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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16
    Quote from Leichenengel»


    Whenever I take out a single item from a drawer the chat gives me the following message (EVERYTIME!)

    BlockName [tile.fullDrawers4.name], blockID [StorageDrawers:fullDrawers4], metadata [3]




    Are you holding a stick when you remove items? One mod, I forget which one, turns all wooden sticks into a tool for inspecting block IDs.

    Posted in: Minecraft Mods
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from CGEZ1470»


    Is there a way to edit, find and replace commands in all command block (Minecraft 1.9+ command blocks) in selection in McEdit?





    MCEdit 2.0 will have a way to replace text in commands according to a regex pattern and other criteria, but that feature is still in development. For now, you can do kind of the same thing by using the NBT find-and-replace: Set "Search TileEntities" to "Control" and "Find Tag Name" to "Command"

    Posted in: Minecraft Tools
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    posted a message on Backpacks! (by Brad16840)

    A known issue with this mod is that it causes some recipes from other mods to be uncraftable. For example, wooden doors from Malisis Doors and wooden drawers from StorageDrawers. Crafting any of these with woods other than Oak may yield a result only made from Oak wood, rather than (e.g.) Acacia or Spruce. The cause of the issue is that Backpacks tries to re-sort the list of crafting recipes, but it does not honor any of the recipe sorting rules those mods have registered with Forge.


    There is a config option to disable this, but there is no way to know, upon assembling a modpack, that Backpacks is the mod at fault for making these items uncraftable.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16
    Quote from Keybounce»

    May I recommend a change to the default sizes for drawers?


    I mention this because I feel like I'm cheating if I change things, with the goal of youtubing/streaming my world/play.


    Basically, scale things between 27x1 (vanilla chests) and 1x64 (barrels).


    Keep in mind that a 1x1 drawer is about 1/3 of the cost of a barrel. It makes sense that it would hold less.
    Posted in: Minecraft Mods
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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15
    Quote from jaquadro»

    Aren't they used together via Agricraft in Regrowth?



    Yep. Take a look at Regrowth's minetweaker scripts. They have some lines that tweak Magical Crops and Agricraft to allow planting all kinds of stuff on Garden Soil.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 5.2.4 (Updated 2016/3/17)

    I like the way golems can be color-coded to assign them to specific seals, but the coloring is a small area below the golem's waist and it can be hard to tell what color a golem has when you're standing next to it. Do you think you could add colored shoulderpads to the golems to make it easier to see?

    Posted in: Minecraft Mods
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    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities

    There's an annoying glitch whenever I'm using a pet like the Chicken or Spider that applies a short-lived buff. The buff continually wears off and gets reapplied, so while my inventory screen is up, it will jump from left to right because of the buff indicators appearing and disappearing. Do you think you could make those buffs last like a second longer?

    Posted in: Minecraft Mods
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    posted a message on Inventory Pets: Animated creatures that live in your inventory and give you amazing special abilities
    Please note: There is a new Chest and Double Chest issue in Multiplayer/Server environments. We are working on a solution.


    FYI, this happens with feed bags too.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16

    Sure thing. The flipped textures jumped out at me when I was trying MFR machines, but if you just have TE then a Machinist's Workbench will work too.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16

    Did you frame a drawer using a ThermalExpansion Cache? That's hilarious!


    I tried to frame one using a JABBA barrel, but results were... not what I expected.



    When I break one of these framed drawers with an axe, it loses the frame and reverts to a plain framed drawer. Is that intentional?


    Also, a few texturing oddities. The left, back, and right faces have their textures flipped vertically. (I double-checked. They are in fact flipped vertically and not rotated 180 degrees.) The preview block sitting on the table also has these textures flipped. The preview icon in the table's GUI has the right face oriented correctly but the front face is flipped instead. Even the drawer's handle is on the bottom.


    Excellent work, regardless. Bibliocraft lovers will be all over this one, for sure.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16

    The main change is in drawer network behavior. If you place two ore dictionary-compatible items, like Thaumcraft amber and BoP amber into drawers managed by the same controller, then the controller will no longer unify those items into each other. This new behavior applies to any IInventory interaction (most pipes, machines, etc), manual controller insertion, and AE2 integration.


    I am enthusiastic about this change!


    The controller will only keep the items separate if I place them into drawers beforehand, right? If I just pipe the two kinds of amber into an empty drawer system, it will use the old behavior and convert them into whichever kind of amber gets inserted first?

    Posted in: Minecraft Mods
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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    On the flip side, I was able to minetweak my way into using Charcoal Blocks to make steel in a Blast Furnace:

    import mods.railcraft.BlastFurnace;
    val blockCharcoal = <GardenStuff:stone_block>;
    BlastFurnace.addFuel(blockCharcoal);
    Posted in: Minecraft Mods
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    posted a message on Garden Stuff - v.1.7.0 - Updated Dec-06-15

    Is there supposed to be a way to breed Candelilla seeds using AgriCraft?


    I ask because I'm playing the Regrowth pack and they don't seem to spawn naturally. I'll probably just add in a seed mutation with minetweaker.


    EDIT: Minetweaking was not possible, see report.


    Fixed by upgrading to AgriCraft 1.4.6.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16

    Slaves, of course!


    BTW, I've noticed that when I harvest all of my essences and then double-right-click on the front of the controller to dump them all, I get a quarter to a half second of lag. I'll count the drawers and then do some testing on that to see if I can get any details.

    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - v1.10.7 / v3.5.0 / v4.0.0 - Updated Nov-23-16

    Started playing the Regrowth HQM pack a few days ago. I'm enjoying the synergy between drawer controllers and SuperCraftingFrames, so here's a pic of my "crafting wall". It's like a ghetto version of AE2 cobbled together from two other mods.


    crafting wall


    There is trim buried under the floor to connect all the drawers and controllers together. (That line of glyph boxes is a few Auto Assemblers from Enhanced Inventories, to automatically upgrade essence dust to extreme essence.)

    Posted in: Minecraft Mods
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