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    posted a message on The reviews are closed now. For real.
    Quote from Kirbys_Channel

    *snip*

    I'll probably start doing that in the near future. ;)
    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.

    I shall respond, like I normally do. Responses are in black color, bold.

    Detail: The structures could need a lot more work, and the hills are very blocky. However, the looks are greatly enhanced by the use of the resource pack, which looks great for this kind of map. Where exactly did you find hills? If you look around, you will see some "hills," that are perfectly visible in Survival. Here are 2:

    Gameplay and Experience: The gameplay was almost always confusing. I understand you are trying to keep a non-linear structure, but without any clue of where to go, no one will enjoy your map. I reached a dead end as soon as I entered the Kalos Region, and since I did do everything there was to do, I decided that the map was finished*facepalm* Was it not clear to you that HM Strength and the Kalos Region weren't in the map yet?! I know that you were supposed to go into the cave with HM Strength, but I found this little exploit. Go along Route 2 and you can find a waterfall you can clearly climb up. Yes, I know the Kalos Region doesn't exist yet, but I am calling the mountain the "Kalos Region," since that was what the man was describing.

    I don't want to recap everything for this sort of map, so here is pretty much my entire experience.
    • Selected Pokemon.
    • Go inside this building with keys?Blame 1.7 -_- Explamation:The room no finished,and therefore your not supposed to go in there. 1.7. Argh. What exactly were you trying to put in there besides the anvil? The two keys were obviously visible, so it was safe to assume that I should go in. I found a bat though, if that is what you are thinking. A bat with a name. Huh.
    • Trainer battles would most likely require lots of redstone to simulate. Also known as "I don't know hmm."
    • Found keys. Went inside. ANVIL? AN ANVIL FOR ALL THAT WATSee above
    • Found HM Dive*facepalm* Which, again, I got legit without creative mode.
    • Swam up waterfall, Kalos region. Where is the device that you can use to break the blocks?There isn't a device The powerup, I guess. I assume you are talking about HM Strength?
    • End of the mapSee everything above.
    That's basically my experience. Did I like it?? No,instead you didn't play it right! Seriously,what part of DO NOT BREAK ANY BLOCKS do you not understand
    I did not break one block throughout the entire map, (aside from a brief Creative Mode shot for a visual detail assessment) You probably are right that I did not play it right, but in the way that I didn't know what to do in the map, so I took advantage of the exploits because I thought you actually used these to hide secrets. I assume this is because the map is still a WIP, and is actively being developed right now. I support your efforts, but I think you should probably work on fixing what is left of your map before adding new content.

    Any more questions or comments?


    Oh, happy Halloween guys! (Unless you don't celebrate Halloween)
    I played Trapped in Innsmouth last night, but didn't get a chance to write it. Definitely will come today.
    I'll also try to get The 50 Challenges and Ender in also, but it'll be a miracle if I write all three. You know I am not like most reviewers, so it takes time to give a deep explanation.

    Review format is back up! Maybe a bit earlier than intended, but since I won't be home 'til 3:30 tomorrow, best to open it up now!
    WOO HOO! Better submit your app before it's too late!

    Today's review is Trapped in Innsmouth by CthulhuToo and possibly another one.
    Posted in: Maps Discussion
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    posted a message on CWare Apocolypse
    How about some screenshots?
    Posted in: Maps
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    posted a message on The reviews are closed now. For real.
    I'm through, just about to take a break from reviewing, when I see these blockbuster maps just like pop out of nowhere:
    • A Letter from Silent Heaven by SirVladimyr. 18/20 from Rsmalec.
    • 2038 by ColdFusionGaming. Part 1: Mobile Murder Mystery. The minimaps come out every month or so.
    Aside from that, these maps look good enough to be considered.
    • Epic Jump Map: Halloween Candy by Bodil40 (Not that I am excited for this map, but should be interesting to see a good SkyDoesMinecraft related map)
    • Temple of the Lost Pharaohs by TheBCNNetwork isn't a big-name map or anything, and it looks like it has some parkour in it, but it is 4 hours and could prove to be fantastic.
    It's like the review format is taking up my time. I want to play good maps, but I don't want to disappoint the applicants.
    I'll keep doing it. If not that many people apply when the format is open, I think I'll take the time to play these bad boys along with the other maps that I considered earlier.

    Time for the review.
    Today's reviews will be Pokecraft Gold by Kirbys_Channel and Trapped in Innsmouth by CthulhuToo. I have to play Trapped in Innsmouth first before I review it, so that should come a little later tonight.

    [WIP] Pokecraft Gold by Kirbys_Channel
    Reviewed in v1.7.2.
    Since the map is a work-in-progress, I decided to do something different this time. I decided to not giving a rating at all. Kirbys asked me to review this, so I did. I'll just point out flaws and etc. I'm also removing Colas Cavern from the scale as it is also a WIP.
    One bug: On melee weapons, Flame enchantment won't work to burn enemies. You must put Fire Aspect on there :P

    Creativity: The gameplay is literally non-existent: it is basically going back and forth throughout the world with no puzzles, mobs, or even parkour whatsoever. I played on Hard difficulty and I finished the map with no enemies. Fetch quests, that is all it is. I understand this is a work-in-progress, but maybe add at least a bit of parkour or spawners to ease up the gameplay? This is Pokemon, not World of Warcraft.

    Difficulty: It is non-existent, but the items can be a bit hard to find. Kirbys tries to give you special powerups to enhance the gameplay, but they don't impact the map at all.

    Detail: The structures could need a lot more work, and the hills are very blocky. However, the looks are greatly enhanced by the use of the resource pack, which looks great for this kind of map.

    Gameplay and Experience: The gameplay was almost always confusing. I understand you are trying to keep a non-linear structure, but without any clue of where to go, no one will enjoy your map. I reached a dead end as soon as I entered the Kalos Region, and since I did do everything there was to do, I decided that the map was finished.
    I don't want to recap everything for this sort of map, so here is pretty much my entire experience.
    • Selected Pokemon.
    • Go inside this building with keys?
    • Trainer battles would most likely require lots of redstone to simulate. Also known as "I don't know hmm."
    • Found keys. Went inside. ANVIL? AN ANVIL FOR ALL THAT WAT
    • Found HM Dive.
    • Swam up waterfall, Kalos region. Where is the device that you can use to break the blocks?
    • End of the map.
    That's basically my experience. Did I like it? No, but note that this is still a work-in-progress. It needs work, but when it is finished, it will be the best work you have ever created!

    + Great resource pack.
    + A good attempt of capturing the wonder of Pokemon.
    - Gameplay very confusing, making the difficulty not very polished.
    - You know, this is a work-in-progress.

    I feel like it could be improved a lot if you just keep working on it :D If you need any advice, feel free to ask me. Diamonds to you.
    Posted in: Maps Discussion
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    posted a message on [ADV/PAR/PUZ] [1.6.2+] I Was Told There Would Be Wool - Played by Vikkstar123 and TheCampingRusher!
    I Was Told There Would Be Wool by TeamCreo
    Version Played In: v1.7.2

    Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability.
    You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
    • I would appreciate custom mobs during the mob fighting segments; use spawners and decorate them with armor and potion effects. (Kamyu's Tools would help, I believe) This will make the adventure feel more like a CTM map inside of an adventure map, which is what it is trying to do. I would also like a variety of mobs, as I felt like I was only fighting zombies and skeletons the entire time.
    • The puzzles are all standard business; cow shooting, slimeball bowling, and minecart guiding. I would appreciate a bit of innovation; show me something that has been rarely seen.
    • Unfortunately, more than half of the challenges were parkour and mazes, and they didn't seem unique at all. The mazes, especially the last one, was uncreative and felt time-consuming instead of challenging. The parkour was mainly block jumping, and although TeamCreo does use a variety of block materials, it can seem repetitive and frustrating. Replace these with more puzzles or mob fighting segments if you can.
    Difficulty: 2. The mob-fighting segments were very challenging at times. The Wither boss fight I feel was the best in difficulty, as the equipment was perfect for the fight. The puzzles, although simple, (I have seen them before) were also challenging to finish.
    The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.

    Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated.
    Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once.
    I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!

    Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.

    + Great detail near the end.
    + Good mob-fighting and puzzle gameplay and difficulty.
    - Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times.
    - The landscape needs some work for the majority of the map.

    Overall Score: 2 + 2 + 2.5 + 2 = 8.5/12. Above Average.

    Keep it up, TeamCreo! Diamonds to you :)
    Posted in: Maps
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    posted a message on The reviews are closed now. For real.
    Quote from Kirbys_Channel

    *snip*

    Great... it's the middle of the night.
    I'm sacrificing my sleep to publish the review for TeamCreo, just because I am dedicated to this thread. Even though I have played it already, reviewing Pokecraft Gold would probably kill me instantly, so I would prefer not to do that.
    How about ASAP tomorrow, and I'll review Trapped in Innsmouth also. 50 Challenges may or may not be reviewed tomorrow.
    Review format still will go up on November 1 though, keeping my promise!

    Today's review is I Was Told There Would Be Wool by TeamCreo.

    I Was Told There Would Be Wool by TeamCreo
    Version Played In: v1.7.2

    Creativity: 2. This is a map that has tons of potential just looming between the surface... It does so many things right, yet its wrongdoings severely hinder the map's enjoyability.
    You are trying to capture the elusive pink wool from the Moderator to place on the Victory Monument. Along the way, you will encounter brief story bits, parkour, mazes, mob fighting, and other puzzles.
    • I would appreciate custom mobs during the mob fighting segments; use spawners and decorate them with armor and potion effects. (Kamyu's Tools would help, I believe) This will make the adventure feel more like a CTM map inside of an adventure map, which is what it is trying to do. I would also like a variety of mobs, as I felt like I was only fighting zombies and skeletons the entire time.
    • The puzzles are all standard business; cow shooting, slimeball bowling, and minecart guiding. I would appreciate a bit of innovation; show me something that has been rarely seen.
    • Unfortunately, more than half of the challenges were parkour and mazes, and they didn't seem unique at all. The mazes, especially the last one, was uncreative and felt time-consuming instead of challenging. The parkour was mainly block jumping, and although TeamCreo does use a variety of block materials, it can seem repetitive and frustrating. Replace these with more puzzles or mob fighting segments if you can.
    Difficulty: 2. The mob-fighting segments were very challenging at times. The Wither boss fight I feel was the best in difficulty, as the equipment was perfect for the fight. The puzzles, although simple, (I have seen them before) were also challenging to finish.
    The mazes were more time-consuming instead of challenging; you could just wall-follow and finish them easily. The parkour could also be frustrating at times, and depended more upon skill than luck. Since there was lots of parkour in the map, I decided to give it a 2.

    Detail: 2.5. My first impressions were dim. For an adventure posing as a CTM map, placing the adventure on a randomly generated world is a big no-no. The structures were good, but the landscape was overall poor. Use WorldPainter to spice the land up, to make it man-made instead of naturally generated.
    Once I found the Moderator's treasure, the detail started to ramp up. I was wowed when you modified the whole landscape, and the tower in the cave actually felt like a CTM map. For once.
    I mean, it had parkour in it, but it felt like a CTM map inside of an adventure map. Yai!

    Gameplay and Experience: 2. I really wanted to love this map, but I ended up liking it instead. The puzzles and mob-fighting were great in gameplay and difficulty, and the detail was spectacular at the end of the map. However, the parkour was bland, the mazes were easy and time-consuming, and the landscape needed some work for the majority of the map.

    + Great detail near the end.
    + Good mob-fighting and puzzle gameplay and difficulty.
    - Parkour and mazes need to be taken out; it doesn't fit with the CTM theme and is frustrating at times.
    - The landscape needs some work for the majority of the map.

    Overall Score: 2 + 2 + 2.5 + 2 = 8.5/12. Above Average.

    Keep it up, TeamCreo! Diamonds to you :)
    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.
    Quote from Lucasthefourth

    *snip*

    If you say so! :)

    Today, I Was Told There Would Be Wool is a priority, and since it is a WIP, Pokecraft Gold/Iron will most likely come today too. Let's see what happens.
    Posted in: Maps Discussion
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    posted a message on 1.9 The Jugglers Balls. A short adventure map with balls.
    Quote from Jigarbov

    *thankyousnip* :)

    Comparing my review to Rsmalec's by using weird math percentage thingy, my review average is around 83%, and Ron's is 75%. We are kind of about the same (an 8% difference, not that much) so high may be an exaggeration there.
    Glad you liked the review! I know that the map wasn't all about the gameplay, but the experience I had with the map more than made up for it!

    Quote from Jigarbov

    I've also had that theme song in my head for ages.

    Same here, as I did watch your Juggler videos before release. Get ready, the song is about to mess with your players.

    I did bother to fiddle around with your note block music after the map was finished... I divided the music into 2 parts and ended up getting the variation that you found in The Juggler 4.0 (first 15 seconds)
    And then I just started spamming the redstone torch and the music became mayhem.
    Posted in: Maps
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    posted a message on srvive the zombie
    How about some screenshots?
    Posted in: Maps
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    posted a message on Community Creations - Canon (in D) with Minecraft Sounds
    wat why how
    Nice job! Clever.
    Posted in: Minecraft News
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    posted a message on The reviews are closed now. For real.
    Quote from Lucasthefourth

    *snip*

    No, I didn't play it at all. Blind experience I guess :D
    It'll probably be a while until I review the map, especially because of the backlog I am getting right now. If you want me to delay the review so you can fix the bonus level, speak up now.

    In other news, here is my schedule for this week in terms of reviews:
    October 28: I Was Told There Would Be Wool by TeamCreo
    October 29: Pokecraft Gold/Iron by Kirbys_Channel
    October 30: Trapped In Innsmouth by CthulhuToo
    October 30: The 50 Challenges by Lucasthefourth
    October 31: Ender: The Eight Pages by Chronos02

    I'm sorry if you had to wait a while (Chronos, I'm talking to you) but I made this schedule to fit in with what my mood/time schedule will be for the day I play each map.
    For example, Ender will be played on Halloween night, and I think you know why.
    If all goes according to plan, the review format should be up by November 1.

    If I can't get the review done the day I play it, I will push it forward to the next day. I will always start the map on the corresponding day, though whether or not I am able to review it depends on how much time I have.
    For example, I won't be reviewing I Was Told There Would Be Wool today due to time issues.
    However, I will do that tomorrow and start Pokecraft Gold/Iron, possibly get a review for that also.
    Cheers! -Collectics
    Posted in: Maps Discussion
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    posted a message on 1.9 The Jugglers Balls. A short adventure map with balls.
    Quote from Raibowpooz

    *snip*

    Just because it doesn't have any voices doesn't mean the map sucks.
    It has music, if that is what you are looking for.

    In other news:
    The Jugglers Balls by Jigarbov
    Creativity: 3. It's a map about the Juggler's balls. But it seems to deliver more than that.
    This was made to be humorous and show off 1.7 features, and it seems to deliver on those promises. Jig uses many tricks, such as the /setblock and /summon command, a fully active quest log, craziness, crude allusions to other Minecraft map-related.. stuff, and even more craziness. I'm not sure how to describe craziness. Better figure it out for yourself, eh? *wink, wink*

    Detail: 2.5. I was debating whether to give you a 2 or a 2.5 on this, but I decided to give you a 2.5. Almost all of the landscape was built great, but there were some flaws like the barn near the farmer and the clouds partly looking like MCedit brush strokes in heaven. However, the crown jewel of this category is the redstone commands changing parts of the map. The setblock and summon command is used to change the Juggler as well as parts of the environment. For example, I especially like when the Juggler became whitened and faded away.

    Difficulty: 2. There were some challenges in the map, but it overall seemed very easy. The light parkour/bow shooting was very easy, as the parkour was only 1 block wide and 1 block high. (Which is kind of good, because I don't like heavy parkour in adventure maps) The buttons to shoot were also easy as they were close to you. Besides the parkour/bow shooting, the most challenging part was at the end when you had to remember who you went to besides the farmer. Yeah, I'm sure people will get stumped on that.
    And yes, I understand this is supposed to be part tech demo, part adventure map. But still, you could have done something to make it challenging.

    Gameplay and Experience: 2.5. The gameplay consists of fetch quests, a minor puzzle near the end, and light parkour/bow shooting. Some of the objectives can get a bit repetitive at times, but the innovation and humor of the map itself makes the gameplay a lot better.
    I loved the innovation in the gameplay and detail, and the map was overall very fun to play. However, the lack of difficulty and detail in some parts of the map kept me from fully enjoying this map. Even after all that, you should play this map if you are looking to be wowed by 1.7 tech.

    Now if you excuse me, I am going to hum the Juggler theme song.

    Overall Score: 3 + 2.5 + 2 + 2.5 = 10/12. Fantastic.
    Keep it up, Jig! :D Diamonds to you.
    *hums*
    Posted in: Maps
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    posted a message on The reviews are closed now. For real.
    Quote from CthulhuToo

    *snip*

    Looks fantastic! Added.

    Update: Until November 1, I will not be accepting new applications. This is due to the backlog I am getting because of the number of applications.
    They should all be quick to play, and depending on how quickly I get through them, the queue could open up even earlier!
    One of the reasons why I rage-quitted the thread the first time was due to lack of time and challenging difficulty. I'm not letting that happen this time.
    I repeat myself: Until November 1, I will not be accepting new applications. This is due to the backlog I am getting because of the number of applications.

    Oh, another update: I completed Death Row. Light Blue Wool get.
    Heliceo got no match for Collectics ;)

    Oh, another another update: 2000 views? That's insane guys, thanks!
    Surprised that many submissions haven't come in yet :P

    Oh, another another another update: a review :D
    Today's review is not what you expected: The Jugglers Balls by Jigarbov.

    The Jugglers Balls by Jigarbov
    Creativity: 3. It's a map about the Juggler's balls. But it seems to deliver more than that.
    This was made to be humorous and show off 1.7 features, and it seems to deliver on those promises. Jig uses many tricks, such as the /setblock and /summon command, a fully active quest log, craziness, crude allusions to other Minecraft map-related.. stuff, and even more craziness. I'm not sure how to describe craziness. Better figure it out for yourself, eh? *wink, wink*

    Detail: 2.5. I was debating whether to give you a 2 or a 2.5 on this, but I decided to give you a 2.5. Almost all of the landscape was built great, but there were some flaws like the barn near the farmer and the clouds partly looking like MCedit brush strokes in heaven. However, the crown jewel of this category is the redstone commands changing parts of the map. The setblock and summon command is used to change the Juggler as well as parts of the environment. For example, I especially like when the Juggler became whitened and faded away.

    Difficulty: 2. There were some challenges in the map, but it overall seemed very easy. The light parkour/bow shooting was very easy, as the parkour was only 1 block wide and 1 block high. (Which is kind of good, because I don't like heavy parkour in adventure maps) The buttons to shoot were also easy as they were close to you. Besides the parkour/bow shooting, the most challenging part was at the end when you had to remember who you went to besides the farmer. Yeah, I'm sure people will get stumped on that.
    And yes, I understand this is supposed to be part tech demo, part adventure map. But still, you could have done something to make it challenging.

    Gameplay and Experience: 2.5. The gameplay consists of fetch quests, a minor puzzle near the end, and light parkour/bow shooting. Some of the objectives can get a bit repetitive at times, but the innovation and humor of the map itself makes the gameplay a lot better.
    I loved the innovation in the gameplay and detail, and the map was overall very fun to play. However, the lack of difficulty and detail in some parts of the map kept me from fully enjoying this map. Even after all that, you should play this map if you are looking to be wowed by 1.7 tech.

    Now if you excuse me, I am going to hum the Juggler theme song.

    Overall Score: 3 + 2.5 + 2 + 2.5 = 10/12. Fantastic.
    Keep it up, Jig! :D Diamonds to you.
    *hums*
    Posted in: Maps Discussion
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    posted a message on The reviews are closed now. For real.
    Quote from Lucasthefourth

    *request*

    I think you submitted a map to me right after I gave up and quit the first thread.
    Added!

    Sorry about the lack of reviews, I've been too busy playing RageCraft II: Insomnia and beta testing The L'brour Mansion.
    I'll try to get a review in today.
    Posted in: Maps Discussion
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    posted a message on Glitch Survival(Survival islandish thing)
    How about some screenshots?
    Posted in: Maps
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