. Parkour is partly based on luck, which could be tough for some Minecrafters, and mazes are easy yet time-consuming.

    Detail: 1.5. Block variation is good, using a variety of different blocks to simulate different environments. I do feel like some of the blocks should be changed; iron/gold/diamond blocks do not look good because of the borders and are commonly used in maps like this. I want an atmosphere while I am jumping, and a simple one material wall won't convey what I want.
    Maybe even blend the parkour into the environment; build houses or something like that and have the players jump on the roof. Minecraft is only limited by your imagination.

    Gameplay and Experience: 1.5. Although the parkour was challenging, it was nothing I haven't seen before in a map. Gameplay and experience is partly how well I enjoyed the map, and surprises are a huge part of that factor. Taking the three categories into perspective, the difficulty could use some balancing, the detail could use some work, and I would incorporate some extra non-parkour challenges to make the map unique. Overall, this is an average parkour map that you should try if you like to jump a lot.
    Because that is what this map basically is.
    Jumping.

    + Block variation good throughout the map.
    + Variety of materials to jump on, making the map challenging and fun at times.
    - The map still needs some more detail everywhere.
    - #LessParkourMoreWhatever.

    Overall Score™: 2 + 2 + 1.5 + 1.5 = 7/12. Average.
    Keep it up, Kowperman! Diamonds to you.
    Posted in: Maps Discussion
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